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@ -15,6 +15,8 @@
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namespace Shader::Backend::SPIRV {
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namespace {
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constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
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enum class Operation {
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Increment,
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Decrement,
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@ -428,15 +430,14 @@ Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) {
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}
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}
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constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
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size_t FindFistUnUsedLocation(const auto& used_location) {
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if (used_location.all()) {
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throw RuntimeError("Unable to get an unused location");
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}
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size_t location = 0;
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while (location < used_location.size() && used_location.test(location))
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size_t FindFistUnUsedLocation(const std::bitset<IR::NUM_GENERICS>& used_locations,
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size_t previous_unused_location) {
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size_t location = previous_unused_location + 1;
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while (location < used_locations.size() && used_locations.test(location))
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++location;
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if (location == used_locations.size()) {
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throw RuntimeError("Unable to get an unused location for legacy attribute");
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}
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return location;
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}
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} // Anonymous namespace
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@ -1239,7 +1240,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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loads[IR::Attribute::TessellationEvaluationPointV]) {
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tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord);
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}
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std::bitset<IR::NUM_GENERICS> used_location;
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std::bitset<IR::NUM_GENERICS> used_locations{};
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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const AttributeType input_type{runtime_info.generic_input_types[index]};
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if (!runtime_info.previous_stage_stores.Generic(index)) {
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@ -1251,7 +1252,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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if (input_type == AttributeType::Disabled) {
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continue;
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}
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used_location.set(index);
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used_locations.set(index);
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const Id type{GetAttributeType(*this, input_type)};
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const Id id{DefineInput(*this, type, true)};
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Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
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@ -1277,17 +1278,20 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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break;
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}
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}
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size_t previous_unused_location = 0;
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if (loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
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size_t location = FindFistUnUsedLocation(used_location);
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used_location.set(location);
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size_t location = FindFistUnUsedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineInput(*this, F32[4], true)};
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Decorate(id, spv::Decoration::Location, location);
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input_front_color = id;
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}
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for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
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if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
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size_t location = FindFistUnUsedLocation(used_location);
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used_location.set(location);
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size_t location = FindFistUnUsedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineInput(*this, F32[4], true)};
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Decorate(id, spv::Decoration::Location, location);
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input_fixed_fnc_textures[index] = id;
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@ -1343,24 +1347,27 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
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viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
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spv::BuiltIn::ViewportMaskNV);
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}
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std::bitset<IR::NUM_GENERICS> used_location;
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std::bitset<IR::NUM_GENERICS> used_locations{};
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for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
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if (info.stores.Generic(index)) {
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DefineGenericOutput(*this, index, invocations);
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used_location.set(index);
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used_locations.set(index);
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}
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}
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size_t previous_unused_location = 0;
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if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
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size_t location = FindFistUnUsedLocation(used_location);
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used_location.set(location);
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size_t location = FindFistUnUsedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineOutput(*this, F32[4], invocations)};
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Decorate(id, spv::Decoration::Location, static_cast<u32>(location));
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output_front_color = id;
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}
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for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
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if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
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size_t location = FindFistUnUsedLocation(used_location);
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used_location.set(location);
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size_t location = FindFistUnUsedLocation(used_locations, previous_unused_location);
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previous_unused_location = location;
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used_locations.set(location);
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const Id id{DefineOutput(*this, F32[4], invocations)};
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Decorate(id, spv::Decoration::Location, location);
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output_fixed_fnc_textures[index] = id;
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