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@ -16,6 +16,7 @@
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#include "core/frontend/emu_window.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_type.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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@ -84,28 +85,26 @@ std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
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/// Gets the shader program code from memory for the specified address
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ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
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const u8* host_ptr) {
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ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
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ProgramCode code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
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ASSERT_OR_EXECUTE(host_ptr != nullptr, {
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std::fill(program_code.begin(), program_code.end(), 0);
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return program_code;
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std::fill(code.begin(), code.end(), 0);
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return code;
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});
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memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
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program_code.size() * sizeof(u64));
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program_code.resize(CalculateProgramSize(program_code));
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return program_code;
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memory_manager.ReadBlockUnsafe(gpu_addr, code.data(), code.size() * sizeof(u64));
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code.resize(CalculateProgramSize(code));
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return code;
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}
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/// Gets the shader type from a Maxwell program type
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constexpr GLenum GetShaderType(ProgramType program_type) {
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switch (program_type) {
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case ProgramType::VertexA:
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case ProgramType::VertexB:
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constexpr GLenum GetGLShaderType(ShaderType shader_type) {
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switch (shader_type) {
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case ShaderType::Vertex:
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return GL_VERTEX_SHADER;
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case ProgramType::Geometry:
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case ShaderType::Geometry:
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return GL_GEOMETRY_SHADER;
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case ProgramType::Fragment:
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case ShaderType::Fragment:
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return GL_FRAGMENT_SHADER;
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case ProgramType::Compute:
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case ShaderType::Compute:
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return GL_COMPUTE_SHADER;
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default:
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return GL_NONE;
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@ -135,30 +134,11 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen
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}
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}
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ProgramType GetProgramType(Maxwell::ShaderProgram program) {
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switch (program) {
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case Maxwell::ShaderProgram::VertexA:
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return ProgramType::VertexA;
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case Maxwell::ShaderProgram::VertexB:
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return ProgramType::VertexB;
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case Maxwell::ShaderProgram::TesselationControl:
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return ProgramType::TessellationControl;
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case Maxwell::ShaderProgram::TesselationEval:
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return ProgramType::TessellationEval;
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case Maxwell::ShaderProgram::Geometry:
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return ProgramType::Geometry;
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case Maxwell::ShaderProgram::Fragment:
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return ProgramType::Fragment;
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}
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UNREACHABLE();
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return {};
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}
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/// Hashes one (or two) program streams
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u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
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u64 GetUniqueIdentifier(ShaderType shader_type, bool is_a, const ProgramCode& code,
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const ProgramCode& code_b) {
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u64 unique_identifier = boost::hash_value(code);
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if (program_type == ProgramType::VertexA) {
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if (is_a) {
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// VertexA programs include two programs
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boost::hash_combine(unique_identifier, boost::hash_value(code_b));
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}
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@ -166,79 +146,74 @@ u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
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}
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/// Creates an unspecialized program from code streams
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std::string GenerateGLSL(const Device& device, ProgramType program_type, const ShaderIR& ir,
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std::string GenerateGLSL(const Device& device, ShaderType shader_type, const ShaderIR& ir,
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const std::optional<ShaderIR>& ir_b) {
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switch (program_type) {
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case ProgramType::VertexA:
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case ProgramType::VertexB:
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switch (shader_type) {
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case ShaderType::Vertex:
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return GLShader::GenerateVertexShader(device, ir, ir_b ? &*ir_b : nullptr);
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case ProgramType::Geometry:
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case ShaderType::Geometry:
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return GLShader::GenerateGeometryShader(device, ir);
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case ProgramType::Fragment:
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case ShaderType::Fragment:
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return GLShader::GenerateFragmentShader(device, ir);
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case ProgramType::Compute:
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case ShaderType::Compute:
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return GLShader::GenerateComputeShader(device, ir);
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default:
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UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type));
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UNIMPLEMENTED_MSG("Unimplemented shader_type={}", static_cast<u32>(shader_type));
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return {};
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}
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}
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constexpr const char* GetProgramTypeName(ProgramType program_type) {
