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@ -84,35 +84,20 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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/*static*/ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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/* Clear that we need to update. */
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// Clear that we need to update.
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ClearSchedulerUpdateNeeded(kernel);
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u64 cores_needing_scheduling = 0, idle_cores = 0;
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Thread* top_threads[Core::Hardware::NUM_CPU_CORES];
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auto& priority_queue = GetPriorityQueue(kernel);
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/* We want to go over all cores, finding the highest priority thread and determining if
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* scheduling is needed for that core. */
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/// We want to go over all cores, finding the highest priority thread and determining if
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/// scheduling is needed for that core.
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for (size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
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Thread* top_thread = priority_queue.GetScheduledFront((s32)core_id);
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if (top_thread != nullptr) {
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///* If the thread has no waiters, we need to check if the process has a thread pinned.
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///*/
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// if (top_thread->GetNumKernelWaiters() == 0) {
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// if (Process* parent = top_thread->GetOwnerProcess(); parent != nullptr) {
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// if (Thread* pinned = parent->GetPinnedThread(core_id);
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// pinned != nullptr && pinned != top_thread) {
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// /* We prefer our parent's pinned thread if possible. However, we also
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// don't
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// * want to schedule un-runnable threads. */
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// if (pinned->GetRawState() == Thread::ThreadState_Runnable) {
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// top_thread = pinned;
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// } else {
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// top_thread = nullptr;
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// }
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// }
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// }
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//}
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// If the thread has no waiters, we need to check if the process has a thread pinned.
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// TODO(bunnei): Implement thread pinning
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} else {
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idle_cores |= (1ULL << core_id);
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}
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@ -122,27 +107,27 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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kernel.Scheduler(core_id).UpdateHighestPriorityThread(top_threads[core_id]);
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}
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/* Idle cores are bad. We're going to try to migrate threads to each idle core in turn. */
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// Idle cores are bad. We're going to try to migrate threads to each idle core in turn.
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while (idle_cores != 0) {
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u32 core_id = Common::CountTrailingZeroes64(idle_cores);
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if (Thread* suggested = priority_queue.GetSuggestedFront(core_id); suggested != nullptr) {
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s32 migration_candidates[Core::Hardware::NUM_CPU_CORES];
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size_t num_candidates = 0;
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/* While we have a suggested thread, try to migrate it! */
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// While we have a suggested thread, try to migrate it!
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while (suggested != nullptr) {
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/* Check if the suggested thread is the top thread on its core. */
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// Check if the suggested thread is the top thread on its core.
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const s32 suggested_core = suggested->GetActiveCore();
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if (Thread* top_thread =
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(suggested_core >= 0) ? top_threads[suggested_core] : nullptr;
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top_thread != suggested) {
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/* Make sure we're not dealing with threads too high priority for migration. */
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// Make sure we're not dealing with threads too high priority for migration.
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if (top_thread != nullptr &&
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top_thread->GetPriority() < HighestCoreMigrationAllowedPriority) {
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break;
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}
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/* The suggested thread isn't bound to its core, so we can migrate it! */
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// The suggested thread isn't bound to its core, so we can migrate it!
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suggested->SetActiveCore(core_id);
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priority_queue.ChangeCore(suggested_core, suggested);
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@ -152,30 +137,30 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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break;
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}
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/* Note this core as a candidate for migration. */
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// Note this core as a candidate for migration.
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ASSERT(num_candidates < Core::Hardware::NUM_CPU_CORES);
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migration_candidates[num_candidates++] = suggested_core;
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suggested = priority_queue.GetSuggestedNext(core_id, suggested);
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}
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/* If suggested is nullptr, we failed to migrate a specific thread. So let's try all our
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* candidate cores' top threads. */
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// If suggested is nullptr, we failed to migrate a specific thread. So let's try all our
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// candidate cores' top threads.
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if (suggested == nullptr) {
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for (size_t i = 0; i < num_candidates; i++) {
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/* Check if there's some other thread that can run on the candidate core. */
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// Check if there's some other thread that can run on the candidate core.
