Implement Const Buffer Accessor
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commit
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#pragma once
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#include <cstring>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/memory.h"
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#include "video_core/const_buffer_accessor.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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namespace Tegra {
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u32 ConstBufferAccessor::access32(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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u64 const_buffer, u64 offset) {
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auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& buffer = shader_stage.const_buffers[const_buffer];
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u32 result;
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std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset * 4), sizeof(u32));
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return result;
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}
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u64 ConstBufferAccessor::access64(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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u64 const_buffer, u64 offset) {
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auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
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const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& buffer = shader_stage.const_buffers[const_buffer];
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u64 result;
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std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset * 4), sizeof(u64));
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return result;
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}
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} // namespace Tegra
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#pragma once
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#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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namespace Tegra {
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class ConstBufferAccessor {
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public:
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ConstBufferAccessor(Tegra::Engines::Maxwell3D& maxwell3d) : maxwell3d(maxwell3d) {}
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~ConstBufferAccessor() = default;
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u32 access32(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset);
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u64 access64(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset);
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private:
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Tegra::Engines::Maxwell3D& maxwell3d;
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};
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} // namespace Tegra
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