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@ -6,15 +6,12 @@ package org.yuzu.yuzu_emu.activities
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import android.app.Activity
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import android.content.Context
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import android.content.Intent
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import android.content.res.Configuration
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import android.graphics.Rect
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import android.hardware.Sensor
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import android.hardware.SensorEvent
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import android.hardware.SensorEventListener
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import android.hardware.SensorManager
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import android.hardware.display.DisplayManager
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import android.os.Bundle
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import android.view.Display
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import android.view.InputDevice
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import android.view.KeyEvent
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import android.view.MotionEvent
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@ -23,7 +20,6 @@ import android.view.View
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import android.view.inputmethod.InputMethodManager
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import androidx.activity.viewModels
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import androidx.appcompat.app.AppCompatActivity
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import androidx.core.content.getSystemService
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import androidx.core.view.WindowCompat
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import androidx.core.view.WindowInsetsCompat
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import androidx.core.view.WindowInsetsControllerCompat
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@ -39,7 +35,6 @@ import org.yuzu.yuzu_emu.features.settings.model.SettingsViewModel
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import org.yuzu.yuzu_emu.fragments.EmulationFragment
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import org.yuzu.yuzu_emu.model.Game
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import org.yuzu.yuzu_emu.utils.ControllerMappingHelper
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import org.yuzu.yuzu_emu.utils.EmulationMenuSettings
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import org.yuzu.yuzu_emu.utils.ForegroundService
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import org.yuzu.yuzu_emu.utils.InputHandler
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import org.yuzu.yuzu_emu.utils.NfcReader
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@ -148,11 +143,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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super.onResume()
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nfcReader.startScanning()
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startMotionSensorListener()
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NativeLibrary.notifyOrientationChange(
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EmulationMenuSettings.landscapeScreenLayout,
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getAdjustedRotation()
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)
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}
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override fun onPause() {
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@ -258,24 +248,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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override fun onAccuracyChanged(sensor: Sensor, i: Int) {}
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private fun getAdjustedRotation():Int {
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val rotation = getSystemService<DisplayManager>()!!.getDisplay(Display.DEFAULT_DISPLAY).rotation
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val config: Configuration = resources.configuration
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if ((config.screenLayout and Configuration.SCREENLAYOUT_LONG_YES) != 0 ||
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(config.screenLayout and Configuration.SCREENLAYOUT_LONG_NO) == 0 ||
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(config.screenLayout and Configuration.SCREENLAYOUT_SIZE_SMALL) != 0) {
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return rotation
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}
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when (rotation) {
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Surface.ROTATION_0 -> return Surface.ROTATION_90
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Surface.ROTATION_90 -> return Surface.ROTATION_0
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Surface.ROTATION_180 -> return Surface.ROTATION_270
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Surface.ROTATION_270 -> return Surface.ROTATION_180
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}
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return rotation
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}
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private fun restoreState(savedInstanceState: Bundle) {
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game = savedInstanceState.parcelable(EXTRA_SELECTED_GAME)!!
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}
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