|
|
|
@ -112,11 +112,26 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
|
|
|
|
|
params.pixel_format = PixelFormatFromTextureFormat(config.tic.format, config.tic.r_type.Value(),
|
|
|
|
|
params.srgb_conversion);
|
|
|
|
|
|
|
|
|
|
if (params.pixel_format == PixelFormat::R16U && config.tsc.depth_compare_enabled) {
|
|
|
|
|
if (config.tsc.depth_compare_enabled) {
|
|
|
|
|
// Some titles create a 'R16U' (normalized 16-bit) texture with depth_compare enabled,
|
|
|
|
|
// then attempt to sample from it via a shadow sampler. Convert format to Z16 (which also
|
|
|
|
|
// causes GetFormatType to properly return 'Depth' below).
|
|
|
|
|
params.pixel_format = PixelFormat::Z16;
|
|
|
|
|
if (GetFormatType(params.pixel_format) == SurfaceType::ColorTexture) {
|
|
|
|
|
switch (params.pixel_format) {
|
|
|
|
|
case PixelFormat::R16S:
|
|
|
|
|
case PixelFormat::R16U:
|
|
|
|
|
case PixelFormat::R16F:
|
|
|
|
|
params.pixel_format = PixelFormat::Z16;
|
|
|
|
|
break;
|
|
|
|
|
case PixelFormat::R32F:
|
|
|
|
|
params.pixel_format = PixelFormat::Z32F;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
LOG_WARNING(HW_GPU, "Color texture format being used with depth compare: {}",
|
|
|
|
|
static_cast<u32>(params.pixel_format));
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
params.component_type = ComponentTypeFromTexture(config.tic.r_type.Value());
|
|
|
|
|