shader: Implement OUT
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dd3432d357
commit
a6cef71cc0
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
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namespace Shader::Maxwell {
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namespace {
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void OUT(TranslatorVisitor& v, u64 insn, IR::U32 stream_index) {
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union {
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u64 raw;
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BitField<0, 8, IR::Reg> dest_reg;
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BitField<8, 8, IR::Reg> output_reg; // Not needed on host
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BitField<39, 1, u64> emit;
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BitField<40, 1, u64> cut;
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} const out{insn};
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stream_index = v.ir.BitwiseAnd(stream_index, v.ir.Imm32(0b11));
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if (out.emit != 0) {
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v.ir.EmitVertex(stream_index);
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}
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if (out.cut != 0) {
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v.ir.EndPrimitive(stream_index);
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}
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// Host doesn't need the output register, but we can write to it to avoid undefined reads
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v.X(out.dest_reg, v.ir.Imm32(0));
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}
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} // Anonymous namespace
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void TranslatorVisitor::OUT_reg(u64 insn) {
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OUT(*this, insn, GetReg20(insn));
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}
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void TranslatorVisitor::OUT_cbuf(u64 insn) {
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OUT(*this, insn, GetCbuf(insn));
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}
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void TranslatorVisitor::OUT_imm(u64 insn) {
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OUT(*this, insn, GetImm20(insn));
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}
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} // namespace Shader::Maxwell
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