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@ -50,11 +50,11 @@ void Thread::Stop() {
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{
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SchedulerLock lock(kernel);
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// Cancel any outstanding wakeup events for this thread
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Signal();
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Core::System::GetInstance().CoreTiming().UnscheduleEvent(
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kernel.ThreadWakeupCallbackEventType(), global_handle);
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kernel.GlobalHandleTable().Close(global_handle);
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SetStatus(ThreadStatus::Dead);
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Signal();
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kernel.GlobalHandleTable().Close(global_handle);
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owner_process->UnregisterThread(this);
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@ -81,7 +81,6 @@ void Thread::CancelWakeupTimer() {
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}
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void Thread::ResumeFromWait() {
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ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
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SchedulerLock lock(kernel);
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switch (status) {
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case ThreadStatus::Paused:
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@ -219,7 +218,7 @@ ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadTy
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thread->processor_id = processor_id;
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thread->ideal_core = processor_id;
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thread->affinity_mask = 1ULL << processor_id;
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thread->wait_objects.clear();
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thread->wait_objects = nullptr;
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thread->mutex_wait_address = 0;
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thread->condvar_wait_address = 0;
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thread->wait_handle = 0;
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@ -272,9 +271,9 @@ void Thread::SetSynchronizationResults(SynchronizationObject* object, ResultCode
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}
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s32 Thread::GetSynchronizationObjectIndex(std::shared_ptr<SynchronizationObject> object) const {
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ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
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const auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
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return static_cast<s32>(std::distance(match, wait_objects.rend()) - 1);
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ASSERT_MSG(!wait_objects->empty(), "Thread is not waiting for anything");
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const auto match = std::find(wait_objects->rbegin(), wait_objects->rend(), object);
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return static_cast<s32>(std::distance(match, wait_objects->rend()) - 1);
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}
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VAddr Thread::GetCommandBufferAddress() const {
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@ -389,7 +388,7 @@ void Thread::UpdatePriority() {
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}
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bool Thread::AllSynchronizationObjectsReady() const {
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return std::none_of(wait_objects.begin(), wait_objects.end(),
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return std::none_of(wait_objects->begin(), wait_objects->end(),
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[this](const std::shared_ptr<SynchronizationObject>& object) {
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return object->ShouldWait(this);
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});
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