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const s32 candidate_core = migration_candidates[i];
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suggested = top_threads[candidate_core];
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if (Thread* next_on_candidate_core =
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priority_queue.GetScheduledNext(candidate_core, suggested);
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next_on_candidate_core != nullptr) {
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/* The candidate core can run some other thread! We'll migrate its current
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* top thread to us. */
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// The candidate core can run some other thread! We'll migrate its current
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// top thread to us.
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top_threads[candidate_core] = next_on_candidate_core;
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cores_needing_scheduling |=
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kernel.Scheduler(candidate_core)
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.UpdateHighestPriorityThread(top_threads[candidate_core]);
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/* Perform the migration. */
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// Perform the migration.
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suggested->SetActiveCore(core_id);
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priority_queue.ChangeCore(candidate_core, suggested);
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@ -199,20 +184,20 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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u32 old_state) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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/* Check if the state has changed, because if it hasn't there's nothing to do. */
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// Check if the state has changed, because if it hasn't there's nothing to do.
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const auto cur_state = thread->scheduling_state;
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if (cur_state == old_state) {
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return;
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}
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/* Update the priority queues. */
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// Update the priority queues.
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if (old_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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/* If we were previously runnable, then we're not runnable now, and we should remove. */
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// If we were previously runnable, then we're not runnable now, and we should remove.
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GetPriorityQueue(kernel).Remove(thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded(kernel);
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} else if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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/* If we're now runnable, then we weren't previously, and we should add. */
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// If we're now runnable, then we weren't previously, and we should add.
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GetPriorityQueue(kernel).PushBack(thread);
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IncrementScheduledCount(thread);
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SetSchedulerUpdateNeeded(kernel);
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@ -224,7 +209,7 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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/* If the thread is runnable, we want to change its priority in the queue. */
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// If the thread is runnable, we want to change its priority in the queue.
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if (thread->scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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GetPriorityQueue(kernel).ChangePriority(
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old_priority, thread == kernel.CurrentScheduler()->GetCurrentThread(), thread);
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@ -238,7 +223,7 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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s32 old_core) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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/* If the thread is runnable, we want to change its affinity in the queue. */
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// If the thread is runnable, we want to change its affinity in the queue.
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if (thread->scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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GetPriorityQueue(kernel).ChangeAffinityMask(old_core, old_affinity, thread);
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IncrementScheduledCount(thread);
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@ -249,11 +234,11 @@ u64 KScheduler::UpdateHighestPriorityThread(Thread* highest_thread) {
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void KScheduler::RotateScheduledQueue(s32 core_id, s32 priority) {
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ASSERT(system.GlobalSchedulerContext().IsLocked());
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/* Get a reference to the priority queue. */
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// Get a reference to the priority queue.
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auto& kernel = system.Kernel();
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auto& priority_queue = GetPriorityQueue(kernel);
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/* Rotate the front of the queue to the end. */
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// Rotate the front of the queue to the end.
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Thread* top_thread = priority_queue.GetScheduledFront(core_id, priority);
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Thread* next_thread = nullptr;
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if (top_thread != nullptr) {
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@ -264,27 +249,27 @@ void KScheduler::RotateScheduledQueue(s32 core_id, s32 priority) {
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}
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}
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/* While we have a suggested thread, try to migrate it! */
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// While we have a suggested thread, try to migrate it!
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{
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Thread* suggested = priority_queue.GetSuggestedFront(core_id, priority);
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while (suggested != nullptr) {
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/* Check if the suggested thread is the top thread on its core. */
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// Check if the suggested thread is the top thread on its core.
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const s32 suggested_core = suggested->GetActiveCore();
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if (Thread* top_on_suggested_core =
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(suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core)
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: nullptr;
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top_on_suggested_core != suggested) {
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/* If the next thread is a new thread that has been waiting longer than our
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* suggestion, we prefer it to our suggestion. */
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// If the next thread is a new thread that has been waiting longer than our
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// suggestion, we prefer it to our suggestion.
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if (top_thread != next_thread && next_thread != nullptr &&
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next_thread->GetLastScheduledTick() < suggested->GetLastScheduledTick()) {
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suggested = nullptr;
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break;
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}
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/* If we're allowed to do a migration, do one. */
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/* NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the suggestion
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* to the front of the queue. */
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// If we're allowed to do a migration, do one.
