core: hle: kernel: Update KConditionVariable.
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <vector>
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#include "core/arm/exclusive_monitor.h"
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#include "core/core.h"
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#include "core/hle/kernel/k_condition_variable.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h"
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#include "core/hle/kernel/k_synchronization_object.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/svc_common.h"
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#include "core/hle/kernel/svc_results.h"
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#include "core/hle/kernel/thread.h"
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#include "core/memory.h"
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namespace Kernel {
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namespace {
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bool ReadFromUser(Core::System& system, u32* out, VAddr address) {
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*out = system.Memory().Read32(address);
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return true;
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}
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bool WriteToUser(Core::System& system, VAddr address, const u32* p) {
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system.Memory().Write32(address, *p);
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return true;
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}
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bool UpdateLockAtomic(Core::System& system, u32* out, VAddr address, u32 if_zero,
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u32 new_orr_mask) {
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auto& monitor = system.Monitor();
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const auto current_core = system.CurrentCoreIndex();
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// Load the value from the address.
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const auto expected = monitor.ExclusiveRead32(current_core, address);
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// Orr in the new mask.
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u32 value = expected | new_orr_mask;
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// If the value is zero, use the if_zero value, otherwise use the newly orr'd value.
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if (!expected) {
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value = if_zero;
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}
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// Try to store.
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if (!monitor.ExclusiveWrite32(current_core, address, value)) {
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// If we failed to store, try again.
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return UpdateLockAtomic(system, out, address, if_zero, new_orr_mask);
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}
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// We're done.
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*out = expected;
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return true;
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}
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} // namespace
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KConditionVariable::KConditionVariable(Core::System& system_)
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: system{system_}, kernel{system.Kernel()} {}
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KConditionVariable::~KConditionVariable() = default;
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ResultCode KConditionVariable::SignalToAddress(VAddr addr) {
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Thread* owner_thread = kernel.CurrentScheduler()->GetCurrentThread();
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// Signal the address.
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{
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KScopedSchedulerLock sl(kernel);
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// Remove waiter thread.
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s32 num_waiters{};
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Thread* next_owner_thread =
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owner_thread->RemoveWaiterByKey(std::addressof(num_waiters), addr);
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// Determine the next tag.
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u32 next_value{};
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if (next_owner_thread) {
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next_value = next_owner_thread->GetAddressKeyValue();
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if (num_waiters > 1) {
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next_value |= Svc::HandleWaitMask;
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}
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next_owner_thread->SetSyncedObject(nullptr, RESULT_SUCCESS);
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next_owner_thread->Wakeup();
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}
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// Write the value to userspace.
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if (!WriteToUser(system, addr, std::addressof(next_value))) {
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if (next_owner_thread) {
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next_owner_thread->SetSyncedObject(nullptr, Svc::ResultInvalidCurrentMemory);
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}
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return Svc::ResultInvalidCurrentMemory;
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}
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}
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return RESULT_SUCCESS;
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}
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ResultCode KConditionVariable::WaitForAddress(Handle handle, VAddr addr, u32 value) {
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Thread* cur_thread = kernel.CurrentScheduler()->GetCurrentThread();
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// Wait for the address.
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{
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std::shared_ptr<Thread> owner_thread;
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ASSERT(!owner_thread);
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{
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KScopedSchedulerLock sl(kernel);
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cur_thread->SetSyncedObject(nullptr, RESULT_SUCCESS);
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// Check if the thread should terminate.
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R_UNLESS(!cur_thread->IsTerminationRequested(), Svc::ResultTerminationRequested);
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{
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// Read the tag from userspace.
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u32 test_tag{};
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R_UNLESS(ReadFromUser(system, std::addressof(test_tag), addr),
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Svc::ResultInvalidCurrentMemory);
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// If the tag isn't the handle (with wait mask), we're done.
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R_UNLESS(test_tag == (handle | Svc::HandleWaitMask), RESULT_SUCCESS);
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// Get the lock owner thread.
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owner_thread = kernel.CurrentProcess()->GetHandleTable().Get<Thread>(handle);
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R_UNLESS(owner_thread, Svc::ResultInvalidHandle);
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// Update the lock.
