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@ -162,7 +162,8 @@ static void RegisterInterruptRelayQueue(Service::Interface* self) {
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_assert_msg_(GSP, (g_interrupt_event != 0), "handle is not valid!");
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cmd_buff[2] = g_thread_id++; // ThreadID
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cmd_buff[1] = 0x2A07; // Value verified by 3dmoo team, purpose unknown, but needed for GSP init
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cmd_buff[2] = g_thread_id++; // Thread ID
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cmd_buff[4] = g_shared_memory; // GSP shared memory
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Kernel::SignalEvent(g_interrupt_event); // TODO(bunnei): Is this correct?
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@ -172,6 +173,7 @@ static void RegisterInterruptRelayQueue(Service::Interface* self) {
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* Signals that the specified interrupt type has occurred to userland code
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* @param interrupt_id ID of interrupt that is being signalled
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* @todo This should probably take a thread_id parameter and only signal this thread?
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* @todo This probably does not belong in the GSP module, instead move to video_core
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*/
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void SignalInterrupt(InterruptId interrupt_id) {
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if (0 == g_interrupt_event) {
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@ -210,6 +212,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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memcpy(Memory::GetPointer(command.dma_request.dest_address),
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Memory::GetPointer(command.dma_request.source_address),
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command.dma_request.size);
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SignalInterrupt(InterruptId::DMA);
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break;
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// ctrulib homebrew sends all relevant command list data with this command,
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@ -218,13 +221,13 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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case CommandId::SET_COMMAND_LIST_LAST:
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{
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auto& params = command.set_command_list_last;
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WriteGPURegister(GPU_REG_INDEX(command_processor_config.address), Memory::VirtualToPhysicalAddress(params.address) >> 3);
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WriteGPURegister(GPU_REG_INDEX(command_processor_config.size), params.size >> 3);
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WriteGPURegister(GPU_REG_INDEX(command_processor_config.size), params.size);
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// TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
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WriteGPURegister(GPU_REG_INDEX(command_processor_config.trigger), 1);
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SignalInterrupt(InterruptId::P3D);
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break;
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}
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@ -242,6 +245,8 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_end), Memory::VirtualToPhysicalAddress(params.end2) >> 3);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].size), params.end2 - params.start2);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].value), params.value2);
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SignalInterrupt(InterruptId::PSC0);
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break;
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}
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@ -255,14 +260,9 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
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// TODO(bunnei): Signalling all of these interrupts here is totally wrong, but it seems to
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// work well enough for running demos. Need to figure out how these all work and trigger
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// them correctly.
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SignalInterrupt(InterruptId::PSC0);
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// TODO(bunnei): Determine if these interrupts should be signalled here.
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SignalInterrupt(InterruptId::PSC1);
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SignalInterrupt(InterruptId::PPF);
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SignalInterrupt(InterruptId::P3D);
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SignalInterrupt(InterruptId::DMA);
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// Update framebuffer information if requested
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for (int screen_id = 0; screen_id < 2; ++screen_id) {
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@ -305,6 +305,8 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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/// This triggers handling of the GX command written to the command buffer in shared memory.
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static void TriggerCmdReqQueue(Service::Interface* self) {
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DEBUG_LOG(GSP, "called");
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// Iterate through each thread's command queue...
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for (unsigned thread_id = 0; thread_id < 0x4; ++thread_id) {
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CommandBuffer* command_buffer = (CommandBuffer*)GetCommandBuffer(thread_id);
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@ -320,6 +322,9 @@ static void TriggerCmdReqQueue(Service::Interface* self) {
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command_buffer->number_commands = command_buffer->number_commands - 1;
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}
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}
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u32* cmd_buff = Service::GetCommandBuffer();
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cmd_buff[1] = 0; // No error
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}
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const Interface::FunctionInfo FunctionTable[] = {
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