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@ -171,7 +171,7 @@ void GMainWindow::ShowTelemetryCallout() {
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"<br/><br/>Would you like to share your usage data with us?");
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if (QMessageBox::question(this, tr("Telemetry"), telemetry_message) != QMessageBox::Yes) {
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Settings::values.enable_telemetry = false;
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Core::System::GetInstance().ApplySettings();
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system.ApplySettings();
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}
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}
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@ -190,9 +190,10 @@ static void RemoveCachedContents() {
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Common::FS::RemoveDirRecursively(offline_system_data);
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}
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GMainWindow::GMainWindow()
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: input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
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config{std::make_unique<Config>()}, vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
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GMainWindow::GMainWindow(Core::System& system_)
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: input_subsystem{std::make_shared<InputCommon::InputSubsystem>()}, system{system_},
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config{std::make_unique<Config>(system_)},
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vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
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provider{std::make_unique<FileSys::ManualContentProvider>()} {
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Common::Log::Initialize();
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LoadTranslation();
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@ -255,11 +256,10 @@ GMainWindow::GMainWindow()
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show();
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Core::System::GetInstance().SetContentProvider(
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std::make_unique<FileSys::ContentProviderUnion>());
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Core::System::GetInstance().RegisterContentProvider(
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FileSys::ContentProviderUnionSlot::FrontendManual, provider.get());
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Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs);
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system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
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system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
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provider.get());
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system.GetFileSystemController().CreateFactories(*vfs);
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// Remove cached contents generated during the previous session
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RemoveCachedContents();
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@ -410,7 +410,7 @@ void GMainWindow::RegisterMetaTypes() {
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void GMainWindow::ControllerSelectorReconfigureControllers(
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const Core::Frontend::ControllerParameters& parameters) {
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QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get());
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QtControllerSelectorDialog dialog(this, parameters, input_subsystem.get(), system);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowStaysOnTopHint |
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Qt::WindowTitleHint | Qt::WindowSystemMenuHint);
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@ -420,7 +420,7 @@ void GMainWindow::ControllerSelectorReconfigureControllers(
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emit ControllerSelectorReconfigureFinished();
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// Don't forget to apply settings.
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Core::System::GetInstance().ApplySettings();
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system.ApplySettings();
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config->Save();
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UpdateStatusButtons();
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@ -454,8 +454,8 @@ void GMainWindow::SoftwareKeyboardInitialize(
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return;
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}
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software_keyboard = new QtSoftwareKeyboardDialog(render_window, Core::System::GetInstance(),
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is_inline, std::move(initialize_parameters));
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software_keyboard = new QtSoftwareKeyboardDialog(render_window, system, is_inline,
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std::move(initialize_parameters));
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if (is_inline) {
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connect(
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@ -566,7 +566,7 @@ void GMainWindow::WebBrowserOpenWebPage(const std::string& main_url,
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return;
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}
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QtNXWebEngineView web_browser_view(this, Core::System::GetInstance(), input_subsystem.get());
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QtNXWebEngineView web_browser_view(this, system, input_subsystem.get());
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ui.action_Pause->setEnabled(false);
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ui.action_Restart->setEnabled(false);
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@ -698,10 +698,10 @@ void GMainWindow::InitializeWidgets() {
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#ifdef YUZU_ENABLE_COMPATIBILITY_REPORTING
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ui.action_Report_Compatibility->setVisible(true);
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#endif
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render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem);
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render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, system);
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render_window->hide();
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game_list = new GameList(vfs, provider.get(), this);
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game_list = new GameList(vfs, provider.get(), system, this);
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ui.horizontalLayout->addWidget(game_list);
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game_list_placeholder = new GameListPlaceholder(this);
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@ -767,14 +767,14 @@ void GMainWindow::InitializeWidgets() {
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tr("Handheld controller can't be used on docked mode. Pro "
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"controller will be selected."));
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controller_type = Settings::ControllerType::ProController;
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ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get());
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ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), system);
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configure_dialog.ApplyConfiguration();
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controller_dialog->refreshConfiguration();
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}
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Settings::values.use_docked_mode.SetValue(!is_docked);
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dock_status_button->setChecked(!is_docked);
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OnDockedModeChanged(is_docked, !is_docked);
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OnDockedModeChanged(is_docked, !is_docked, system);
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});
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dock_status_button->setText(tr("DOCK"));
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dock_status_button->setCheckable(true);
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@ -798,7 +798,7 @@ void GMainWindow::InitializeWidgets() {