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switch (program_type) {
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case ProgramType::VertexA:
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case ProgramType::VertexB:
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constexpr const char* GetShaderTypeName(ShaderType shader_type) {
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switch (shader_type) {
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case ShaderType::Vertex:
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return "VS";
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case ProgramType::TessellationControl:
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return "TCS";
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case ProgramType::TessellationEval:
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return "TES";
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case ProgramType::Geometry:
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case ShaderType::TesselationControl:
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return "HS";
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case ShaderType::TesselationEval:
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return "DS";
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case ShaderType::Geometry:
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return "GS";
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case ProgramType::Fragment:
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case ShaderType::Fragment:
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return "FS";
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case ProgramType::Compute:
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case ShaderType::Compute:
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return "CS";
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}
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return "UNK";
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}
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Tegra::Engines::ShaderType GetEnginesShaderType(ProgramType program_type) {
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constexpr ShaderType GetShaderType(Maxwell::ShaderProgram program_type) {
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switch (program_type) {
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case ProgramType::VertexA:
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case ProgramType::VertexB:
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return Tegra::Engines::ShaderType::Vertex;
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case ProgramType::TessellationControl:
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return Tegra::Engines::ShaderType::TesselationControl;
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case ProgramType::TessellationEval:
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return Tegra::Engines::ShaderType::TesselationEval;
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case ProgramType::Geometry:
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return Tegra::Engines::ShaderType::Geometry;
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case ProgramType::Fragment:
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return Tegra::Engines::ShaderType::Fragment;
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case ProgramType::Compute:
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return Tegra::Engines::ShaderType::Compute;
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case Maxwell::ShaderProgram::VertexA:
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case Maxwell::ShaderProgram::VertexB:
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return ShaderType::Vertex;
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case Maxwell::ShaderProgram::TesselationControl:
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return ShaderType::TesselationControl;
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case Maxwell::ShaderProgram::TesselationEval:
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return ShaderType::TesselationEval;
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case Maxwell::ShaderProgram::Geometry:
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return ShaderType::Geometry;
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case Maxwell::ShaderProgram::Fragment:
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return ShaderType::Fragment;
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}
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UNREACHABLE();
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return {};
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}
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std::string GetShaderId(u64 unique_identifier, ProgramType program_type) {
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return fmt::format("{}{:016X}", GetProgramTypeName(program_type), unique_identifier);
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std::string GetShaderId(u64 unique_identifier, ShaderType shader_type) {
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return fmt::format("{}{:016X}", GetShaderTypeName(shader_type), unique_identifier);
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}
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Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface(
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Core::System& system, ProgramType program_type) {
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if (program_type == ProgramType::Compute) {
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Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface(Core::System& system,
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ShaderType shader_type) {
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if (shader_type == ShaderType::Compute) {
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return system.GPU().KeplerCompute();
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} else {
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return system.GPU().Maxwell3D();
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}
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}
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std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ProgramType program_type) {
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return std::make_unique<ConstBufferLocker>(GetEnginesShaderType(program_type),
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GetConstBufferEngineInterface(system, program_type));
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std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ShaderType shader_type) {
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return std::make_unique<ConstBufferLocker>(shader_type,
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GetConstBufferEngineInterface(system, shader_type));
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}
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void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
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@ -255,18 +230,18 @@ void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
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}
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}
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CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramType program_type,
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const ProgramCode& program_code, const ProgramCode& program_code_b,
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CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderType shader_type,
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const ProgramCode& code, const ProgramCode& code_b,
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ConstBufferLocker& locker, const ProgramVariant& variant,
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bool hint_retrievable = false) {
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LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, program_type));
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LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, shader_type));
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const bool is_compute = program_type == ProgramType::Compute;
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const bool is_compute = shader_type == ShaderType::Compute;
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const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
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const ShaderIR ir(program_code, main_offset, COMPILER_SETTINGS, locker);
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const ShaderIR ir(code, main_offset, COMPILER_SETTINGS, locker);
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std::optional<ShaderIR> ir_b;
