Merge pull request #1009 from bunnei/rg8-rgba8-snorm

Implement render target formats RGBA8_SNORM and RG8_SNORM.
master
bunnei 2018-08-11 19:55:41 +07:00 committed by GitHub
commit c519354506
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 93 additions and 64 deletions

@ -50,6 +50,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
case RenderTargetFormat::RG32_FLOAT:
return 8;
case RenderTargetFormat::RGBA8_UNORM:
case RenderTargetFormat::RGBA8_SNORM:
case RenderTargetFormat::RGBA8_SRGB:
case RenderTargetFormat::RGB10_A2_UNORM:
case RenderTargetFormat::BGRA8_UNORM:
@ -66,6 +67,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
case RenderTargetFormat::R16_UINT:
case RenderTargetFormat::R16_SINT:
case RenderTargetFormat::R16_FLOAT:
case RenderTargetFormat::RG8_SNORM:
return 2;
case RenderTargetFormat::R8_UNORM:
return 1;

@ -26,6 +26,7 @@ enum class RenderTargetFormat : u32 {
RGB10_A2_UNORM = 0xD1,
RGBA8_UNORM = 0xD5,
RGBA8_SRGB = 0xD6,
RGBA8_SNORM = 0xD7,
RG16_UNORM = 0xDA,
RG16_SNORM = 0xDB,
RG16_SINT = 0xDC,
@ -34,6 +35,7 @@ enum class RenderTargetFormat : u32 {
R11G11B10_FLOAT = 0xE0,
R32_FLOAT = 0xE5,
B5G6R5_UNORM = 0xE8,
RG8_SNORM = 0xEB,
R16_UNORM = 0xEE,
R16_SNORM = 0xEF,
R16_SINT = 0xF0,