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// NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the suggestion
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// to the front of the queue.
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if (top_on_suggested_core == nullptr ||
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top_on_suggested_core->GetPriority() >= HighestCoreMigrationAllowedPriority) {
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suggested->SetActiveCore(core_id);
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@ -294,38 +279,38 @@ void KScheduler::RotateScheduledQueue(s32 core_id, s32 priority) {
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}
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}
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/* Get the next suggestion. */
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// Get the next suggestion.
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suggested = priority_queue.GetSamePriorityNext(core_id, suggested);
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}
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}
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/* Now that we might have migrated a thread with the same priority, check if we can do better.
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*/
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// Now that we might have migrated a thread with the same priority, check if we can do better.
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{
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Thread* best_thread = priority_queue.GetScheduledFront(core_id);
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if (best_thread == GetCurrentThread()) {
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best_thread = priority_queue.GetScheduledNext(core_id, best_thread);
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}
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/* If the best thread we can choose has a priority the same or worse than ours, try to
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* migrate a higher priority thread. */
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// If the best thread we can choose has a priority the same or worse than ours, try to
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// migrate a higher priority thread.
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if (best_thread != nullptr && best_thread->GetPriority() >= static_cast<u32>(priority)) {
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Thread* suggested = priority_queue.GetSuggestedFront(core_id);
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while (suggested != nullptr) {
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/* If the suggestion's priority is the same as ours, don't bother. */
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// If the suggestion's priority is the same as ours, don't bother.
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if (suggested->GetPriority() >= best_thread->GetPriority()) {
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break;
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}
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/* Check if the suggested thread is the top thread on its core. */
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// Check if the suggested thread is the top thread on its core.
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const s32 suggested_core = suggested->GetActiveCore();
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if (Thread* top_on_suggested_core =
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(suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core)
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: nullptr;
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top_on_suggested_core != suggested) {
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/* If we're allowed to do a migration, do one. */
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/* NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the
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* suggestion to the front of the queue. */
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// If we're allowed to do a migration, do one.
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// NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the
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// suggestion to the front of the queue.
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if (top_on_suggested_core == nullptr ||
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top_on_suggested_core->GetPriority() >=
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HighestCoreMigrationAllowedPriority) {
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@ -336,13 +321,13 @@ void KScheduler::RotateScheduledQueue(s32 core_id, s32 priority) {
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}
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}
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/* Get the next suggestion. */
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// Get the next suggestion.
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suggested = priority_queue.GetSuggestedNext(core_id, suggested);
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}
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}
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}
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/* After a rotation, we need a scheduler update. */
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// After a rotation, we need a scheduler update.
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SetSchedulerUpdateNeeded(kernel);
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}
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@ -392,38 +377,38 @@ void KScheduler::RotateScheduledQueue(s32 core_id, s32 priority) {
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void KScheduler::YieldWithoutCoreMigration() {
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auto& kernel = system.Kernel();
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/* Validate preconditions. */
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// Validate preconditions.
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ASSERT(CanSchedule(kernel));
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ASSERT(kernel.CurrentProcess() != nullptr);
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/* Get the current thread and process. */
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// Get the current thread and process.
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Thread& cur_thread = *GetCurrentThread();
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Process& cur_process = *kernel.CurrentProcess();
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/* If the thread's yield count matches, there's nothing for us to do. */
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// If the thread's yield count matches, there's nothing for us to do.
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if (cur_thread.GetYieldScheduleCount() == cur_process.GetScheduledCount()) {
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return;
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}
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/* Get a reference to the priority queue. */
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// Get a reference to the priority queue.
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auto& priority_queue = GetPriorityQueue(kernel);
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|
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/* Perform the yield. */
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|
|
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|
// Perform the yield.
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|
|
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|
{
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KScopedSchedulerLock lock(kernel);
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const auto cur_state = cur_thread.scheduling_state;
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if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
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/* Put the current thread at the back of the queue. */
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|
|
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|
// Put the current thread at the back of the queue.
