renderer_opengl: delete shader source after linking

master
Liam 2022-07-30 12:26:43 +07:00
parent 1dc4ff0974
commit b9360681df
1 changed files with 1 additions and 0 deletions

@ -17,6 +17,7 @@ static OGLProgram LinkSeparableProgram(GLuint shader) {
glProgramParameteri(program.handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
glAttachShader(program.handle, shader);
glLinkProgram(program.handle);
glDetachShader(program.handle, shader);
if (!Settings::values.renderer_debug) {
return program;
}