glasm: Implement image atomics
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLASM {
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void EmitImageAtomicIAdd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] Register coords, [[maybe_unused]] ScalarU32 value) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitImageAtomicSMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] Register coords, [[maybe_unused]] ScalarS32 value) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitImageAtomicUMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] Register coords, [[maybe_unused]] ScalarU32 value) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitImageAtomicSMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] Register coords, [[maybe_unused]] ScalarS32 value) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitImageAtomicUMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] Register coords, [[maybe_unused]] ScalarU32 value) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitImageAtomicInc32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coords,
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[[maybe_unused]] ScalarU32 value) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitImageAtomicDec32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coords,
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[[maybe_unused]] ScalarU32 value) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitImageAtomicAnd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coords,
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[[maybe_unused]] ScalarU32 value) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitImageAtomicOr32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coords,
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[[maybe_unused]] ScalarU32 value) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitImageAtomicXor32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coords,
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[[maybe_unused]] ScalarU32 value) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitImageAtomicExchange32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] const IR::Value& index,
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[[maybe_unused]] Register coords, [[maybe_unused]] ScalarU32 value) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitBindlessImageAtomicIAdd32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageAtomicSMin32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageAtomicUMin32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageAtomicSMax32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageAtomicUMax32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageAtomicInc32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageAtomicDec32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageAtomicAnd32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageAtomicOr32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageAtomicXor32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBindlessImageAtomicExchange32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageAtomicIAdd32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageAtomicSMin32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageAtomicUMin32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageAtomicSMax32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageAtomicUMax32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageAtomicInc32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageAtomicDec32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageAtomicAnd32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageAtomicOr32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageAtomicXor32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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void EmitBoundImageAtomicExchange32(EmitContext&) {
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throw LogicError("Unreachable instruction");
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}
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} // namespace Shader::Backend::GLASM
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