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Thread* next_thread = priority_queue.MoveToScheduledBack(std::addressof(cur_thread));
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IncrementScheduledCount(std::addressof(cur_thread));
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|
/* If the next thread is different, we have an update to perform. */
|
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|
// If the next thread is different, we have an update to perform.
|
|
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|
if (next_thread != std::addressof(cur_thread)) {
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SetSchedulerUpdateNeeded(kernel);
|
|
|
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|
} else {
|
|
|
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/* Otherwise, set the thread's yield count so that we won't waste work until the
|
|
|
|
|
* process is scheduled again. */
|
|
|
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|
// Otherwise, set the thread's yield count so that we won't waste work until the
|
|
|
|
|
// process is scheduled again.
|
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|
cur_thread.SetYieldScheduleCount(cur_process.GetScheduledCount());
|
|
|
|
|
}
|
|
|
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}
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|
@ -433,40 +418,40 @@ void KScheduler::YieldWithoutCoreMigration() {
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|
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void KScheduler::YieldWithCoreMigration() {
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auto& kernel = system.Kernel();
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/* Validate preconditions. */
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// Validate preconditions.
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|
ASSERT(CanSchedule(kernel));
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|
ASSERT(kernel.CurrentProcess() != nullptr);
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|
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|
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|
|
/* Get the current thread and process. */
|
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|
|
// Get the current thread and process.
|
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|
Thread& cur_thread = *GetCurrentThread();
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|
Process& cur_process = *kernel.CurrentProcess();
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|
|
/* If the thread's yield count matches, there's nothing for us to do. */
|
|
|
|
|
// If the thread's yield count matches, there's nothing for us to do.
|
|
|
|
|
if (cur_thread.GetYieldScheduleCount() == cur_process.GetScheduledCount()) {
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|
|
|
return;
|
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|
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|
}
|
|
|
|
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|
|
/* Get a reference to the priority queue. */
|
|
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|
|
// Get a reference to the priority queue.
|
|
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|
|
auto& priority_queue = GetPriorityQueue(kernel);
|
|
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|
|
|
|
/* Perform the yield. */
|
|
|
|
|
// Perform the yield.
|
|
|
|
|
{
|
|
|
|
|
KScopedSchedulerLock lock(kernel);
|
|
|
|
|
|
|
|
|
|
const auto cur_state = cur_thread.scheduling_state;
|
|
|
|
|
if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
|
|
|
|
|
/* Get the current active core. */
|
|
|
|
|
// Get the current active core.
|
|
|
|
|
const s32 core_id = cur_thread.GetActiveCore();
|
|
|
|
|
|
|
|
|
|
/* Put the current thread at the back of the queue. */
|
|
|
|
|
// Put the current thread at the back of the queue.
|
|
|
|
|
Thread* next_thread = priority_queue.MoveToScheduledBack(std::addressof(cur_thread));
|
|
|
|
|
IncrementScheduledCount(std::addressof(cur_thread));
|
|
|
|
|
|
|
|
|
|
/* While we have a suggested thread, try to migrate it! */
|
|
|
|
|
// While we have a suggested thread, try to migrate it!
|
|
|
|
|
bool recheck = false;
|
|
|
|
|
Thread* suggested = priority_queue.GetSuggestedFront(core_id);
|
|
|
|
|
while (suggested != nullptr) {
|
|
|
|
|
/* Check if the suggested thread is the thread running on its core. */
|
|
|
|
|
// Check if the suggested thread is the thread running on its core.
|
|
|
|
|
const s32 suggested_core = suggested->GetActiveCore();
|
|
|
|
|
|
|
|
|
|
if (Thread* running_on_suggested_core =
|
|
|
|
@ -474,10 +459,10 @@ void KScheduler::YieldWithCoreMigration() {
|
|
|
|
|
? kernel.Scheduler(suggested_core).state.highest_priority_thread
|
|
|
|
|
: nullptr;
|
|
|
|
|
running_on_suggested_core != suggested) {
|
|
|
|
|
/* If the current thread's priority is higher than our suggestion's we prefer
|
|
|
|
|
* the next thread to the suggestion. */
|
|
|
|
|
/* We also prefer the next thread when the current thread's priority is equal to
|
|
|
|
|
* the suggestions, but the next thread has been waiting longer. */
|
|
|
|
|
// If the current thread's priority is higher than our suggestion's we prefer
|
|
|
|
|
// the next thread to the suggestion. We also prefer the next thread when the
|
|
|
|
|
// current thread's priority is equal to the suggestions, but the next thread
|
|
|
|
|
// has been waiting longer.