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if (!program_code_b.empty()) {
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ir_b.emplace(program_code_b, main_offset, COMPILER_SETTINGS, locker);
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if (!code_b.empty()) {
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ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker);
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}
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const auto entries = GLShader::GetEntries(ir);
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@ -274,7 +249,7 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
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#version 430 core
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#extension GL_ARB_separate_shader_objects : enable
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)",
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GetShaderId(unique_identifier, program_type));
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GetShaderId(unique_identifier, shader_type));
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if (device.HasShaderBallot()) {
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source += "#extension GL_ARB_shader_ballot : require\n";
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}
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@ -313,14 +288,14 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
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fmt::format("#define IMAGE_BINDING_{} {}\n", image.GetIndex(), base_bindings.image++);
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}
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if (program_type == ProgramType::Geometry) {
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if (shader_type == ShaderType::Geometry) {
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const auto [glsl_topology, debug_name, max_vertices] =
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GetPrimitiveDescription(variant.primitive_mode);
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source += fmt::format("layout ({}) in;\n\n", glsl_topology);
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source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices);
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}
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if (program_type == ProgramType::Compute) {
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if (shader_type == ShaderType::Compute) {
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source +=
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fmt::format("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;\n",
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variant.block_x, variant.block_y, variant.block_z);
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@ -337,10 +312,10 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
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}
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source += '\n';
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source += GenerateGLSL(device, program_type, ir, ir_b);
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source += GenerateGLSL(device, shader_type, ir, ir_b);
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OGLShader shader;
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shader.Create(source.c_str(), GetShaderType(program_type));
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shader.Create(source.c_str(), GetGLShaderType(shader_type));
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auto program = std::make_shared<OGLProgram>();
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program->Create(true, hint_retrievable, shader.handle);
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@ -363,18 +338,16 @@ std::unordered_set<GLenum> GetSupportedFormats() {
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} // Anonymous namespace
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CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_type,
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GLShader::ShaderEntries entries, ProgramCode program_code,
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ProgramCode program_code_b)
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: RasterizerCacheObject{params.host_ptr}, system{params.system},
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disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr},
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unique_identifier{params.unique_identifier}, program_type{program_type}, entries{entries},
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program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {
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CachedShader::CachedShader(const ShaderParameters& params, ShaderType shader_type,
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GLShader::ShaderEntries entries, ProgramCode code, ProgramCode code_b)
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: RasterizerCacheObject{params.host_ptr}, system{params.system}, disk_cache{params.disk_cache},
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device{params.device}, cpu_addr{params.cpu_addr}, unique_identifier{params.unique_identifier},
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shader_type{shader_type}, entries{entries}, code{std::move(code)}, code_b{std::move(code_b)} {
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if (!params.precompiled_variants) {
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return;
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}
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for (const auto& pair : *params.precompiled_variants) {
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auto locker = MakeLocker(system, program_type);
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auto locker = MakeLocker(system, shader_type);
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const auto& usage = pair->first;
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FillLocker(*locker, usage);
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@ -395,38 +368,37 @@ CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_t
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}
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Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
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Maxwell::ShaderProgram program_type,
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ProgramCode program_code, ProgramCode program_code_b) {
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params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
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params.unique_identifier, GetProgramType(program_type), program_code, program_code_b));
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Maxwell::ShaderProgram program_type, ProgramCode code,
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ProgramCode code_b) {
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const auto shader_type = GetShaderType(program_type);
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params.disk_cache.SaveRaw(
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ShaderDiskCacheRaw(params.unique_identifier, shader_type, code, code_b));
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ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type)),
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params.system.GPU().Maxwell3D());
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const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
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ConstBufferLocker locker(shader_type, params.system.GPU().Maxwell3D());
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const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
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// TODO(Rodrigo): Handle VertexA shaders
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// std::optional<ShaderIR> ir_b;
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// if (!program_code_b.empty()) {
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// ir_b.emplace(program_code_b, STAGE_MAIN_OFFSET);
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// if (!code_b.empty()) {
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// ir_b.emplace(code_b, STAGE_MAIN_OFFSET);
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// }
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return std::shared_ptr<CachedShader>(
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new CachedShader(params, GetProgramType(program_type), GLShader::GetEntries(ir),
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std::move(program_code), std::move(program_code_b)));
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return std::shared_ptr<CachedShader>(new CachedShader(
