android: settings: Add scaling filter & anti-aliasing options. (#66)

master
bunnei 2023-04-16 01:05:28 +07:00
parent 4006468f73
commit d2e55558df
4 changed files with 75 additions and 0 deletions

@ -194,6 +194,10 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
val rendererBackend = rendererSection!!.getSetting(SettingsFile.KEY_RENDERER_BACKEND)
val rendererAccuracy = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ACCURACY)
val rendererResolution = rendererSection.getSetting(SettingsFile.KEY_RENDERER_RESOLUTION)
val rendererScalingFilter =
rendererSection.getSetting(SettingsFile.KEY_RENDERER_SCALING_FILTER)
val rendererAntiAliasing =
rendererSection.getSetting(SettingsFile.KEY_RENDERER_ANTI_ALIASING)
val rendererAspectRatio =
rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASPECT_RATIO)
val rendererUseDiskShaderCache =
@ -240,6 +244,30 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
2
)
)
add(
SingleChoiceSetting(
SettingsFile.KEY_RENDERER_SCALING_FILTER,
Settings.SECTION_RENDERER,
rendererScalingFilter,
R.string.renderer_scaling_filter,
0,
R.array.rendererScalingFilterNames,
R.array.rendererScalingFilterValues,
1
)
)
add(
SingleChoiceSetting(
SettingsFile.KEY_RENDERER_ANTI_ALIASING,
Settings.SECTION_RENDERER,
rendererAntiAliasing,
R.string.renderer_anti_aliasing,
0,
R.array.rendererAntiAliasingNames,
R.array.rendererAntiAliasingValues,
0
)
)
add(
SingleChoiceSetting(
SettingsFile.KEY_RENDERER_ASPECT_RATIO,

@ -34,6 +34,8 @@ object SettingsFile {
// Renderer
const val KEY_RENDERER_RESOLUTION = "resolution_setup"
const val KEY_RENDERER_SCALING_FILTER = "scaling_filter"
const val KEY_RENDERER_ANTI_ALIASING = "anti_aliasing"
const val KEY_RENDERER_ASPECT_RATIO = "aspect_ratio"
const val KEY_RENDERER_ACCURACY = "gpu_accuracy"
const val KEY_RENDERER_USE_DISK_SHADER_CACHE = "use_disk_shader_cache"

@ -121,6 +121,36 @@
<item>4</item>
</integer-array>
<string-array name="rendererScalingFilterNames">
<item>@string/scaling_filter_nearest_neighbor</item>
<item>@string/scaling_filter_bilinear</item>
<item>@string/scaling_filter_bicubic</item>
<item>@string/scaling_filter_gaussian</item>
<item>@string/scaling_filter_scale_force</item>
<item>@string/scaling_filter_fsr</item>
</string-array>
<integer-array name="rendererScalingFilterValues">
<item>0</item>
<item>1</item>
<item>2</item>
<item>3</item>
<item>4</item>
<item>5</item>
</integer-array>
<string-array name="rendererAntiAliasingNames">
<item>@string/anti_aliasing_none</item>
<item>@string/anti_aliasing_fxaa</item>
<item>@string/anti_aliasing_smaa</item>
</string-array>
<integer-array name="rendererAntiAliasingValues">
<item>0</item>
<item>1</item>
<item>2</item>
</integer-array>
<string-array name="cpuAccuracyNames">
<item>@string/cpu_accuracy_auto</item>
<item>@string/cpu_accuracy_accurate</item>

@ -29,6 +29,8 @@
<string name="renderer_accuracy">Accuracy level</string>
<string name="renderer_resolution">Resolution</string>
<string name="renderer_aspect_ratio">Aspect Ratio</string>
<string name="renderer_scaling_filter">Window Adapting Filter</string>
<string name="renderer_anti_aliasing">Anti-Aliasing Method</string>
<string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string>
<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
@ -166,6 +168,19 @@
<string name="resolution_three">3X (2160p/3240p) (Slow)</string>
<string name="resolution_four">4X (2880p/4320p) (Slow)</string>
<!-- Scaling Filters -->
<string name="scaling_filter_nearest_neighbor">Nearest Neighbor</string>
<string name="scaling_filter_bilinear">Bilinear</string>
<string name="scaling_filter_bicubic">Bicubic</string>
<string name="scaling_filter_gaussian">Gaussian</string>
<string name="scaling_filter_scale_force">ScaleForce</string>
<string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string>
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none">None</string>
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Aspect Ratios -->
<string name="ratio_default">Default (16:9)</string>
<string name="ratio_force_four_three">Force 4:3</string>