|
|
|
|
|
if ((suggested->GetPriority() > cur_thread.GetPriority()) ||
|
|
|
|
|
(suggested->GetPriority() == cur_thread.GetPriority() &&
|
|
|
|
|
next_thread != std::addressof(cur_thread) &&
|
|
|
|
@ -486,9 +471,9 @@ void KScheduler::YieldWithCoreMigration() {
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* If we're allowed to do a migration, do one. */
|
|
|
|
|
/* NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the
|
|
|
|
|
* suggestion to the front of the queue. */
|
|
|
|
|
// If we're allowed to do a migration, do one.
|
|
|
|
|
// NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the
|
|
|
|
|
// suggestion to the front of the queue.
|
|
|
|
|
if (running_on_suggested_core == nullptr ||
|
|
|
|
|
running_on_suggested_core->GetPriority() >=
|
|
|
|
|
HighestCoreMigrationAllowedPriority) {
|
|
|
|
@ -497,23 +482,23 @@ void KScheduler::YieldWithCoreMigration() {
|
|
|
|
|
IncrementScheduledCount(suggested);
|
|
|
|
|
break;
|
|
|
|
|
} else {
|
|
|
|
|
/* We couldn't perform a migration, but we should check again on a future
|
|
|
|
|
* yield. */
|
|
|
|
|
// We couldn't perform a migration, but we should check again on a future
|
|
|
|
|
// yield.
|
|
|
|
|
recheck = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Get the next suggestion. */
|
|
|
|
|
// Get the next suggestion.
|
|
|
|
|
suggested = priority_queue.GetSuggestedNext(core_id, suggested);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* If we still have a suggestion or the next thread is different, we have an update to
|
|
|
|
|
* perform. */
|
|
|
|
|
// If we still have a suggestion or the next thread is different, we have an update to
|
|
|
|
|
// perform.
|
|
|
|
|
if (suggested != nullptr || next_thread != std::addressof(cur_thread)) {
|
|
|
|
|
SetSchedulerUpdateNeeded(kernel);
|
|
|
|
|
} else if (!recheck) {
|
|
|
|
|
/* Otherwise if we don't need to re-check, set the thread's yield count so that we
|
|
|
|
|
* won't waste work until the process is scheduled again. */
|
|
|
|
|
// Otherwise if we don't need to re-check, set the thread's yield count so that we
|
|
|
|
|
// won't waste work until the process is scheduled again.
|
|
|
|
|
cur_thread.SetYieldScheduleCount(cur_process.GetScheduledCount());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
@ -523,48 +508,48 @@ void KScheduler::YieldWithCoreMigration() {
|
|
|
|
|
void KScheduler::YieldToAnyThread() {
|
|
|
|
|
auto& kernel = system.Kernel();
|
|
|
|
|
|
|
|
|
|
/* Validate preconditions. */
|
|
|
|
|
// Validate preconditions.
|
|
|
|
|
ASSERT(CanSchedule(kernel));
|
|
|
|
|
ASSERT(kernel.CurrentProcess() != nullptr);
|
|
|
|
|
|
|
|
|
|
/* Get the current thread and process. */
|
|
|
|
|
// Get the current thread and process.
|
|
|
|
|
Thread& cur_thread = *GetCurrentThread();
|
|
|
|
|
Process& cur_process = *kernel.CurrentProcess();
|
|
|
|
|
|
|
|
|
|
/* If the thread's yield count matches, there's nothing for us to do. */
|
|
|
|
|
// If the thread's yield count matches, there's nothing for us to do.