@ -92,7 +92,8 @@ struct FormatTuple {
}
static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
{GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S
{GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
false}, // A2B10G10R10
@ -132,6 +133,7 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // SRGBA8
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
// DepthStencil formats
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
@ -231,31 +233,33 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_bu
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat>
morton_to_gl_fns = {
MortonCopy<true, PixelFormat::ABGR8>, MortonCopy<true, PixelFormat::B5G6R5>,
MortonCopy<true, PixelFormat::A2B10G10R10>, MortonCopy<true, PixelFormat::A1B5G5R5>,
MortonCopy<true, PixelFormat::R8>, MortonCopy<true, PixelFormat::RGBA16F>,
MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::RGBA32UI>,
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
MortonCopy<true, PixelFormat::DXN2UNORM>, MortonCopy<true, PixelFormat::DXN2SNORM>,
MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>,
MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::R16S>,
MortonCopy<true, PixelFormat::R16UI>, MortonCopy<true, PixelFormat::R16I>,
MortonCopy<true, PixelFormat::RG16>, MortonCopy<true, PixelFormat::RG16F>,
MortonCopy<true, PixelFormat::RG16UI>, MortonCopy<true, PixelFormat::RG16I>,
MortonCopy<true, PixelFormat::RG16S>, MortonCopy<true, PixelFormat::RGB32F>,
MortonCopy<true, PixelFormat::SRGBA8>, MortonCopy<true, PixelFormat::Z24S8>,
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
MortonCopy<true, PixelFormat::ABGR8U>, MortonCopy<true, PixelFormat::ABGR8S>,
MortonCopy<true, PixelFormat::B5G6R5>, MortonCopy<true, PixelFormat::A2B10G10R10>,
MortonCopy<true, PixelFormat::A1B5G5R5>, MortonCopy<true, PixelFormat::R8>,
MortonCopy<true, PixelFormat::RGBA16F>, MortonCopy<true, PixelFormat::R11FG11FB10F>,
MortonCopy<true, PixelFormat::RGBA32UI>, MortonCopy<true, PixelFormat::DXT1>,
MortonCopy<true, PixelFormat::DXT23>, MortonCopy<true, PixelFormat::DXT45>,
MortonCopy<true, PixelFormat::DXN1>, MortonCopy<true, PixelFormat::DXN2UNORM>,
MortonCopy<true, PixelFormat::DXN2SNORM>, MortonCopy<true, PixelFormat::BC7U>,
MortonCopy<true, PixelFormat::ASTC_2D_4X4>, MortonCopy<true, PixelFormat::G8R8>,
MortonCopy<true, PixelFormat::BGRA8>, MortonCopy<true, PixelFormat::RGBA32F>,
MortonCopy<true, PixelFormat::RG32F>, MortonCopy<true, PixelFormat::R32F>,
MortonCopy<true, PixelFormat::R16F>, MortonCopy<true, PixelFormat::R16UNORM>,
MortonCopy<true, PixelFormat::R16S>, MortonCopy<true, PixelFormat::R16UI>,
MortonCopy<true, PixelFormat::R16I>, MortonCopy<true, PixelFormat::RG16>,
MortonCopy<true, PixelFormat::RG16F>, MortonCopy<true, PixelFormat::RG16UI>,
MortonCopy<true, PixelFormat::RG16I>, MortonCopy<true, PixelFormat::RG16S>,
MortonCopy<true, PixelFormat::RGB32F>, MortonCopy<true, PixelFormat::SRGBA8>,
MortonCopy<true, PixelFormat::RG8S>, MortonCopy<true, PixelFormat::Z24S8>,
MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>, MortonCopy<true, PixelFormat::Z32FS8>,
};
static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
SurfaceParams::MaxPixelFormat>
gl_to_morton_fns = {
MortonCopy<false, PixelFormat::ABGR8>,
MortonCopy<false, PixelFormat::ABGR8U>,
MortonCopy<false, PixelFormat::ABGR8S>,
MortonCopy<false, PixelFormat::B5G6R5>,
MortonCopy<false, PixelFormat::A2B10G10R10>,
MortonCopy<false, PixelFormat::A1B5G5R5>,
@ -290,6 +294,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
MortonCopy<false, PixelFormat::RG16S>,
MortonCopy<false, PixelFormat::RGB32F>,
MortonCopy<false, PixelFormat::SRGBA8>,
MortonCopy<false, PixelFormat::RG8S>,
MortonCopy<false, PixelFormat::Z24S8>,
MortonCopy<false, PixelFormat::S8Z24>,
MortonCopy<false, PixelFormat::Z32F>,

