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@ -45,6 +45,7 @@ using VideoCommon::ComputeEnvironment;
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using VideoCommon::FileEnvironment;
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using VideoCommon::GenericEnvironment;
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using VideoCommon::GraphicsEnvironment;
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using VideoCommon::SerializePipeline;
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template <typename Container>
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auto MakeSpan(Container& container) {
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@ -327,10 +328,11 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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workers.QueueWork(
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[this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
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ctx->pools.ReleaseContents();
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auto pipeline{CreateComputePipeline(ctx->pools, key, env, false)};
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auto pipeline{CreateComputePipeline(ctx->pools, key, env)};
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std::lock_guard lock{state.mutex};
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compute_cache.emplace(key, std::move(pipeline));
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if (pipeline) {
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compute_cache.emplace(key, std::move(pipeline));
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}
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++state.built;
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if (state.has_loaded) {
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callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
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@ -348,10 +350,11 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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env_ptrs.push_back(&env);
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}
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ctx->pools.ReleaseContents();
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auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)};
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auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs))};
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std::lock_guard lock{state.mutex};
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graphics_cache.emplace(key, std::move(pipeline));
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if (pipeline) {
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graphics_cache.emplace(key, std::move(pipeline));
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}
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++state.built;
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if (state.has_loaded) {
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callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
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@ -419,8 +422,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
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GetGraphicsEnvironments(environments, graphics_key.unique_hashes);
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main_pools.ReleaseContents();
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auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), true)};
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if (shader_cache_filename.empty()) {
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auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span())};
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if (!pipeline || shader_cache_filename.empty()) {
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return pipeline;
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}
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boost::container::static_vector<const GenericEnvironment*, Maxwell::MaxShaderProgram> env_ptrs;
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@ -429,13 +432,13 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
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env_ptrs.push_back(&environments.envs[index]);
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}
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}
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VideoCommon::SerializePipeline(graphics_key, env_ptrs, shader_cache_filename);
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SerializePipeline(graphics_key, env_ptrs, shader_cache_filename);
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return pipeline;
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}
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std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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ShaderPools& pools, const GraphicsPipelineKey& key, std::span<Shader::Environment* const> envs,
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bool build_in_parallel) {
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ShaderPools& pools, const GraphicsPipelineKey& key,
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std::span<Shader::Environment* const> envs) try {
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LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
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size_t env_index{};
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u32 total_storage_buffers{};
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@ -492,6 +495,10 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker,
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std::move(source_program), std::move(assembly_programs), infos,
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key.xfb_enabled != 0 ? &key.xfb_state : nullptr);
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} catch (Shader::Exception& exception) {
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LOG_ERROR(Render_OpenGL, "{}", exception.what());
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return nullptr;
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}
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std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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@ -502,18 +509,17 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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env.SetCachedSize(shader->size_bytes);
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main_pools.ReleaseContents();
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auto pipeline{CreateComputePipeline(main_pools, key, env, true)};
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if (!shader_cache_filename.empty()) {
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VideoCommon::SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env},
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shader_cache_filename);
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auto pipeline{CreateComputePipeline(main_pools, key, env)};
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if (!pipeline || shader_cache_filename.empty()) {
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return pipeline;
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}
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SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env}, shader_cache_filename);
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return pipeline;
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}
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std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools& pools,
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const ComputePipelineKey& key,
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Shader::Environment& env,
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bool build_in_parallel) {
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Shader::Environment& env) try {
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LOG_INFO(Render_OpenGL, "0x{:016x}", key.Hash());
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Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
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@ -540,6 +546,9 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(ShaderPools&
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return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory,
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kepler_compute, program_manager, program.info,
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std::move(source_program), std::move(asm_program));
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} catch (Shader::Exception& exception) {
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LOG_ERROR(Render_OpenGL, "{}", exception.what());
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return nullptr;
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}
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} // namespace OpenGL
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