|
|
|
|
|
if (cur_thread.GetYieldScheduleCount() == cur_process.GetScheduledCount()) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Get a reference to the priority queue. */
|
|
|
|
|
// Get a reference to the priority queue.
|
|
|
|
|
auto& priority_queue = GetPriorityQueue(kernel);
|
|
|
|
|
|
|
|
|
|
/* Perform the yield. */
|
|
|
|
|
// Perform the yield.
|
|
|
|
|
{
|
|
|
|
|
KScopedSchedulerLock lock(kernel);
|
|
|
|
|
|
|
|
|
|
const auto cur_state = cur_thread.scheduling_state;
|
|
|
|
|
if (cur_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
|
|
|
|
|
/* Get the current active core. */
|
|
|
|
|
// Get the current active core.
|
|
|
|
|
const s32 core_id = cur_thread.GetActiveCore();
|
|
|
|
|
|
|
|
|
|
/* Migrate the current thread to core -1. */
|
|
|
|
|
// Migrate the current thread to core -1.
|
|
|
|
|
cur_thread.SetActiveCore(-1);
|
|
|
|
|
priority_queue.ChangeCore(core_id, std::addressof(cur_thread));
|
|
|
|
|
IncrementScheduledCount(std::addressof(cur_thread));
|
|
|
|
|
|
|
|
|
|
/* If there's nothing scheduled, we can try to perform a migration. */
|
|
|
|
|
// If there's nothing scheduled, we can try to perform a migration.
|
|
|
|
|
if (priority_queue.GetScheduledFront(core_id) == nullptr) {
|
|
|
|
|
/* While we have a suggested thread, try to migrate it! */
|
|
|
|
|
// While we have a suggested thread, try to migrate it!
|
|
|
|
|
Thread* suggested = priority_queue.GetSuggestedFront(core_id);
|
|
|
|
|
while (suggested != nullptr) {
|
|
|
|
|
/* Check if the suggested thread is the top thread on its core. */
|
|
|
|
|
// Check if the suggested thread is the top thread on its core.
|
|
|
|
|
const s32 suggested_core = suggested->GetActiveCore();
|
|
|
|
|
if (Thread* top_on_suggested_core =
|
|
|
|
|
(suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core)
|
|
|
|
|
: nullptr;
|
|
|
|
|
top_on_suggested_core != suggested) {
|
|
|
|
|
/* If we're allowed to do a migration, do one. */
|
|
|
|
|
// If we're allowed to do a migration, do one.
|
|
|
|
|
if (top_on_suggested_core == nullptr ||
|
|
|
|
|
top_on_suggested_core->GetPriority() >=
|
|
|
|
|
HighestCoreMigrationAllowedPriority) {
|
|
|
|
@ -573,25 +558,25 @@ void KScheduler::YieldToAnyThread() {
|
|
|
|
|
IncrementScheduledCount(suggested);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Regardless of whether we migrated, we had a candidate, so we're done. */
|
|
|
|
|
// Regardless of whether we migrated, we had a candidate, so we're done.
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Get the next suggestion. */
|
|
|
|
|
// Get the next suggestion.
|
|
|
|
|
suggested = priority_queue.GetSuggestedNext(core_id, suggested);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* If the suggestion is different from the current thread, we need to perform an
|
|
|
|
|
* update. */
|
|
|
|
|
// If the suggestion is different from the current thread, we need to perform an
|
|
|
|
|
// update.
|
|
|
|
|
if (suggested != std::addressof(cur_thread)) {
|
|
|
|
|
SetSchedulerUpdateNeeded(kernel);
|
|
|
|
|
} else {
|
|
|
|
|
/* Otherwise, set the thread's yield count so that we won't waste work until the
|
|
|
|
|
* process is scheduled again. */
|
|
|
|
|
// Otherwise, set the thread's yield count so that we won't waste work until the
|
|
|
|
|
// process is scheduled again.
|
|
|
|
|
cur_thread.SetYieldScheduleCount(cur_process.GetScheduledCount());
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
/* Otherwise, we have an update to perform. */
|
|
|
|
|
// Otherwise, we have an update to perform.
|
|
|
|
|
SetSchedulerUpdateNeeded(kernel);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|