service/notif: Add notif:a and stub ListAlarmSettings,Initialize
Used by ring fit adventure 1.2.0master
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/glue/notif.h"
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namespace Service::Glue {
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NOTIF_A::NOTIF_A(Core::System& system_) : ServiceFramework{system_, "notif:a"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{500, nullptr, "RegisterAlarmSetting"},
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{510, nullptr, "UpdateAlarmSetting"},
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{520, &NOTIF_A::ListAlarmSettings, "ListAlarmSettings"},
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{530, nullptr, "LoadApplicationParameter"},
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{540, nullptr, "DeleteAlarmSetting"},
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{1000, &NOTIF_A::Initialize, "Initialize"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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NOTIF_A::~NOTIF_A() = default;
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void NOTIF_A::ListAlarmSettings(Kernel::HLERequestContext& ctx) {
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// Returns an array of AlarmSetting
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constexpr s32 alarm_count = 0;
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LOG_WARNING(Service_NOTIF, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(alarm_count);
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}
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void NOTIF_A::Initialize(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_NOTIF, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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} // namespace Service::Glue
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/hle/service/service.h"
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namespace Core {
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class System;
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}
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namespace Service::Glue {
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class NOTIF_A final : public ServiceFramework<NOTIF_A> {
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public:
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explicit NOTIF_A(Core::System& system_);
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~NOTIF_A() override;
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private:
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void ListAlarmSettings(Kernel::HLERequestContext& ctx);
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void Initialize(Kernel::HLERequestContext& ctx);
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};
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} // namespace Service::Glue
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