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cur_thread->SetAddressKey(addr, value);
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owner_thread->AddWaiter(cur_thread);
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cur_thread->SetState(ThreadState::Waiting);
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cur_thread->SetMutexWaitAddressForDebugging(addr);
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}
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}
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ASSERT(owner_thread);
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}
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// Remove the thread as a waiter from the lock owner.
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{
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KScopedSchedulerLock sl(kernel);
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Thread* owner_thread = cur_thread->GetLockOwner();
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if (owner_thread != nullptr) {
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owner_thread->RemoveWaiter(cur_thread);
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}
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}
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// Get the wait result.
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KSynchronizationObject* dummy{};
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return cur_thread->GetWaitResult(std::addressof(dummy));
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}
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Thread* KConditionVariable::SignalImpl(Thread* thread) {
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// Check pre-conditions.
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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// Update the tag.
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VAddr address = thread->GetAddressKey();
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u32 own_tag = thread->GetAddressKeyValue();
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u32 prev_tag{};
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bool can_access{};
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{
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// TODO(bunnei): We should disable interrupts here via KScopedInterruptDisable.
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// TODO(bunnei): We should call CanAccessAtomic(..) here.
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can_access = true;
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if (can_access) {
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UpdateLockAtomic(system, std::addressof(prev_tag), address, own_tag,
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Svc::HandleWaitMask);
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}
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}
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Thread* thread_to_close = nullptr;
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if (can_access) {
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if (prev_tag == InvalidHandle) {
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// If nobody held the lock previously, we're all good.
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thread->SetSyncedObject(nullptr, RESULT_SUCCESS);
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thread->Wakeup();
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} else {
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// Get the previous owner.
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auto owner_thread = kernel.CurrentProcess()->GetHandleTable().Get<Thread>(
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prev_tag & ~Svc::HandleWaitMask);
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if (owner_thread) {
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// Add the thread as a waiter on the owner.
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owner_thread->AddWaiter(thread);
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thread_to_close = owner_thread.get();
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} else {
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// The lock was tagged with a thread that doesn't exist.
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thread->SetSyncedObject(nullptr, Svc::ResultInvalidState);
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thread->Wakeup();
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}
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}
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} else {
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// If the address wasn't accessible, note so.
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thread->SetSyncedObject(nullptr, Svc::ResultInvalidCurrentMemory);
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thread->Wakeup();
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}
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return thread_to_close;
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}
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void KConditionVariable::Signal(u64 cv_key, s32 count) {
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// Prepare for signaling.
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constexpr int MaxThreads = 16;
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// TODO(bunnei): This should just be Thread once we implement KAutoObject instead of using
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// std::shared_ptr.
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std::vector<std::shared_ptr<Thread>> thread_list;
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std::array<Thread*, MaxThreads> thread_array;
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s32 num_to_close{};
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// Perform signaling.
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s32 num_waiters{};
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{
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KScopedSchedulerLock sl(kernel);
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auto it = thread_tree.nfind_light({cv_key, -1});
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while ((it != thread_tree.end()) && (count <= 0 || num_waiters < count) &&
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(it->GetConditionVariableKey() == cv_key)) {
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Thread* target_thread = std::addressof(*it);
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if (Thread* thread = SignalImpl(target_thread); thread != nullptr) {
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if (num_to_close < MaxThreads) {
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thread_array[num_to_close++] = thread;
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} else {
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thread_list.push_back(SharedFrom(thread));
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}
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}
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it = thread_tree.erase(it);
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target_thread->ClearConditionVariable();
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++num_waiters;
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}
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// If we have no waiters, clear the has waiter flag.
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if (it == thread_tree.end() || it->GetConditionVariableKey() != cv_key) {
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const u32 has_waiter_flag{};
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WriteToUser(system, cv_key, std::addressof(has_waiter_flag));
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}
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}
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// Close threads in the array.
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for (auto i = 0; i < num_to_close; ++i) {
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thread_array[i]->Close();
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}
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// Close threads in the list.
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for (auto it = thread_list.begin(); it != thread_list.end(); it = thread_list.erase(it)) {
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(*it)->Close();
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}
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}
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ResultCode KConditionVariable::Wait(VAddr addr, u64 key, u32 value, s64 timeout) {
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// Prepare to wait.