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params, shader_type, GLShader::GetEntries(ir), std::move(code), std::move(code_b)));
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}
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Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
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params.disk_cache.SaveRaw(
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ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code));
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ShaderDiskCacheRaw(params.unique_identifier, ShaderType::Compute, code));
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ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute,
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params.system.GPU().KeplerCompute());
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const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker);
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return std::shared_ptr<CachedShader>(new CachedShader(
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params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
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params, ShaderType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
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}
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Shader CachedShader::CreateFromCache(const ShaderParameters& params,
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const UnspecializedShader& unspecialized) {
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return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.program_type,
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return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.type,
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unspecialized.entries, unspecialized.code,
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unspecialized.code_b));
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}
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@ -437,7 +409,7 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetHandle(const ProgramVariant& v
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const auto [entry, is_cache_miss] = curr_locker_variant->programs.try_emplace(variant);
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auto& program = entry->second;
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if (is_cache_miss) {
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program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b,
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program = BuildShader(device, unique_identifier, shader_type, code, code_b,
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*curr_locker_variant->locker, variant);
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disk_cache.SaveUsage(GetUsage(variant, *curr_locker_variant->locker));
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@ -469,7 +441,7 @@ bool CachedShader::EnsureValidLockerVariant() {
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if (!curr_locker_variant) {
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auto& new_variant = locker_variants.emplace_back();
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new_variant = std::make_unique<LockerVariant>();
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new_variant->locker = MakeLocker(system, program_type);
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new_variant->locker = MakeLocker(system, shader_type);
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curr_locker_variant = new_variant.get();
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}
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return previous_variant == curr_locker_variant;
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@ -537,10 +509,10 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
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}
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}
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if (!shader) {
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auto locker{MakeLocker(system, unspecialized.program_type)};
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auto locker{MakeLocker(system, unspecialized.type)};
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FillLocker(*locker, usage);
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shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type,
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shader = BuildShader(device, usage.unique_identifier, unspecialized.type,
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unspecialized.code, unspecialized.code_b, *locker,
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usage.variant, true);
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}
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@ -645,7 +617,7 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
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const auto& raw{raws[i]};
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const u64 unique_identifier{raw.GetUniqueIdentifier()};
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const u64 calculated_hash{
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|
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GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB())};
|
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|
|
GetUniqueIdentifier(raw.GetType(), raw.HasProgramA(), raw.GetCode(), raw.GetCodeB())};
|
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|
|
if (unique_identifier != calculated_hash) {
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|
|
LOG_ERROR(Render_OpenGL,
|
|
|
|
|
"Invalid hash in entry={:016x} (obtained hash={:016x}) - "
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|
@ -656,9 +628,9 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
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|
|
}
|
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|
|
const u32 main_offset =
|
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|
|
|
raw.GetProgramType() == ProgramType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
|
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|
|
|
ConstBufferLocker locker(GetEnginesShaderType(raw.GetProgramType()));
|
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|
|
|
const ShaderIR ir(raw.GetProgramCode(), main_offset, COMPILER_SETTINGS, locker);
|
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|
|
|
raw.GetType() == ShaderType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
|
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|
|
ConstBufferLocker locker(raw.GetType());
|
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|
|
|
const ShaderIR ir(raw.GetCode(), main_offset, COMPILER_SETTINGS, locker);
|
|
|
|
|
// TODO(Rodrigo): Handle VertexA shaders
|
|
|
|
|
// std::optional<ShaderIR> ir_b;
|
|
|
|
|
// if (raw.HasProgramA()) {
|
|
|
|
@ -667,9 +639,9 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
|
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|
|
|
|
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|
|
|
UnspecializedShader unspecialized;
|
|
|
|
|
unspecialized.entries = GLShader::GetEntries(ir);
|
|
|
|
|
unspecialized.program_type = raw.GetProgramType();
|
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|
|
|
unspecialized.code = raw.GetProgramCode();
|
|
|
|
|
unspecialized.code_b = raw.GetProgramCodeB();
|
|
|
|
|
unspecialized.type = raw.GetType();
|
|
|
|
|
unspecialized.code = raw.GetCode();
|
|
|
|
|
unspecialized.code_b = raw.GetCodeB();
|
|
|
|
|
unspecialized_shaders.emplace(raw.GetUniqueIdentifier(), unspecialized);
|
|
|
|
|
|
|
|
|
|
if (callback) {
|
|
|
|
@ -702,7 +674,8 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
|
|
|
|
code_b = GetShaderCode(memory_manager, address_b, memory_manager.GetPointer(address_b));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const auto unique_identifier = GetUniqueIdentifier(GetProgramType(program), code, code_b);
|
|
|
|
|
const auto unique_identifier = GetUniqueIdentifier(
|
|
|
|
|
GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b);
|
|
|
|
|
const auto precompiled_variants = GetPrecompiledVariants(unique_identifier);
|
|
|
|
|
const auto cpu_addr{*memory_manager.GpuToCpuAddress(address)};
|
|
|
|
|
const ShaderParameters params{system, disk_cache, precompiled_variants, device,
|
|
|
|
@ -730,7 +703,7 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
|
|
|
|
|
|
|
|
|
|
// No kernel found - create a new one
|
|
|
|
|
auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
|
|
|
|
|
const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})};
|
|
|
|
|
const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code, {})};
|
|
|
|
|
const auto precompiled_variants = GetPrecompiledVariants(unique_identifier);
|
|
|
|
|
const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
|
|
|
|
|
const ShaderParameters params{system, disk_cache, precompiled_variants, device,
|
|
|
|
|