configure_filesystem: Normalize member function casing

All other dialog types we have use CamelCase naming.
master
Lioncash 2022-02-01 21:59:29 +07:00
parent 50e9ba34b4
commit b9f06bd599
3 changed files with 8 additions and 8 deletions

@ -109,7 +109,7 @@ void ConfigureDialog::ApplyConfiguration() {
ui_tab->ApplyConfiguration();
system_tab->ApplyConfiguration();
profile_tab->ApplyConfiguration();
filesystem_tab->applyConfiguration();
filesystem_tab->ApplyConfiguration();
input_tab->ApplyConfiguration();
hotkeys_tab->ApplyConfiguration(registry);
cpu_tab->ApplyConfiguration();

@ -14,7 +14,7 @@
ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
ui->setupUi(this);
this->setConfiguration();
SetConfiguration();
connect(ui->nand_directory_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
@ -38,7 +38,7 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
ConfigureFilesystem::~ConfigureFilesystem() = default;
void ConfigureFilesystem::setConfiguration() {
void ConfigureFilesystem::SetConfiguration() {
ui->nand_directory_edit->setText(
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::NANDDir)));
ui->sdmc_directory_edit->setText(
@ -60,7 +60,7 @@ void ConfigureFilesystem::setConfiguration() {
UpdateEnabledControls();
}
void ConfigureFilesystem::applyConfiguration() {
void ConfigureFilesystem::ApplyConfiguration() {
Common::FS::SetYuzuPath(Common::FS::YuzuPath::NANDDir,
ui->nand_directory_edit->text().toStdString());
Common::FS::SetYuzuPath(Common::FS::YuzuPath::SDMCDir,
@ -143,6 +143,6 @@ void ConfigureFilesystem::UpdateEnabledControls() {
!ui->gamecard_current_game->isChecked());
}
void ConfigureFilesystem::retranslateUi() {
void ConfigureFilesystem::RetranslateUI() {
ui->retranslateUi(this);
}

@ -20,11 +20,11 @@ public:
explicit ConfigureFilesystem(QWidget* parent = nullptr);
~ConfigureFilesystem() override;
void applyConfiguration();
void retranslateUi();
void ApplyConfiguration();
private:
void setConfiguration();
void RetranslateUI();
void SetConfiguration();
enum class DirectoryTarget {
NAND,