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@ -10,10 +10,9 @@
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#include "shader_recompiler/backend/glsl/reg_alloc.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/value.h"
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#pragma optimize("", off)
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namespace Shader::Backend::GLSL {
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namespace {
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std::string Representation(Id id) {
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if (id.is_condition_code != 0) {
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throw NotImplementedException("Condition code");
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@ -25,6 +24,13 @@ std::string Representation(Id id) {
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return fmt::format("R{}", index);
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}
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std::string FormatFloat(std::string_view value, IR::Type type) {
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const bool needs_dot = value.find_first_of('.') == std::string_view::npos;
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const bool needs_suffix = !value.ends_with('f');
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const auto suffix = type == IR::Type::F32 ? "f" : "lf";
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return fmt::format("{}{}{}", value, needs_dot ? "." : "", needs_suffix ? suffix : "");
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}
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std::string MakeImm(const IR::Value& value) {
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switch (value.Type()) {
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case IR::Type::U1:
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@ -32,11 +38,11 @@ std::string MakeImm(const IR::Value& value) {
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case IR::Type::U32:
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return fmt::format("{}u", value.U32());
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case IR::Type::F32:
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return fmt::format("{}f", value.F32());
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return FormatFloat(fmt::format("{}", value.F32()), IR::Type::F32);
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case IR::Type::U64:
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return fmt::format("{}ul", value.U64());
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case IR::Type::F64:
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return fmt::format("{}lf", value.F64());
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return FormatFloat(fmt::format("{}", value.F64()), IR::Type::F64);
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default:
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throw NotImplementedException("Immediate type {}", value.Type());
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}
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