Implement Const Buffer Accessor

master
Fernando Sahmkow 2019-03-26 14:37:43 +07:00 committed by FernandoS27
parent f14328bf0a
commit c4ac05c82c
5 changed files with 65 additions and 2 deletions

@ -1,4 +1,6 @@
add_library(video_core STATIC
const_buffer_accessor.cpp
const_buffer_accessor.h
dma_pusher.cpp
dma_pusher.h
debug_utils/debug_utils.cpp

@ -0,0 +1,35 @@
#pragma once
#include <cstring>
#include "common/common_types.h"
#include "core/core.h"
#include "core/memory.h"
#include "video_core/const_buffer_accessor.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
namespace Tegra {
u32 ConstBufferAccessor::access32(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
u64 const_buffer, u64 offset) {
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
const auto& buffer = shader_stage.const_buffers[const_buffer];
u32 result;
std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset * 4), sizeof(u32));
return result;
}
u64 ConstBufferAccessor::access64(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
u64 const_buffer, u64 offset) {
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
const auto& buffer = shader_stage.const_buffers[const_buffer];
u64 result;
std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset * 4), sizeof(u64));
return result;
}
} // namespace Tegra

@ -0,0 +1,21 @@
#pragma once
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
namespace Tegra {
class ConstBufferAccessor {
public:
ConstBufferAccessor(Tegra::Engines::Maxwell3D& maxwell3d) : maxwell3d(maxwell3d) {}
~ConstBufferAccessor() = default;
u32 access32(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset);
u64 access64(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset);
private:
Tegra::Engines::Maxwell3D& maxwell3d;
};
} // namespace Tegra

@ -98,9 +98,11 @@ struct FramebufferCacheKey {
}
};
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
ScreenInfo& info)
: res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE),
const_buffer_accessor(system.GPU().Maxwell3D()) {
// Create sampler objects
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();

@ -17,6 +17,7 @@
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/const_buffer_accessor.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/rasterizer_interface.h"
@ -229,6 +230,8 @@ private:
PrimitiveAssembler primitive_assembler{buffer_cache};
GLint uniform_buffer_alignment;
Tegra::ConstBufferAccessor const_buffer_accessor;
std::size_t CalculateVertexArraysSize() const;
std::size_t CalculateIndexBufferSize() const;