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}
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}
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Core::System::GetInstance().ApplySettings();
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system.ApplySettings();
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UpdateGPUAccuracyButton();
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});
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UpdateGPUAccuracyButton();
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@ -826,7 +826,7 @@ void GMainWindow::InitializeWidgets() {
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Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
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}
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Core::System::GetInstance().ApplySettings();
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system.ApplySettings();
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});
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statusBar()->insertPermanentWidget(0, renderer_status_button);
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@ -843,7 +843,7 @@ void GMainWindow::InitializeDebugWidgets() {
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debug_menu->addAction(microProfileDialog->toggleViewAction());
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#endif
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waitTreeWidget = new WaitTreeWidget(this);
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waitTreeWidget = new WaitTreeWidget(system, this);
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addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
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waitTreeWidget->hide();
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debug_menu->addAction(waitTreeWidget->toggleViewAction());
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@ -946,7 +946,7 @@ void GMainWindow::InitializeHotkeys() {
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Restart Emulation"), this),
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&QShortcut::activated, this, [this] {
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if (!Core::System::GetInstance().IsPoweredOn()) {
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if (!system.IsPoweredOn()) {
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return;
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}
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BootGame(game_path);
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@ -1002,7 +1002,7 @@ void GMainWindow::InitializeHotkeys() {
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Settings::values.use_docked_mode.SetValue(
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!Settings::values.use_docked_mode.GetValue());
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OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
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Settings::values.use_docked_mode.GetValue());
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Settings::values.use_docked_mode.GetValue(), system);
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
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@ -1238,7 +1238,6 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
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return false;
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}
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Core::System& system{Core::System::GetInstance()};
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system.SetFilesystem(vfs);
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system.SetAppletFrontendSet({
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@ -1348,7 +1347,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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last_filename_booted = filename;
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auto& system = Core::System::GetInstance();
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const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
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const auto loader = Loader::GetLoader(system, v_file, program_id, program_index);
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@ -1359,7 +1357,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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const auto config_file_name = title_id == 0
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? Common::FS::PathToUTF8String(file_path.filename())
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: fmt::format("{:016X}", title_id);
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Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
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Config per_game_config(system, config_file_name, Config::ConfigType::PerGameConfig);
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}
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ConfigureVibration::SetAllVibrationDevices();
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@ -1382,7 +1380,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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return;
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// Create and start the emulation thread
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emu_thread = std::make_unique<EmuThread>();
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emu_thread = std::make_unique<EmuThread>(system);
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emit EmulationStarting(emu_thread.get());
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emu_thread->start();
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@ -1427,7 +1425,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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std::string title_version;
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const auto res = system.GetGameName(title_name);
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const auto metadata = [&system, title_id] {
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const auto metadata = [this, title_id] {
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const FileSys::PatchManager pm(title_id, system.GetFileSystemController(),
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system.GetContentProvider());
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return pm.GetControlMetadata();
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@ -1566,9 +1564,8 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
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const std::string& game_path) {
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std::filesystem::path path;
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QString open_target;
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auto& system = Core::System::GetInstance();
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const auto [user_save_size, device_save_size] = [this, &game_path, &program_id, &system] {
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const auto [user_save_size, device_save_size] = [this, &game_path, &program_id] {
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const FileSys::PatchManager pm{program_id, system.GetFileSystemController(),
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system.GetContentProvider()};
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const auto control = pm.GetControlMetadata().first;
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@ -1754,7 +1751,7 @@ void GMainWindow::OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryT
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}
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void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
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const auto& fs_controller = Core::System::GetInstance().GetFileSystemController();
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const auto& fs_controller = system.GetFileSystemController();
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const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
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fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
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@ -1770,7 +1767,7 @@ void GMainWindow::RemoveBaseContent(u64 program_id, const QString& entry_type) {
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void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type) {
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const auto update_id = program_id | 0x800;
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const auto& fs_controller = Core::System::GetInstance().GetFileSystemController();
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const auto& fs_controller = system.GetFileSystemController();
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const auto res = fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
