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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/memory.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_primitive_assembler.h"
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namespace OpenGL {
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constexpr u32 TRIANGLES_PER_QUAD = 6;
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constexpr std::array<u32, TRIANGLES_PER_QUAD> QUAD_MAP = {0, 1, 2, 0, 2, 3};
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PrimitiveAssembler::PrimitiveAssembler(OGLBufferCache& buffer_cache) : buffer_cache(buffer_cache) {}
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PrimitiveAssembler::~PrimitiveAssembler() = default;
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std::size_t PrimitiveAssembler::CalculateQuadSize(u32 count) const {
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ASSERT_MSG(count % 4 == 0, "Quad count is expected to be a multiple of 4");
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return (count / 4) * TRIANGLES_PER_QUAD * sizeof(GLuint);
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}
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GLintptr PrimitiveAssembler::MakeQuadArray(u32 first, u32 count) {
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const std::size_t size{CalculateQuadSize(count)};
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auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(size);
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for (u32 primitive = 0; primitive < count / 4; ++primitive) {
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for (u32 i = 0; i < TRIANGLES_PER_QUAD; ++i) {
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const u32 index = first + primitive * 4 + QUAD_MAP[i];
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std::memcpy(dst_pointer, &index, sizeof(index));
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dst_pointer += sizeof(index);
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}
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}
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return index_offset;
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}
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GLintptr PrimitiveAssembler::MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size_t index_size,
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u32 count) {
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const std::size_t map_size{CalculateQuadSize(count)};
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auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(map_size);
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auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
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const boost::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
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const u8* source{Memory::GetPointer(*cpu_addr)};
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for (u32 primitive = 0; primitive < count / 4; ++primitive) {
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for (std::size_t i = 0; i < TRIANGLES_PER_QUAD; ++i) {
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const u32 index = primitive * 4 + QUAD_MAP[i];
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const u8* src_offset = source + (index * index_size);
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std::memcpy(dst_pointer, src_offset, index_size);
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dst_pointer += index_size;
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}
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}
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return index_offset;
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}
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} // namespace OpenGL
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@ -0,0 +1,33 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/memory_manager.h"
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namespace OpenGL {
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class OGLBufferCache;
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class PrimitiveAssembler {
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public:
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explicit PrimitiveAssembler(OGLBufferCache& buffer_cache);
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~PrimitiveAssembler();
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/// Calculates the size required by MakeQuadArray and MakeQuadIndexed.
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std::size_t CalculateQuadSize(u32 count) const;
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GLintptr MakeQuadArray(u32 first, u32 count);
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GLintptr MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size_t index_size, u32 count);
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private:
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OGLBufferCache& buffer_cache;
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};
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} // namespace OpenGL
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