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@ -226,11 +226,10 @@ ResultVal<FileSys::VirtualFile> VfsDirectoryServiceWrapper::OpenFile(const std::
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}
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if (mode == FileSys::Mode::Append) {
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return MakeResult<FileSys::VirtualFile>(
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std::make_shared<FileSys::OffsetVfsFile>(file, 0, file->GetSize()));
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return std::make_shared<FileSys::OffsetVfsFile>(file, 0, file->GetSize());
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}
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return MakeResult<FileSys::VirtualFile>(file);
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return file;
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}
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ResultVal<FileSys::VirtualDir> VfsDirectoryServiceWrapper::OpenDirectory(const std::string& path_) {
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@ -240,7 +239,7 @@ ResultVal<FileSys::VirtualDir> VfsDirectoryServiceWrapper::OpenDirectory(const s
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// TODO(DarkLordZach): Find a better error code for this
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return FileSys::ERROR_PATH_NOT_FOUND;
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}
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return MakeResult(dir);
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return dir;
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}
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ResultVal<FileSys::EntryType> VfsDirectoryServiceWrapper::GetEntryType(
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@ -252,12 +251,12 @@ ResultVal<FileSys::EntryType> VfsDirectoryServiceWrapper::GetEntryType(
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auto filename = Common::FS::GetFilename(path);
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// TODO(Subv): Some games use the '/' path, find out what this means.
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if (filename.empty())
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return MakeResult(FileSys::EntryType::Directory);
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return FileSys::EntryType::Directory;
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if (dir->GetFile(filename) != nullptr)
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return MakeResult(FileSys::EntryType::File);
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return FileSys::EntryType::File;
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if (dir->GetSubdirectory(filename) != nullptr)
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return MakeResult(FileSys::EntryType::Directory);
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return FileSys::EntryType::Directory;
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return FileSys::ERROR_PATH_NOT_FOUND;
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}
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@ -270,7 +269,7 @@ ResultVal<FileSys::FileTimeStampRaw> VfsDirectoryServiceWrapper::GetFileTimeStam
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if (GetEntryType(path).Failed()) {
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return FileSys::ERROR_PATH_NOT_FOUND;
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}
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return MakeResult(dir->GetFileTimeStamp(Common::FS::GetFilename(path)));
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return dir->GetFileTimeStamp(Common::FS::GetFilename(path));
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}
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FileSystemController::FileSystemController(Core::System& system_) : system{system_} {}
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@ -395,7 +394,7 @@ ResultVal<FileSys::VirtualDir> FileSystemController::OpenSaveDataSpace(
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return FileSys::ERROR_ENTITY_NOT_FOUND;
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}
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return MakeResult(save_data_factory->GetSaveDataSpaceDirectory(space));
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return save_data_factory->GetSaveDataSpaceDirectory(space);
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}
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ResultVal<FileSys::VirtualDir> FileSystemController::OpenSDMC() const {
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@ -421,7 +420,7 @@ ResultVal<FileSys::VirtualDir> FileSystemController::OpenBISPartition(
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return FileSys::ERROR_INVALID_ARGUMENT;
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}
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return MakeResult<FileSys::VirtualDir>(std::move(part));
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return part;
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}
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ResultVal<FileSys::VirtualFile> FileSystemController::OpenBISPartitionStorage(
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@ -437,7 +436,7 @@ ResultVal<FileSys::VirtualFile> FileSystemController::OpenBISPartitionStorage(
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return FileSys::ERROR_INVALID_ARGUMENT;
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}
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return MakeResult<FileSys::VirtualFile>(std::move(part));
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return part;
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}
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u64 FileSystemController::GetFreeSpaceSize(FileSys::StorageId id) const {
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