|
|
|
@ -976,11 +976,16 @@ void RasterizerOpenGL::SyncAlphaTest() {
|
|
|
|
|
void RasterizerOpenGL::SyncScissorTest() {
|
|
|
|
|
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
|
|
|
|
|
|
|
|
|
|
// TODO(Rodrigo): Alpha testing is a legacy OpenGL feature, but it can be
|
|
|
|
|
// implemented with a test+discard in fragment shaders.
|
|
|
|
|
state.scissor.enabled = (regs.scissor_test.enable != 0);
|
|
|
|
|
// TODO(Blinkhawk): Figure if the hardware supports scissor testing per viewport and how it's
|
|
|
|
|
// implemented.
|
|
|
|
|
if (regs.scissor_test.enable != 0) {
|
|
|
|
|
LOG_CRITICAL(Render_OpenGL, "Scissor testing is not implemented");
|
|
|
|
|
UNREACHABLE();
|
|
|
|
|
const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x;
|
|
|
|
|
const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y;
|
|
|
|
|
state.scissor.x = regs.scissor_test.min_x;
|
|
|
|
|
state.scissor.y = regs.scissor_test.min_y;
|
|
|
|
|
state.scissor.width = width;
|
|
|
|
|
state.scissor.height = height;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|