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@ -232,7 +232,11 @@ struct Values {
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SwitchableSetting<bool> use_asynchronous_gpu_emulation{
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linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
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SwitchableSetting<AstcDecodeMode, true> accelerate_astc{linkage,
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#ifdef ANDROID
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AstcDecodeMode::Cpu,
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#else
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AstcDecodeMode::Gpu,
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#endif
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AstcDecodeMode::Cpu,
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AstcDecodeMode::CpuAsynchronous,
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"accelerate_astc",
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@ -304,7 +308,11 @@ struct Values {
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linkage, 0, "bg_blue", Category::Renderer, Specialization::Default, true, true};
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SwitchableSetting<GpuAccuracy, true> gpu_accuracy{linkage,
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#ifdef ANDROID
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GpuAccuracy::Normal,
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#else
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GpuAccuracy::High,
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#endif
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GpuAccuracy::Normal,
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GpuAccuracy::Extreme,
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"gpu_accuracy",
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@ -313,20 +321,38 @@ struct Values {
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true,
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true};
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GpuAccuracy current_gpu_accuracy{GpuAccuracy::High};
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SwitchableSetting<AnisotropyMode, true> max_anisotropy{
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linkage, AnisotropyMode::Automatic, AnisotropyMode::Automatic, AnisotropyMode::X16,
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"max_anisotropy", Category::RendererAdvanced};
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SwitchableSetting<AnisotropyMode, true> max_anisotropy{linkage,
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#ifdef ANDROID
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AnisotropyMode::Default,
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#else
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AnisotropyMode::Automatic,
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#endif
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AnisotropyMode::Automatic,
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AnisotropyMode::X16,
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"max_anisotropy",
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Category::RendererAdvanced};
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SwitchableSetting<AstcRecompression, true> astc_recompression{linkage,
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AstcRecompression::Uncompressed,
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AstcRecompression::Uncompressed,
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AstcRecompression::Bc3,
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"astc_recompression",
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Category::RendererAdvanced};
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SwitchableSetting<bool> async_presentation{linkage, false, "async_presentation",
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Category::RendererAdvanced};
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SwitchableSetting<bool> async_presentation{linkage,
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#ifdef ANDROID
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true,
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#else
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false,
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#endif
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"async_presentation", Category::RendererAdvanced};
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SwitchableSetting<bool> renderer_force_max_clock{linkage, false, "force_max_clock",
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Category::RendererAdvanced};
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SwitchableSetting<bool> use_reactive_flushing{linkage, true, "use_reactive_flushing",
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SwitchableSetting<bool> use_reactive_flushing{linkage,
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#ifdef ANDROID
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false,
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#else
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true,
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#endif
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"use_reactive_flushing",
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Category::RendererAdvanced};
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SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
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Category::RendererAdvanced};
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@ -390,7 +416,11 @@ struct Values {
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Setting<s32> current_user{linkage, 0, "current_user", Category::System};
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SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
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#ifdef ANDROID
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ConsoleMode::Handheld,
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#else
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ConsoleMode::Docked,
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#endif
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"use_docked_mode",
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Category::System,
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Specialization::Radio,
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