Merge pull request #2587 from yuriks/status-bar
Replace built-in Profiler with indicators in status barmaster
commit
b250ce21b9
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>Profiler</class>
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<widget class="QDockWidget" name="Profiler">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>300</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Profiler</string>
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</property>
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<widget class="QWidget" name="dockWidgetContents">
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QTreeView" name="treeView">
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<property name="alternatingRowColors">
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<bool>true</bool>
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</property>
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<property name="uniformRowHeights">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</widget>
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<resources/>
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<connections/>
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</ui>
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstddef>
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#include <vector>
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#include "common/assert.h"
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#include "common/profiler_reporting.h"
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#include "common/synchronized_wrapper.h"
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namespace Common {
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namespace Profiling {
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ProfilingManager::ProfilingManager()
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: last_frame_end(Clock::now()), this_frame_start(Clock::now()) {}
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void ProfilingManager::BeginFrame() {
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this_frame_start = Clock::now();
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}
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void ProfilingManager::FinishFrame() {
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Clock::time_point now = Clock::now();
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results.interframe_time = now - last_frame_end;
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results.frame_time = now - this_frame_start;
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last_frame_end = now;
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}
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TimingResultsAggregator::TimingResultsAggregator(size_t window_size)
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: max_window_size(window_size), window_size(0) {
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interframe_times.resize(window_size, Duration::zero());
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frame_times.resize(window_size, Duration::zero());
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}
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void TimingResultsAggregator::Clear() {
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window_size = cursor = 0;
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}
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void TimingResultsAggregator::AddFrame(const ProfilingFrameResult& frame_result) {
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interframe_times[cursor] = frame_result.interframe_time;
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frame_times[cursor] = frame_result.frame_time;
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++cursor;
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if (cursor == max_window_size)
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cursor = 0;
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if (window_size < max_window_size)
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++window_size;
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}
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static AggregatedDuration AggregateField(const std::vector<Duration>& v, size_t len) {
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AggregatedDuration result;
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result.avg = Duration::zero();
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result.min = result.max = (len == 0 ? Duration::zero() : v[0]);
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for (size_t i = 0; i < len; ++i) {
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Duration value = v[i];
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result.avg += value;
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result.min = std::min(result.min, value);
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result.max = std::max(result.max, value);
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}
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if (len != 0)
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result.avg /= len;
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return result;
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}
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static float tof(Common::Profiling::Duration dur) {
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using FloatMs = std::chrono::duration<float, std::chrono::milliseconds::period>;
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return std::chrono::duration_cast<FloatMs>(dur).count();
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}
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AggregatedFrameResult TimingResultsAggregator::GetAggregatedResults() const {
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AggregatedFrameResult result;
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result.interframe_time = AggregateField(interframe_times, window_size);
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result.frame_time = AggregateField(frame_times, window_size);
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if (result.interframe_time.avg != Duration::zero()) {
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result.fps = 1000.0f / tof(result.interframe_time.avg);
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} else {
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result.fps = 0.0f;
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}
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return result;
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}
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ProfilingManager& GetProfilingManager() {
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// Takes advantage of "magic" static initialization for race-free initialization.
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static ProfilingManager manager;
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return manager;
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}
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SynchronizedRef<TimingResultsAggregator> GetTimingResultsAggregator() {
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static SynchronizedWrapper<TimingResultsAggregator> aggregator(30);
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return SynchronizedRef<TimingResultsAggregator>(aggregator);
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}
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} // namespace Profiling
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} // namespace Common
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <chrono>
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#include <cstddef>
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#include <vector>
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#include "common/synchronized_wrapper.h"
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namespace Common {
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namespace Profiling {
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using Clock = std::chrono::high_resolution_clock;
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using Duration = Clock::duration;
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struct ProfilingFrameResult {
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/// Time since the last delivered frame
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Duration interframe_time;
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/// Time spent processing a frame, excluding VSync
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Duration frame_time;
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};
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class ProfilingManager final {
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public:
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ProfilingManager();
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/// This should be called after swapping screen buffers.
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void BeginFrame();
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/// This should be called before swapping screen buffers.
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void FinishFrame();
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/// Get the timing results from the previous frame. This is updated when you call FinishFrame().