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fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
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@ -1785,8 +1782,8 @@ void GMainWindow::RemoveUpdateContent(u64 program_id, const QString& entry_type)
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void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type) {
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u32 count{};
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const auto& fs_controller = Core::System::GetInstance().GetFileSystemController();
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const auto dlc_entries = Core::System::GetInstance().GetContentProvider().ListEntriesFilter(
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const auto& fs_controller = system.GetFileSystemController();
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const auto dlc_entries = system.GetContentProvider().ListEntriesFilter(
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FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
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for (const auto& entry : dlc_entries) {
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@ -1924,7 +1921,6 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
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"cancelled the operation."));
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};
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auto& system = Core::System::GetInstance();
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const auto loader = Loader::GetLoader(system, vfs->OpenFile(game_path, FileSys::Mode::Read));
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if (loader == nullptr) {
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failed();
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@ -2092,7 +2088,7 @@ void GMainWindow::OnGameListShowList(bool show) {
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void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
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u64 title_id{};
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const auto v_file = Core::GetGameFileFromPath(vfs, file);
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const auto loader = Loader::GetLoader(Core::System::GetInstance(), v_file);
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const auto loader = Loader::GetLoader(system, v_file);
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if (loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
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QMessageBox::information(this, tr("Properties"),
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@ -2306,9 +2302,8 @@ InstallResult GMainWindow::InstallNSPXCI(const QString& filename) {
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if (nsp->GetStatus() != Loader::ResultStatus::Success) {
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return InstallResult::Failure;
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}
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|
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const auto res =
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Core::System::GetInstance().GetFileSystemController().GetUserNANDContents()->InstallEntry(
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*nsp, true, qt_raw_copy);
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const auto res = system.GetFileSystemController().GetUserNANDContents()->InstallEntry(
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*nsp, true, qt_raw_copy);
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|
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switch (res) {
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case FileSys::InstallResult::Success:
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return InstallResult::Success;
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|
|
@ -2388,15 +2383,11 @@ InstallResult GMainWindow::InstallNCA(const QString& filename) {
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FileSys::InstallResult res;
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|
|
if (index >= static_cast<s32>(FileSys::TitleType::Application)) {
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res = Core::System::GetInstance()
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|
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.GetFileSystemController()
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.GetUserNANDContents()
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->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
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res = system.GetFileSystemController().GetUserNANDContents()->InstallEntry(
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|
|
*nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
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|
|
} else {
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|
|
res = Core::System::GetInstance()
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|
|
.GetFileSystemController()
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|
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.GetSystemNANDContents()
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|
->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
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|
|
res = system.GetFileSystemController().GetSystemNANDContents()->InstallEntry(
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|
|
|
*nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
|
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|
|
}
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|
|
if (res == FileSys::InstallResult::Success) {
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@ -2458,7 +2449,6 @@ void GMainWindow::OnPauseGame() {
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}
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void GMainWindow::OnStopGame() {
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auto& system{Core::System::GetInstance()};
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if (system.GetExitLock() && !ConfirmForceLockedExit()) {
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return;
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}
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@ -2483,8 +2473,8 @@ void GMainWindow::OnExit() {
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}
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void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_text) {
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OverlayDialog dialog(render_window, Core::System::GetInstance(), error_code, error_text,
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QString{}, tr("OK"), Qt::AlignLeft | Qt::AlignVCenter);
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OverlayDialog dialog(render_window, system, error_code, error_text, QString{}, tr("OK"),
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Qt::AlignLeft | Qt::AlignVCenter);
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dialog.exec();
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emit ErrorDisplayFinished();
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@ -2493,7 +2483,7 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex
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void GMainWindow::OnMenuReportCompatibility() {
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if (!Settings::values.yuzu_token.GetValue().empty() &&
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!Settings::values.yuzu_username.GetValue().empty()) {
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CompatDB compatdb{this};
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CompatDB compatdb{system.TelemetrySession(), this};
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compatdb.exec();
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} else {
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QMessageBox::critical(
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@ -2656,7 +2646,8 @@ void GMainWindow::OnConfigure() {
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const auto old_theme = UISettings::values.theme;
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const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
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ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get());
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Settings::SetConfiguringGlobal(true);
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ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), system);
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connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
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&GMainWindow::OnLanguageChanged);