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Thread* cur_thread = kernel.CurrentScheduler()->GetCurrentThread();
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Handle timer = InvalidHandle;
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{
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KScopedSchedulerLockAndSleep slp(kernel, timer, cur_thread, timeout);
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// Set the synced object.
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cur_thread->SetSyncedObject(nullptr, Svc::ResultTimedOut);
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// Check that the thread isn't terminating.
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if (cur_thread->IsTerminationRequested()) {
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slp.CancelSleep();
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return Svc::ResultTerminationRequested;
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}
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// Update the value and process for the next owner.
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{
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// Remove waiter thread.
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s32 num_waiters{};
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Thread* next_owner_thread =
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cur_thread->RemoveWaiterByKey(std::addressof(num_waiters), addr);
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// Update for the next owner thread.
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u32 next_value{};
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if (next_owner_thread != nullptr) {
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// Get the next tag value.
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next_value = next_owner_thread->GetAddressKeyValue();
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if (num_waiters > 1) {
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next_value |= Svc::HandleWaitMask;
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}
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// Wake up the next owner.
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next_owner_thread->SetSyncedObject(nullptr, RESULT_SUCCESS);
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next_owner_thread->Wakeup();
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}
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// Write to the cv key.
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{
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const u32 has_waiter_flag = 1;
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WriteToUser(system, key, std::addressof(has_waiter_flag));
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// TODO(bunnei): We should call DataMemoryBarrier(..) here.
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}
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// Write the value to userspace.
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if (!WriteToUser(system, addr, std::addressof(next_value))) {
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slp.CancelSleep();
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return Svc::ResultInvalidCurrentMemory;
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}
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}
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// Update condition variable tracking.
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{
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cur_thread->SetConditionVariable(std::addressof(thread_tree), addr, key, value);
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thread_tree.insert(*cur_thread);
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}
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// If the timeout is non-zero, set the thread as waiting.
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if (timeout != 0) {
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cur_thread->SetState(ThreadState::Waiting);
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cur_thread->SetMutexWaitAddressForDebugging(addr);
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}
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}
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// Cancel the timer wait.
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if (timer != InvalidHandle) {
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auto& time_manager = kernel.TimeManager();
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time_manager.UnscheduleTimeEvent(timer);
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}
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// Remove from the condition variable.
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{
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KScopedSchedulerLock sl(kernel);
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if (Thread* owner = cur_thread->GetLockOwner(); owner != nullptr) {
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owner->RemoveWaiter(cur_thread);
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}
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if (cur_thread->IsWaitingForConditionVariable()) {
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thread_tree.erase(thread_tree.iterator_to(*cur_thread));
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cur_thread->ClearConditionVariable();
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}
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}
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// Get the result.
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KSynchronizationObject* dummy{};
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return cur_thread->GetWaitResult(std::addressof(dummy));
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}
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} // namespace Kernel
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/result.h"
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namespace Core {
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class System;
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}
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namespace Kernel {
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class KConditionVariable {
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public:
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using ThreadTree = typename Thread::ConditionVariableThreadTreeType;
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explicit KConditionVariable(Core::System& system_);
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~KConditionVariable();
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// Arbitration
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[[nodiscard]] ResultCode SignalToAddress(VAddr addr);
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[[nodiscard]] ResultCode WaitForAddress(Handle handle, VAddr addr, u32 value);
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// Condition variable
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void Signal(u64 cv_key, s32 count);
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[[nodiscard]] ResultCode Wait(VAddr addr, u64 key, u32 value, s64 timeout);
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private:
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[[nodiscard]] Thread* SignalImpl(Thread* thread);
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ThreadTree thread_tree;
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Core::System& system;
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KernelCore& kernel;
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};
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inline void BeforeUpdatePriority(const KernelCore& kernel, KConditionVariable::ThreadTree* tree,
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Thread* thread) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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tree->erase(tree->iterator_to(*thread));
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}
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inline void AfterUpdatePriority(const KernelCore& kernel, KConditionVariable::ThreadTree* tree,
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Thread* thread) {
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ASSERT(kernel.GlobalSchedulerContext().IsLocked());
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tree->insert(*thread);
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}
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} // namespace Kernel
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