@ -257,6 +257,7 @@ void RendererOpenGL::InitOpenGLObjects() {
// Generate presentation sampler
present_sampler.Create();
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Generate VBO handle for drawing
vertex_buffer.Create();