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@ -2692,7 +2683,7 @@ void GMainWindow::OnConfigure() {
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Settings::values.disabled_addons.clear();
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config = std::make_unique<Config>();
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config = std::make_unique<Config>(system);
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UISettings::values.reset_to_defaults = false;
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UISettings::values.game_dirs = std::move(old_game_dirs);
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@ -2754,15 +2745,15 @@ void GMainWindow::OnConfigureTas() {
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}
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void GMainWindow::OnConfigurePerGame() {
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const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
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const u64 title_id = system.CurrentProcess()->GetTitleID();
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OpenPerGameConfiguration(title_id, game_path.toStdString());
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}
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void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
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const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
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const auto& system = Core::System::GetInstance();
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ConfigurePerGame dialog(this, title_id, file_name);
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Settings::SetConfiguringGlobal(false);
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ConfigurePerGame dialog(this, title_id, file_name, system);
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dialog.LoadFromFile(v_file);
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const auto result = dialog.exec();
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@ -2802,7 +2793,6 @@ void GMainWindow::OnLoadAmiibo() {
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}
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void GMainWindow::LoadAmiibo(const QString& filename) {
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Core::System& system{Core::System::GetInstance()};
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Service::SM::ServiceManager& sm = system.ServiceManager();
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auto nfc = sm.GetService<Service::NFP::Module::Interface>("nfp:user");
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if (nfc == nullptr) {
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@ -2854,7 +2844,7 @@ void GMainWindow::OnToggleFilterBar() {
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}
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void GMainWindow::OnCaptureScreenshot() {
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const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
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const u64 title_id = system.CurrentProcess()->GetTitleID();
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const auto screenshot_path =
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QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::ScreenshotsDir));
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const auto date =
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@ -2960,7 +2950,6 @@ void GMainWindow::UpdateStatusBar() {
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tas_label->clear();
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}
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auto& system = Core::System::GetInstance();
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auto results = system.GetAndResetPerfStats();
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auto& shader_notify = system.GPU().ShaderNotify();
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const int shaders_building = shader_notify.ShadersBuilding();
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@ -3123,7 +3112,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
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if (emu_thread) {
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ShutdownGame();
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Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn());
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Settings::RestoreGlobalState(system.IsPoweredOn());
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UpdateStatusButtons();
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}
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} else {
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@ -3165,7 +3154,6 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
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const auto function = [this, &keys, &pdm] {
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keys.PopulateFromPartitionData(pdm);
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auto& system = Core::System::GetInstance();
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system.GetFileSystemController().CreateFactories(*vfs);
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keys.DeriveETicket(pdm, system.GetContentProvider());
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};
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@ -3209,7 +3197,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
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prog.close();
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}
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Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs);
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system.GetFileSystemController().CreateFactories(*vfs);
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if (behavior == ReinitializeKeyBehavior::Warning) {
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game_list->PopulateAsync(UISettings::values.game_dirs);
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@ -3277,7 +3265,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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if (emu_thread != nullptr) {
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ShutdownGame();
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Settings::RestoreGlobalState(Core::System::GetInstance().IsPoweredOn());
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Settings::RestoreGlobalState(system.IsPoweredOn());
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UpdateStatusButtons();
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}
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@ -3352,7 +3340,7 @@ bool GMainWindow::ConfirmForceLockedExit() {
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}
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void GMainWindow::RequestGameExit() {
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auto& sm{Core::System::GetInstance().ServiceManager()};
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auto& sm{system.ServiceManager()};
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auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
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auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
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bool has_signalled = false;
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@ -3446,7 +3434,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
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void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
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#ifdef USE_DISCORD_PRESENCE
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if (state) {
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discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>();
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discord_rpc = std::make_unique<DiscordRPC::DiscordImpl>(system);
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} else {
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discord_rpc = std::make_unique<DiscordRPC::NullImpl>();
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}
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@ -3501,7 +3489,7 @@ int main(int argc, char* argv[]) {
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setlocale(LC_ALL, "C");
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Core::System::InitializeGlobalInstance();
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GMainWindow main_window;
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GMainWindow main_window{Core::System::GetInstance()};
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// After settings have been loaded by GMainWindow, apply the filter
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main_window.show();
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