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@ -11,10 +11,12 @@
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/mode.h"
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#include "core/file_sys/nca_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/submission_package.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/loader.h"
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#include "core/loader/nca.h"
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namespace ContentManager {
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@ -25,6 +27,12 @@ enum class InstallResult {
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BaseInstallAttempted,
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};
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enum class GameVerificationResult {
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Success,
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Failed,
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NotImplemented,
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};
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/**
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* \brief Removes a single installed DLC
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* \param fs_controller [FileSystemController] reference from the Core::System instance
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@ -121,7 +129,7 @@ inline bool RemoveMod(const Service::FileSystem::FileSystemController& fs_contro
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* \param filename Path to the NSP file
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* \param callback Optional callback to report the progress of the installation. The first size_t
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* parameter is the total size of the virtual file and the second is the current progress. If you
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* return false to the callback, it will cancel the installation as soon as possible.
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* return true to the callback, it will cancel the installation as soon as possible.
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* \return [InstallResult] representing how the installation finished
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*/
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inline InstallResult InstallNSP(
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@ -186,7 +194,7 @@ inline InstallResult InstallNSP(
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* \param title_type Type of NCA package to install
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* \param callback Optional callback to report the progress of the installation. The first size_t
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* parameter is the total size of the virtual file and the second is the current progress. If you
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* return false to the callback, it will cancel the installation as soon as possible.
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* return true to the callback, it will cancel the installation as soon as possible.
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* \return [InstallResult] representing how the installation finished
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*/
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inline InstallResult InstallNCA(
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@ -235,4 +243,129 @@ inline InstallResult InstallNCA(
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}
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}
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/**
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* \brief Verifies the installed contents for a given ManualContentProvider
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* \param system Raw pointer to the system instance
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* \param provider Raw pointer to the content provider that's tracking indexed games
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* \param callback Optional callback to report the progress of the installation. The first size_t
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* parameter is the total size of the installed contents and the second is the current progress. If
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* you return true to the callback, it will cancel the installation as soon as possible.
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* \return A list of entries that failed to install. Returns an empty vector if successful.
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*/
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inline std::vector<std::string> VerifyInstalledContents(
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Core::System* system, FileSys::ManualContentProvider* provider,
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const std::function<bool(size_t, size_t)>& callback = std::function<bool(size_t, size_t)>()) {
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// Get content registries.
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auto bis_contents = system->GetFileSystemController().GetSystemNANDContents();
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auto user_contents = system->GetFileSystemController().GetUserNANDContents();
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std::vector<FileSys::RegisteredCache*> content_providers;
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if (bis_contents) {
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content_providers.push_back(bis_contents);
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}
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if (user_contents) {
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content_providers.push_back(user_contents);
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}
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// Get associated NCA files.
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std::vector<FileSys::VirtualFile> nca_files;
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// Get all installed IDs.
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size_t total_size = 0;
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for (auto nca_provider : content_providers) {
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const auto entries = nca_provider->ListEntriesFilter();
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for (const auto& entry : entries) {
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auto nca_file = nca_provider->GetEntryRaw(entry.title_id, entry.type);
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if (!nca_file) {
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continue;
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}
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total_size += nca_file->GetSize();
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nca_files.push_back(std::move(nca_file));
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}
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}
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// Declare a list of file names which failed to verify.
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std::vector<std::string> failed;
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size_t processed_size = 0;
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bool cancelled = false;
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auto nca_callback = [&](size_t nca_processed, size_t nca_total) {
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cancelled = callback(total_size, processed_size + nca_processed);
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return !cancelled;
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};
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// Using the NCA loader, determine if all NCAs are valid.
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for (auto& nca_file : nca_files) {
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Loader::AppLoader_NCA nca_loader(nca_file);
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auto status = nca_loader.VerifyIntegrity(nca_callback);
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if (cancelled) {
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break;
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}
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if (status != Loader::ResultStatus::Success) {
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FileSys::NCA nca(nca_file);
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const auto title_id = nca.GetTitleId();
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std::string title_name = "unknown";
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const auto control = provider->GetEntry(FileSys::GetBaseTitleID(title_id),
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FileSys::ContentRecordType::Control);
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if (control && control->GetStatus() == Loader::ResultStatus::Success) {
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const FileSys::PatchManager pm{title_id, system->GetFileSystemController(),
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*provider};
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const auto [nacp, logo] = pm.ParseControlNCA(*control);
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if (nacp) {
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title_name = nacp->GetApplicationName();
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}
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}
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if (title_id > 0) {
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failed.push_back(
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fmt::format("{} ({:016X}) ({})", nca_file->GetName(), title_id, title_name));
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} else {
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failed.push_back(fmt::format("{} (unknown)", nca_file->GetName()));
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}
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}
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processed_size += nca_file->GetSize();
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}
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return failed;
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}
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/**
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* \brief Verifies the contents of a given game
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* \param system Raw pointer to the system instance
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* \param game_path Patch to the game file
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* \param callback Optional callback to report the progress of the installation. The first size_t
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* parameter is the total size of the installed contents and the second is the current progress. If
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* you return true to the callback, it will cancel the installation as soon as possible.
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* \return GameVerificationResult representing how the verification process finished
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*/
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inline GameVerificationResult VerifyGameContents(
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Core::System* system, const std::string& game_path,
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const std::function<bool(size_t, size_t)>& callback = std::function<bool(size_t, size_t)>()) {
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const auto loader = Loader::GetLoader(
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*system, system->GetFilesystem()->OpenFile(game_path, FileSys::Mode::Read));
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if (loader == nullptr) {
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return GameVerificationResult::NotImplemented;
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}
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bool cancelled = false;
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auto loader_callback = [&](size_t processed, size_t total) {
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cancelled = callback(total, processed);
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return !cancelled;
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};
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const auto status = loader->VerifyIntegrity(loader_callback);
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if (cancelled || status == Loader::ResultStatus::ErrorIntegrityVerificationNotImplemented) {
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return GameVerificationResult::NotImplemented;
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}
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if (status == Loader::ResultStatus::ErrorIntegrityVerificationFailed) {
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return GameVerificationResult::Failed;
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}
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return GameVerificationResult::Success;
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}
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} // namespace ContentManager
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