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const ProfilingFrameResult& GetPreviousFrameResults() const {
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return results;
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}
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private:
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Clock::time_point last_frame_end;
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Clock::time_point this_frame_start;
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ProfilingFrameResult results;
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};
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struct AggregatedDuration {
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Duration avg, min, max;
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};
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struct AggregatedFrameResult {
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/// Time since the last delivered frame
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AggregatedDuration interframe_time;
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/// Time spent processing a frame, excluding VSync
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AggregatedDuration frame_time;
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float fps;
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};
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class TimingResultsAggregator final {
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public:
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TimingResultsAggregator(size_t window_size);
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void Clear();
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void AddFrame(const ProfilingFrameResult& frame_result);
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AggregatedFrameResult GetAggregatedResults() const;
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size_t max_window_size;
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size_t window_size;
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size_t cursor;
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std::vector<Duration> interframe_times;
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std::vector<Duration> frame_times;
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};
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ProfilingManager& GetProfilingManager();
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SynchronizedRef<TimingResultsAggregator> GetTimingResultsAggregator();
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} // namespace Profiling
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} // namespace Common
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@ -0,0 +1,105 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include <mutex>
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#include <thread>
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#include "common/math_util.h"
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#include "core/hw/gpu.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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using namespace std::chrono_literals;
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using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
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using std::chrono::duration_cast;
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using std::chrono::microseconds;
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namespace Core {
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void PerfStats::BeginSystemFrame() {
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std::lock_guard<std::mutex> lock(object_mutex);
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frame_begin = Clock::now();
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}
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void PerfStats::EndSystemFrame() {
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std::lock_guard<std::mutex> lock(object_mutex);
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auto frame_end = Clock::now();
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accumulated_frametime += frame_end - frame_begin;
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system_frames += 1;
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previous_frame_length = frame_end - previous_frame_end;
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previous_frame_end = frame_end;
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}
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void PerfStats::EndGameFrame() {
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std::lock_guard<std::mutex> lock(object_mutex);
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game_frames += 1;
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}
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PerfStats::Results PerfStats::GetAndResetStats(u64 current_system_time_us) {
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std::lock_guard<std::mutex> lock(object_mutex);
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auto now = Clock::now();
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// Walltime elapsed since stats were reset
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auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
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auto system_us_per_second =
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static_cast<double>(current_system_time_us - reset_point_system_us) / interval;
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Results results{};
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results.system_fps = static_cast<double>(system_frames) / interval;
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results.game_fps = static_cast<double>(game_frames) / interval;
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results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
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static_cast<double>(system_frames);
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results.emulation_speed = system_us_per_second / 1'000'000.0;
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// Reset counters
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reset_point = now;
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reset_point_system_us = current_system_time_us;
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accumulated_frametime = Clock::duration::zero();
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system_frames = 0;
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game_frames = 0;
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return results;
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}
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double PerfStats::GetLastFrameTimeScale() {
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std::lock_guard<std::mutex> lock(object_mutex);
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constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE;
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return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
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}
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void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) {
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// Max lag caused by slow frames. Can be adjusted to compensate for too many slow frames. Higher
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// values increase the time needed to recover and limit framerate again after spikes.
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constexpr microseconds MAX_LAG_TIME_US = 25ms;
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if (!Settings::values.toggle_framelimit) {
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return;
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}
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auto now = Clock::now();
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frame_limiting_delta_err += microseconds(current_system_time_us - previous_system_time_us);
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frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime);
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frame_limiting_delta_err =
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MathUtil::Clamp(frame_limiting_delta_err, -MAX_LAG_TIME_US, MAX_LAG_TIME_US);
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if (frame_limiting_delta_err > microseconds::zero()) {
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std::this_thread::sleep_for(frame_limiting_delta_err);
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auto now_after_sleep = Clock::now();
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frame_limiting_delta_err -= duration_cast<microseconds>(now_after_sleep - now);
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now = now_after_sleep;
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}
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previous_system_time_us = current_system_time_us;
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previous_walltime = now;
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}
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} // namespace Core
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <chrono>
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#include <mutex>
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#include "common/common_types.h"
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namespace Core {
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/**
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* Class to manage and query performance/timing statistics. All public functions of this class are
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* thread-safe unless stated otherwise.
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*/
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class PerfStats {
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public:
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using Clock = std::chrono::high_resolution_clock;
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struct Results {
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/// System FPS (LCD VBlanks) in Hz
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double system_fps;
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/// Game FPS (GSP frame submissions) in Hz
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double game_fps;
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/// Walltime per system frame, in seconds, excluding any waits
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double frametime;
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/// Ratio of walltime / emulated time elapsed
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double emulation_speed;
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};
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void BeginSystemFrame();
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void EndSystemFrame();
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void EndGameFrame();
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Results GetAndResetStats(u64 current_system_time_us);
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/**
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* Gets the ratio between walltime and the emulated time of the previous system frame. This is
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* useful for scaling inputs or outputs moving between the two time domains.
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*/
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double GetLastFrameTimeScale();
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private:
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std::mutex object_mutex;
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/// Point when the cumulative counters were reset
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Clock::time_point reset_point = Clock::now();
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/// System time when the cumulative counters were reset
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u64 reset_point_system_us = 0;
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/// Cumulative duration (excluding v-sync/frame-limiting) of frames since last reset
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Clock::duration accumulated_frametime = Clock::duration::zero();
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/// Cumulative number of system frames (LCD VBlanks) presented since last reset
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u32 system_frames = 0;
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/// Cumulative number of game frames (GSP frame submissions) since last reset
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u32 game_frames = 0;
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/// Point when the previous system frame ended
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Clock::time_point previous_frame_end = reset_point;
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/// Point when the current system frame began
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Clock::time_point frame_begin = reset_point;
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/// Total visible duration (including frame-limiting, etc.) of the previous system frame
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Clock::duration previous_frame_length = Clock::duration::zero();
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};
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class FrameLimiter {
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public:
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using Clock = std::chrono::high_resolution_clock;
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void DoFrameLimiting(u64 current_system_time_us);
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private:
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/// Emulated system time (in microseconds) at the last limiter invocation
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u64 previous_system_time_us = 0;
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/// Walltime at the last limiter invocation
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Clock::time_point previous_walltime = Clock::now();
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/// Accumulated difference between walltime and emulated time
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std::chrono::microseconds frame_limiting_delta_err{0};
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};
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} // namespace Core
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