@ -23,48 +23,50 @@ using PageMap = boost::icl::interval_map<u64, int>;
struct SurfaceParams {
enum class PixelFormat {
ABGR8 = 0,
B5G6R5 = 1,
A2B10G10R10 = 2,
A1B5G5R5 = 3,
R8 = 4,
RGBA16F = 5,
R11FG11FB10F = 6,
RGBA32UI = 7,
DXT1 = 8,
DXT23 = 9,
DXT45 = 10,
DXN1 = 11, // This is also known as BC4
DXN2UNORM = 12,
DXN2SNORM = 13,
BC7U = 14,
ASTC_2D_4X4 = 15,
G8R8 = 16,
BGRA8 = 17,
RGBA32F = 18,
RG32F = 19,
R32F = 20,
R16F = 21,
R16UNORM = 22,
R16S = 23,
R16UI = 24,
R16I = 25,
RG16 = 26,
RG16F = 27,
RG16UI = 28,
RG16I = 29,
RG16S = 30,
RGB32F = 31,
SRGBA8 = 32,
ABGR8U = 0,
ABGR8S = 1,
B5G6R5 = 2,
A2B10G10R10 = 3,
A1B5G5R5 = 4,
R8 = 5,
RGBA16F = 6,
R11FG11FB10F = 7,
RGBA32UI = 8,
DXT1 = 9,
DXT23 = 10,
DXT45 = 11,
DXN1 = 12, // This is also known as BC4
DXN2UNORM = 13,
DXN2SNORM = 14,
BC7U = 15,
ASTC_2D_4X4 = 16,
G8R8 = 17,
BGRA8 = 18,
RGBA32F = 19,
RG32F = 20,
R32F = 21,
R16F = 22,
R16UNORM = 23,
R16S = 24,
R16UI = 25,
R16I = 26,
RG16 = 27,
RG16F = 28,
RG16UI = 29,
RG16I = 30,
RG16S = 31,
RGB32F = 32,
SRGBA8 = 33,
RG8S = 34,
MaxColorFormat,
// DepthStencil formats
Z24S8 = 33,
S8Z24 = 34,
Z32F = 35,
Z16 = 36,
Z32FS8 = 37,
Z24S8 = 35,
S8Z24 = 36,
Z32F = 37,
Z16 = 38,
Z32FS8 = 39,
MaxDepthStencilFormat,
@ -102,7 +104,8 @@ struct SurfaceParams {
return 0;
constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
1, // ABGR8
1, // ABGR8U
1, // ABGR8S
1, // B5G6R5
1, // A2B10G10R10
1, // A1B5G5R5
@ -135,6 +138,7 @@ struct SurfaceParams {
1, // RG16S
1, // RGB32F
1, // SRGBA8
1, // RG8S
1, // Z24S8
1, // S8Z24
1, // Z32F
@ -151,7 +155,8 @@ struct SurfaceParams {
return 0;
constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
32, // ABGR8
32, // ABGR8U
32, // ABGR8S
16, // B5G6R5
32, // A2B10G10R10
16, // A1B5G5R5
@ -184,6 +189,7 @@ struct SurfaceParams {
32, // RG16S
96, // RGB32F
32, // SRGBA8
16, // RG8S
32, // Z24S8
32, // S8Z24
32, // Z32F
@ -223,7 +229,9 @@ struct SurfaceParams {
// gamma.
case Tegra::RenderTargetFormat::RGBA8_SRGB:
case Tegra::RenderTargetFormat::RGBA8_UNORM:
return PixelFormat::ABGR8;
return PixelFormat::ABGR8U;
case Tegra::RenderTargetFormat::RGBA8_SNORM:
return PixelFormat::ABGR8S;
case Tegra::RenderTargetFormat::BGRA8_UNORM:
return PixelFormat::BGRA8;
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
@ -252,6 +260,8 @@ struct SurfaceParams {
return PixelFormat::RG16;
case Tegra::RenderTargetFormat::RG16_SNORM:
return PixelFormat::RG16S;
case Tegra::RenderTargetFormat::RG8_SNORM:
return PixelFormat::RG8S;
case Tegra::RenderTargetFormat::R16_FLOAT:
return PixelFormat::R16F;
case Tegra::RenderTargetFormat::R16_UNORM:
@ -275,7 +285,15 @@ struct SurfaceParams {
// TODO(Subv): Properly implement this
switch (format) {
case Tegra::Texture::TextureFormat::A8R8G8B8:
return PixelFormat::ABGR8;
switch (component_type) {
case Tegra::Texture::ComponentType::UNORM:
return PixelFormat::ABGR8U;
case Tegra::Texture::ComponentType::SNORM:
return PixelFormat::ABGR8S;
}
LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
static_cast<u32>(component_type));
UNREACHABLE();
case Tegra::Texture::TextureFormat::B5G6R5:
return PixelFormat::B5G6R5;
case Tegra::Texture::TextureFormat::A2B10G10R10:
@ -402,8 +420,10 @@ struct SurfaceParams {
case Tegra::RenderTargetFormat::R16_UNORM:
case Tegra::RenderTargetFormat::B5G6R5_UNORM:
return ComponentType::UNorm;
case Tegra::RenderTargetFormat::RGBA8_SNORM:
case Tegra::RenderTargetFormat::RG16_SNORM:
case Tegra::RenderTargetFormat::R16_SNORM:
case Tegra::RenderTargetFormat::RG8_SNORM:
return ComponentType::SNorm;
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
@ -429,7 +449,7 @@ struct SurfaceParams {
static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
switch (format) {
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
return PixelFormat::ABGR8;
return PixelFormat::ABGR8U;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();