gl_device: Fix TestVariableAoffi test
@ -43,8 +43,9 @@ bool Device::TestVariableAoffi() {
// This is a unit test, please ignore me on apitrace bug reports.
uniform sampler2D tex;
uniform ivec2 variable_offset;
out vec4 output_attribute;
void main() {
gl_Position = textureOffset(tex, vec2(0), variable_offset);
output_attribute = textureOffset(tex, vec2(0), variable_offset);
}
)";
const GLuint shader{glCreateShaderProgramv(GL_VERTEX_SHADER, 1, &AOFFI_TEST)};