Simplify ConstBufferAccessor
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fd4e994de3
commit
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#pragma once
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#include <cstring>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/const_buffer_accessor.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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namespace Tegra {
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u32 ConstBufferAccessor::access32(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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u64 const_buffer, u64 offset) {
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auto& gpu = Core::System::GetInstance().GPU();
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auto& memory_manager = gpu.MemoryManager();
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auto& maxwell3d = gpu.Maxwell3D();
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& buffer = shader_stage.const_buffers[const_buffer];
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u32 result;
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std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(u32));
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return result;
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}
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u64 ConstBufferAccessor::access64(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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u64 const_buffer, u64 offset) {
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auto& gpu = Core::System::GetInstance().GPU();
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auto& memory_manager = gpu.MemoryManager();
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auto& maxwell3d = gpu.Maxwell3D();
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& buffer = shader_stage.const_buffers[const_buffer];
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u64 result;
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std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(u64));
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return result;
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}
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} // namespace Tegra
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@ -1,18 +1,28 @@
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#pragma once
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#include <cstring>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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namespace Tegra {
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class ConstBufferAccessor {
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public:
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ConstBufferAccessor() {}
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~ConstBufferAccessor() = default;
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namespace ConstBufferAccessor {
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u32 access32(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset);
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u64 access64(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset);
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};
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template <typename T>
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T access(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset) {
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auto& gpu = Core::System::GetInstance().GPU();
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auto& memory_manager = gpu.MemoryManager();
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auto& maxwell3d = gpu.Maxwell3D();
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& buffer = shader_stage.const_buffers[const_buffer];
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T result;
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std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(T));
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return result;
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}
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} // namespace ConstBufferAccessor
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} // namespace Tegra
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