input_common: Add manual update options to input devices

master
german77 2021-10-24 20:28:54 +07:00 committed by Narr the Reg
parent f01dac3bf9
commit c6c32daf40
5 changed files with 56 additions and 0 deletions

@ -164,6 +164,16 @@ class InputDevice {
public:
virtual ~InputDevice() = default;
// Request input device to update if necessary
virtual void SoftUpdate() {
return;
}
// Force input device to update data regarless of the current state
virtual void ForceUpdate() {
return;
}
void SetCallback(InputCallback callback_) {
callback = std::move(callback_);
}

@ -122,6 +122,7 @@ void EmulatedController::ReloadInput() {
Input::InputCallback button_callback{
[this, index](Input::CallbackStatus callback) { SetButton(callback, index); }};
button_devices[index]->SetCallback(button_callback);
button_devices[index]->ForceUpdate();
}
for (std::size_t index = 0; index < stick_devices.size(); ++index) {
@ -131,6 +132,7 @@ void EmulatedController::ReloadInput() {
Input::InputCallback stick_callback{
[this, index](Input::CallbackStatus callback) { SetStick(callback, index); }};
stick_devices[index]->SetCallback(stick_callback);
stick_devices[index]->ForceUpdate();
}
for (std::size_t index = 0; index < trigger_devices.size(); ++index) {
@ -140,6 +142,7 @@ void EmulatedController::ReloadInput() {
Input::InputCallback trigger_callback{
[this, index](Input::CallbackStatus callback) { SetTrigger(callback, index); }};
trigger_devices[index]->SetCallback(trigger_callback);
trigger_devices[index]->ForceUpdate();
}
for (std::size_t index = 0; index < battery_devices.size(); ++index) {
@ -149,6 +152,7 @@ void EmulatedController::ReloadInput() {
Input::InputCallback battery_callback{
[this, index](Input::CallbackStatus callback) { SetBattery(callback, index); }};
battery_devices[index]->SetCallback(battery_callback);
battery_devices[index]->ForceUpdate();
}
for (std::size_t index = 0; index < motion_devices.size(); ++index) {
@ -158,6 +162,7 @@ void EmulatedController::ReloadInput() {
Input::InputCallback motion_callback{
[this, index](Input::CallbackStatus callback) { SetMotion(callback, index); }};
motion_devices[index]->SetCallback(motion_callback);
motion_devices[index]->ForceUpdate();
}
}
@ -843,6 +848,10 @@ AnalogSticks EmulatedController::GetSticks() const {
if (is_configuring) {
return {};
}
// Some drivers like stick from buttons need constant refreshing
for (auto& device : stick_devices) {
device->SoftUpdate();
}
return controller.analog_stick_state;
}

@ -200,6 +200,22 @@ public:
TriggerOnChange(status);
}
void ForceUpdate() override{
up->ForceUpdate();
down->ForceUpdate();
left->ForceUpdate();
right->ForceUpdate();
modifier->ForceUpdate();
}
void SoftUpdate() override {
Input::CallbackStatus status{
.type = Input::InputType::Stick,
.stick_status = GetStatus(),
};
TriggerOnChange(status);
}
Input::StickStatus GetStatus() const {
Input::StickStatus status{};
status.x.properties = properties;

@ -17,6 +17,7 @@ public:
Input::InputCallback button_up_callback{
[this](Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }};
button->SetCallback(button_up_callback);
button->ForceUpdate();
}
Input::TouchStatus GetStatus(bool pressed) const {

@ -45,6 +45,16 @@ public:
};
}
void ForceUpdate() {
const Input::CallbackStatus status{
.type = Input::InputType::Button,
.button_status = GetStatus(),
};
last_button_value = status.button_status.value;
TriggerOnChange(status);
}
void OnChange() {
const Input::CallbackStatus status{
.type = Input::InputType::Button,
@ -96,6 +106,16 @@ public:
};
}
void ForceUpdate() {
const Input::CallbackStatus status{
.type = Input::InputType::Button,
.button_status = GetStatus(),
};
last_button_value = status.button_status.value;
TriggerOnChange(status);
}
void OnChange() {
const Input::CallbackStatus status{
.type = Input::InputType::Button,