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@ -278,8 +278,7 @@ public:
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const Maxwell3D::Regs::ShaderStage& stage, const std::string& suffix,
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const Tegra::Shader::Header& header)
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: shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix}, header{header},
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fixed_pipeline_output_attributes_used{} {
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local_memory_size = 0;
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fixed_pipeline_output_attributes_used{}, local_memory_size{0} {
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BuildRegisterList();
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BuildInputList();
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}
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@ -437,22 +436,23 @@ public:
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shader.AddLine(dest + " = " + src + ';');
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}
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std::string GetLocalMemoryAsFloat(const std::string index) {
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return "lmem[" + index + "]";
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std::string GetLocalMemoryAsFloat(const std::string& index) {
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return "lmem[" + index + ']';
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}
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std::string GetLocalMemoryAsInteger(const std::string index, bool is_signed = false) {
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std::string GetLocalMemoryAsInteger(const std::string& index, bool is_signed = false) {
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const std::string func{is_signed ? "floatToIntBits" : "floatBitsToUint"};
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return func + "(lmem[" + index + "])";
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}
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void SetLocalMemoryAsFloat(const std::string index, const std::string value) {
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shader.AddLine("lmem[" + index + "] = " + value);
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void SetLocalMemoryAsFloat(const std::string& index, const std::string& value) {
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shader.AddLine("lmem[" + index + "] = " + value + ';');
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}
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void SetLocalMemoryAsInteger(const std::string index, const std::string value, bool is_signed = false) {
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void SetLocalMemoryAsInteger(const std::string& index, const std::string& value,
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bool is_signed = false) {
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const std::string func{is_signed ? "intBitsToFloat" : "uintBitsToFloat"};
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shader.AddLine("lmem[" + index + "] = " + func + '(' + value + ')');
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shader.AddLine("lmem[" + index + "] = " + func + '(' + value + ");");
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}
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std::string GetControlCode(const Tegra::Shader::ControlCode cc) const {
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@ -615,7 +615,8 @@ private:
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/// Generates declarations for local memory.
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void GenerateLocalMemory() {
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if (local_memory_size > 0) {
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declarations.AddLine("float lmem[" + std::to_string((local_memory_size - 1 + 4) / 4) + "];");
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declarations.AddLine("float lmem[" + std::to_string((local_memory_size - 1 + 4) / 4) +
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"];");
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declarations.AddNewLine();
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}
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}
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@ -937,8 +938,7 @@ public:
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: subroutines(subroutines), program_code(program_code), main_offset(main_offset),
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stage(stage), suffix(suffix) {
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std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
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local_memory_size = (header.common2.shader_local_memory_high_size << 24) |
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header.common1.shader_local_memory_low_size;
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local_memory_size = header.GetLocalMemorySize();
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regs.SetLocalMemory(local_memory_size);
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Generate(suffix);
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}
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@ -2360,6 +2360,39 @@ private:
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shader.AddLine("}");
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break;
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}
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case OpCode::Id::LD_L: {
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// Add an extra scope and declare the index register inside to prevent
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// overwriting it in case it is used as an output of the LD instruction.
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shader.AddLine('{');
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++shader.scope;
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std::string op = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + " + " +
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std::to_string(instr.smem_imm.Value()) + ')';
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shader.AddLine("uint index = (" + op + " / 4);");
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const std::string op_a = regs.GetLocalMemoryAsFloat("index");
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if (instr.ld_l.unknown != 1) {
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LOG_CRITICAL(HW_GPU, "LD_L Unhandled mode: {}",
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static_cast<unsigned>(instr.ld_l.unknown.Value()));
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UNREACHABLE();
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}
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switch (instr.ldst_sl.type.Value()) {
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case Tegra::Shader::StoreType::Bytes32:
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regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
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break;
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default:
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LOG_CRITICAL(HW_GPU, "LD_L Unhandled type: {}",
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static_cast<unsigned>(instr.ldst_sl.type.Value()));
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UNREACHABLE();
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}
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--shader.scope;
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shader.AddLine('}');
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break;
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}
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case OpCode::Id::ST_A: {
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ASSERT_MSG(instr.gpr8.Value() == Register::ZeroIndex,
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"Indirect attribute loads are not supported");
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@ -2388,6 +2421,37 @@ private:
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break;
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}
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case OpCode::Id::ST_L: {
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// Add an extra scope and declare the index register inside to prevent
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// overwriting it in case it is used as an output of the LD instruction.
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shader.AddLine('{');
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++shader.scope;
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std::string op = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + " + " +
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std::to_string(instr.smem_imm.Value()) + ')';
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shader.AddLine("uint index = (" + op + " / 4);");
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if (instr.st_l.unknown != 0) {
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LOG_CRITICAL(HW_GPU, "ST_L Unhandled mode: {}",
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static_cast<unsigned>(instr.st_l.unknown.Value()));
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UNREACHABLE();
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}
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switch (instr.ldst_sl.type.Value()) {
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case Tegra::Shader::StoreType::Bytes32:
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regs.SetLocalMemoryAsFloat("index", regs.GetRegisterAsFloat(instr.gpr0));
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break;
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default:
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LOG_CRITICAL(HW_GPU, "ST_L Unhandled type: {}",
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static_cast<unsigned>(instr.ldst_sl.type.Value()));
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UNREACHABLE();
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}
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--shader.scope;
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shader.AddLine('}');
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break;
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}
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case OpCode::Id::TEX: {
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Tegra::Shader::TextureType texture_type{instr.tex.texture_type};
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std::string coord;
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