core: Remove static system instance

master
Morph 2021-10-14 14:21:15 +07:00
parent 2a5014b193
commit b6719094e6
2 changed files with 5 additions and 28 deletions

@ -428,22 +428,9 @@ struct System::Impl {
};
System::System() : impl{std::make_unique<Impl>(*this)} {}
System::~System() = default;
System& System::GetInstance() {
if (!s_instance) {
throw std::runtime_error("Using System instance before its initialization");
}
return *s_instance;
}
void System::InitializeGlobalInstance() {
if (s_instance) {
throw std::runtime_error("Reinitializing Global System instance.");
}
s_instance = std::unique_ptr<System>(new System);
}
CpuManager& System::GetCpuManager() {
return impl->cpu_manager;
}

@ -108,22 +108,16 @@ class System {
public:
using CurrentBuildProcessID = std::array<u8, 0x20>;
explicit System();
~System();
System(const System&) = delete;
System& operator=(const System&) = delete;
System(System&&) = delete;
System& operator=(System&&) = delete;
~System();
/**
* Gets the instance of the System singleton class.
* @returns Reference to the instance of the System singleton class.
*/
[[deprecated("Use of the global system instance is deprecated")]] static System& GetInstance();
static void InitializeGlobalInstance();
/// Enumeration representing the return values of the System Initialize and Load process.
enum class ResultStatus : u32 {
Success, ///< Succeeded
@ -403,12 +397,8 @@ public:
void ApplySettings();
private:
System();
struct Impl;
std::unique_ptr<Impl> impl;
inline static std::unique_ptr<System> s_instance{};
};
} // namespace Core