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@ -5,16 +5,16 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/frontend/applets/controller.h"
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#include "core/hle/service/hid/controllers/npad.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "core/hid/hid_types.h"
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namespace Core::Frontend {
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ControllerApplet::~ControllerApplet() = default;
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DefaultControllerApplet::DefaultControllerApplet(Service::SM::ServiceManager& service_manager_)
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: service_manager{service_manager_} {}
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DefaultControllerApplet::DefaultControllerApplet(HID::HIDCore& hid_core_)
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: hid_core{hid_core_} {}
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DefaultControllerApplet::~DefaultControllerApplet() = default;
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@ -22,24 +22,20 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
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const ControllerParameters& parameters) const {
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LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!");
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auto& npad =
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service_manager.GetService<Service::HID::Hid>("hid")
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->GetAppletResource()
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->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
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auto& players = Settings::values.players.GetValue();
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const std::size_t min_supported_players =
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parameters.enable_single_mode ? 1 : parameters.min_players;
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// Disconnect Handheld first.
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npad.DisconnectNpadAtIndex(8);
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auto* handheld =hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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handheld->Disconnect();
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// Deduce the best configuration based on the input parameters.
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for (std::size_t index = 0; index < players.size() - 2; ++index) {
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for (std::size_t index = 0; index < hid_core.available_controllers - 2; ++index) {
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auto* controller = hid_core.GetEmulatedControllerByIndex(index);
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// First, disconnect all controllers regardless of the value of keep_controllers_connected.
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// This makes it easy to connect the desired controllers.
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npad.DisconnectNpadAtIndex(index);
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controller->Disconnect();
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// Only connect the minimum number of required players.
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if (index >= min_supported_players) {
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@ -49,32 +45,27 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
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// Connect controllers based on the following priority list from highest to lowest priority:
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// Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
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if (parameters.allow_pro_controller) {
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npad.AddNewControllerAt(Core::HID::EmulatedController::MapSettingsTypeToNPad(
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Settings::ControllerType::ProController),
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index);
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controller->SetNpadType(Core::HID::NpadType::ProController);
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controller->Connect();
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} else if (parameters.allow_dual_joycons) {
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npad.AddNewControllerAt(Core::HID::EmulatedController::MapSettingsTypeToNPad(
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Settings::ControllerType::DualJoyconDetached),
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index);
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controller->SetNpadType(Core::HID::NpadType::JoyconDual);
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controller->Connect();
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} else if (parameters.allow_left_joycon && parameters.allow_right_joycon) {
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// Assign left joycons to even player indices and right joycons to odd player indices.
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// We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and
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// a right Joycon for Player 2 in 2 Player Assist mode.
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if (index % 2 == 0) {
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npad.AddNewControllerAt(Core::HID::EmulatedController::MapSettingsTypeToNPad(
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Settings::ControllerType::LeftJoycon),
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index);
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controller->SetNpadType(Core::HID::NpadType::JoyconLeft);
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controller->Connect();
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} else {
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npad.AddNewControllerAt(Core::HID::EmulatedController::MapSettingsTypeToNPad(
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Settings::ControllerType::RightJoycon),
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index);
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controller->SetNpadType(Core::HID::NpadType::JoyconRight);
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controller->Connect();
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}
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} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
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!Settings::values.use_docked_mode.GetValue()) {
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// We should *never* reach here under any normal circumstances.
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npad.AddNewControllerAt(Core::HID::EmulatedController::MapSettingsTypeToNPad(
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Settings::ControllerType::Handheld),
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index);
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controller->SetNpadType(Core::HID::NpadType::Handheld);
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controller->Connect();
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} else {
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UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!");
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}
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