Merge pull request #4298 from FearlessTobi/remove-cache-setting

yuzu/configure_filesystem: Remove "Select Cache Directory" option
master
bunnei 2021-02-15 20:31:16 +07:00 committed by GitHub
commit aaccb21f81
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 1 additions and 57 deletions

@ -614,12 +614,6 @@ void Config::ReadDataStorageValues() {
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)))
.toString()
.toStdString());
FS::GetUserPath(FS::UserPath::CacheDir,
qt_config
->value(QStringLiteral("cache_directory"),
QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)))
.toString()
.toStdString());
Settings::values.gamecard_inserted =
ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool();
Settings::values.gamecard_current_game =
@ -1218,9 +1212,6 @@ void Config::SaveDataStorageValues() {
WriteSetting(QStringLiteral("dump_directory"),
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)),
QString::fromStdString(FS::GetUserPath(FS::UserPath::DumpDir)));
WriteSetting(QStringLiteral("cache_directory"),
QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)),
QString::fromStdString(FS::GetUserPath(FS::UserPath::CacheDir)));
WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game,
false);

@ -26,8 +26,6 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
[this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
connect(ui->load_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
connect(ui->cache_directory_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::Cache, ui->cache_directory_edit); });
connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
&ConfigureFilesystem::ResetMetadata);
@ -50,8 +48,6 @@ void ConfigureFilesystem::setConfiguration() {
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::DumpDir)));
ui->load_path_edit->setText(
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::LoadDir)));
ui->cache_directory_edit->setText(
QString::fromStdString(Common::FS::GetUserPath(Common::FS::UserPath::CacheDir)));
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
@ -72,9 +68,6 @@ void ConfigureFilesystem::applyConfiguration() {
ui->dump_path_edit->text().toStdString());
Common::FS::GetUserPath(Common::FS::UserPath::LoadDir,
ui->load_path_edit->text().toStdString());
Common::FS::GetUserPath(Common::FS::UserPath::CacheDir,
ui->cache_directory_edit->text().toStdString());
Settings::values.gamecard_path = ui->gamecard_path_edit->text().toStdString();
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
@ -103,9 +96,6 @@ void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit)
case DirectoryTarget::Load:
caption = tr("Select Mod Load Directory...");
break;
case DirectoryTarget::Cache:
caption = tr("Select Cache Directory...");
break;
}
QString str;

@ -32,7 +32,6 @@ private:
Gamecard,
Dump,
Load,
Cache,
};
void SetDirectory(DirectoryTarget target, QLineEdit* edit);

@ -198,40 +198,7 @@
<string>Caching</string>
</property>
<layout class="QGridLayout" name="gridLayout_5">
<item row="0" column="0">
<widget class="QLabel" name="label_10">
<property name="text">
<string>Cache Directory</string>
</property>
</widget>
</item>
<item row="0" column="1">
<spacer name="horizontalSpacer_3">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="0" column="2">
<widget class="QLineEdit" name="cache_directory_edit"/>
</item>
<item row="0" column="3">
<widget class="QToolButton" name="cache_directory_button">
<property name="text">
<string>...</string>
</property>
</widget>
</item>
<item row="1" column="0" colspan="4">
<item row="0" column="0" colspan="2">
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QCheckBox" name="cache_game_list">

@ -329,9 +329,6 @@ void Config::ReadValues() {
FS::GetUserPath(
FS::UserPath::DumpDir,
sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir)));
FS::GetUserPath(FS::UserPath::CacheDir,
sdl2_config->Get("Data Storage", "cache_directory",
FS::GetUserPath(FS::UserPath::CacheDir)));
Settings::values.gamecard_inserted =
sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
Settings::values.gamecard_current_game =