core/cheat_engine: Make MemoryReadImpl and MemoryWriteImpl internally linked

These don't need to be visible outside of the translation unit, so they
can be enclosed within an anonymous namespace.
master
Lioncash 2019-03-24 18:34:39 +07:00
parent 3f74518e19
commit b26481c94b
1 changed files with 2 additions and 0 deletions

@ -423,6 +423,7 @@ std::array<u8, 16> TextCheatParser::ParseSingleLineCheat(const std::string& line
return out;
}
namespace {
u64 MemoryReadImpl(u32 width, VAddr addr) {
switch (width) {
case 1:
@ -457,6 +458,7 @@ void MemoryWriteImpl(u32 width, VAddr addr, u64 value) {
UNREACHABLE();
}
}
} // Anonymous namespace
CheatEngine::CheatEngine(Core::System& system, std::vector<CheatList> cheats_,
const std::string& build_id, VAddr code_region_start,