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@ -36,8 +36,8 @@ u32 nvhost_ctrl::ioctl(Ioctl command, const std::vector<u8>& input, const std::v
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return IocCtrlEventRegister(input, output);
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case IoctlCommand::IocCtrlEventUnregisterCommand:
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return IocCtrlEventUnregister(input, output);
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case IoctlCommand::IocCtrlEventSignalCommand:
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return IocCtrlEventSignal(input, output);
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case IoctlCommand::IocCtrlClearEventWaitCommand:
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return IocCtrlClearEventWait(input, output);
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default:
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UNIMPLEMENTED_MSG("Unimplemented ioctl");
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return 0;
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@ -154,23 +154,17 @@ u32 nvhost_ctrl::IocCtrlEventUnregister(const std::vector<u8>& input, std::vecto
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return NvResult::Success;
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}
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u32 nvhost_ctrl::IocCtrlEventSignal(const std::vector<u8>& input, std::vector<u8>& output) {
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u32 nvhost_ctrl::IocCtrlClearEventWait(const std::vector<u8>& input, std::vector<u8>& output) {
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IocCtrlEventSignalParams params{};
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std::memcpy(¶ms, input.data(), sizeof(params));
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// TODO(Blinkhawk): This is normally called when an NvEvents timeout on WaitSynchronization
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// It is believed from RE to cancel the GPU Event. However, better research is required
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u32 event_id = params.user_event_id & 0x00FF;
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LOG_WARNING(Service_NVDRV, "(STUBBED) called, user_event_id: {:X}", event_id);
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u32 event_id = params.event_id & 0x00FF;
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LOG_WARNING(Service_NVDRV, "cleared event wait on, event_id: {:X}", event_id);
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if (event_id >= MaxNvEvents) {
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return NvResult::BadParameter;
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}
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if (events_interface.status[event_id] == EventState::Waiting) {
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auto& gpu = system.GPU();
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if (gpu.CancelSyncptInterrupt(events_interface.assigned_syncpt[event_id],
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events_interface.assigned_value[event_id])) {
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events_interface.LiberateEvent(event_id);
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events_interface.events[event_id].writable->Signal();
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}
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events_interface.LiberateEvent(event_id);
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events_interface.events[event_id].writable->Signal();
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}
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return NvResult::Success;
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}
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