Pica/Rasterizer: Remove some redundant casts.

master
Tony Wasserka 2014-12-31 15:29:45 +07:00
parent 9675d19b47
commit bc187be0c1
1 changed files with 3 additions and 3 deletions

@ -433,9 +433,9 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
// TODO: Does depth indeed only get written even if depth testing is enabled?
if (registers.output_merger.depth_test_enable) {
u16 z = (u16)(-((float)v0.screenpos[2].ToFloat32() * w0 +
(float)v1.screenpos[2].ToFloat32() * w1 +
(float)v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
u16 z = (u16)(-(v0.screenpos[2].ToFloat32() * w0 +
v1.screenpos[2].ToFloat32() * w1 +
v2.screenpos[2].ToFloat32() * w2) * 65535.f / wsum);
u16 ref_z = GetDepth(x >> 4, y >> 4);
bool pass = false;