system_archive: Add open-source reimplementation of MiiModel data
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/file_sys/system_archive/mii_model.h"
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#include "core/file_sys/vfs_vector.h"
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namespace FileSys::SystemArchive {
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namespace MiiModelData {
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constexpr std::array<u8, 0x10> NFTR_STANDARD{'N', 'F', 'T', 'R', 0x01, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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constexpr std::array<u8, 0x10> NFSR_STANDARD{'N', 'F', 'S', 'R', 0x01, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
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constexpr auto TEXTURE_LOW_LINEAR = NFTR_STANDARD;
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constexpr auto TEXTURE_LOW_SRGB = NFTR_STANDARD;
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constexpr auto TEXTURE_MID_LINEAR = NFTR_STANDARD;
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constexpr auto TEXTURE_MID_SRGB = NFTR_STANDARD;
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constexpr auto SHAPE_HIGH = NFSR_STANDARD;
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constexpr auto SHAPE_MID = NFSR_STANDARD;
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} // namespace MiiModelData
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VirtualDir MiiModel() {
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auto out = std::make_shared<VectorVfsDirectory>(std::vector<VirtualFile>{},
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std::vector<VirtualDir>{}, "data");
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out->AddFile(std::make_shared<ArrayVfsFile<MiiModelData::TEXTURE_LOW_LINEAR.size()>>(
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MiiModelData::TEXTURE_LOW_LINEAR, "NXTextureLowLinear.dat"));
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out->AddFile(std::make_shared<ArrayVfsFile<MiiModelData::TEXTURE_LOW_SRGB.size()>>(
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MiiModelData::TEXTURE_LOW_SRGB, "NXTextureLowSRGB.dat"));
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out->AddFile(std::make_shared<ArrayVfsFile<MiiModelData::TEXTURE_MID_LINEAR.size()>>(
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MiiModelData::TEXTURE_MID_LINEAR, "NXTextureMidLinear.dat"));
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out->AddFile(std::make_shared<ArrayVfsFile<MiiModelData::TEXTURE_MID_SRGB.size()>>(
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MiiModelData::TEXTURE_MID_SRGB, "NXTextureMidSRGB.dat"));
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out->AddFile(std::make_shared<ArrayVfsFile<MiiModelData::SHAPE_HIGH.size()>>(
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MiiModelData::SHAPE_HIGH, "ShapeHigh.dat"));
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out->AddFile(std::make_shared<ArrayVfsFile<MiiModelData::SHAPE_MID.size()>>(
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MiiModelData::SHAPE_MID, "ShapeMid.dat"));
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return std::move(out);
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}
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} // namespace FileSys::SystemArchive
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// Copyright 2019 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "core/file_sys/vfs_types.h"
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namespace FileSys::SystemArchive {
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VirtualDir MiiModel();
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} // namespace FileSys::SystemArchive
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