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@ -423,7 +423,7 @@ void SwizzleFunc(const MortonSwizzleMode& mode, const SurfaceParams& params,
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for (u32 i = 0; i < params.depth; i++) {
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MortonSwizzle(mode, params.pixel_format, params.MipWidth(mip_level),
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params.MipBlockHeight(mip_level), params.MipHeight(mip_level),
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params.MipBlockDepth(mip_level), params.tile_width_spacing, 1,
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params.MipBlockDepth(mip_level), 1, params.tile_width_spacing,
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gl_buffer.data() + offset_gl, gl_size, params.addr + offset);
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offset += layer_size;
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offset_gl += gl_size;
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