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@ -7,11 +7,11 @@
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#include <boost/container/small_vector.hpp>
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#include "common/settings.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/breadth_first_search.h"
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#include "shader_recompiler/frontend/ir/ir_emitter.h"
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#include "shader_recompiler/host_translate_info.h"
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#include "shader_recompiler/ir_opt/passes.h"
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#include "shader_recompiler/shader_info.h"
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@ -461,7 +461,7 @@ void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
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ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
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}
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void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
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void PatchTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_format) {
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const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
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IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
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auto get_max_value = [pixel_format]() -> float {
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@ -494,7 +494,7 @@ void PathTexelFetch(IR::Block& block, IR::Inst& inst, TexturePixelFormat pixel_f
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}
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} // Anonymous namespace
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void TexturePass(Environment& env, IR::Program& program) {
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void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo& host_info) {
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TextureInstVector to_replace;
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for (IR::Block* const block : program.post_order_blocks) {
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for (IR::Inst& inst : block->Instructions()) {
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@ -639,11 +639,11 @@ void TexturePass(Environment& env, IR::Program& program) {
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inst->SetArg(0, IR::Value{});
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}
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if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
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inst->GetOpcode() == IR::Opcode::ImageFetch && flags.type == TextureType::Buffer) {
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if (!host_info.support_snorm_render_buffer && inst->GetOpcode() == IR::Opcode::ImageFetch &&
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flags.type == TextureType::Buffer) {
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const auto pixel_format = ReadTexturePixelFormat(env, cbuf);
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if (pixel_format != TexturePixelFormat::OTHER) {
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PathTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
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PatchTexelFetch(*texture_inst.block, *texture_inst.inst, pixel_format);
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}
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}
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}
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