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@ -440,12 +440,13 @@ public:
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}
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declarations.AddNewLine();
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const auto& samplers = GetSamplers();
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for (const auto& sampler : samplers) {
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declarations.AddLine("uniform " + sampler.GetTypeString() + ' ' + sampler.GetName() +
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';');
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// Append the sampler2D array for the used textures.
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size_t num_samplers = GetSamplers().size();
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if (num_samplers > 0) {
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declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
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std::to_string(num_samplers) + "];");
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declarations.AddNewLine();
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}
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declarations.AddNewLine();
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}
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/// Returns a list of constant buffer declarations
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@ -457,14 +458,13 @@ public:
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}
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/// Returns a list of samplers used in the shader
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const std::vector<SamplerEntry>& GetSamplers() const {
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std::vector<SamplerEntry> GetSamplers() const {
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return used_samplers;
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}
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/// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
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/// necessary.
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std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
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bool is_array) {
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std::string AccessSampler(const Sampler& sampler) {
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size_t offset = static_cast<size_t>(sampler.index.Value());
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// If this sampler has already been used, return the existing mapping.
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@ -473,13 +473,12 @@ public:
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[&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
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if (itr != used_samplers.end()) {
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ASSERT(itr->GetType() == type && itr->IsArray() == is_array);
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return itr->GetName();
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}
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// Otherwise create a new mapping for this sampler
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size_t next_index = used_samplers.size();
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SamplerEntry entry{stage, offset, next_index, type, is_array};
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SamplerEntry entry{stage, offset, next_index};
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used_samplers.emplace_back(entry);
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return entry.GetName();
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}
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@ -657,8 +656,8 @@ private:
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}
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/// Generates code representing a texture sampler.
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std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array) {
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return regs.AccessSampler(sampler, type, is_array);
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std::string GetSampler(const Sampler& sampler) {
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return regs.AccessSampler(sampler);
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}
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/**
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@ -1556,39 +1555,10 @@ private:
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break;
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}
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case OpCode::Id::TEX: {
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ASSERT_MSG(instr.tex.array == 0, "TEX arrays unimplemented");
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std::string coord{};
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switch (instr.tex.texture_type) {
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case Tegra::Shader::TextureType::Texture2D: {
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std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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break;
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}
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case Tegra::Shader::TextureType::Texture3D: {
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std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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std::string z = regs.GetRegisterAsFloat(instr.gpr20);
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
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break;
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}
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case Tegra::Shader::TextureType::TextureCube: {
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std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
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ASSERT(instr.gpr20.Value() == Register::ZeroIndex);
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
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break;
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}
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
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static_cast<u32>(instr.tex.texture_type.Value()));
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UNREACHABLE();
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}
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const std::string sampler =
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GetSampler(instr.sampler, instr.tex.texture_type, instr.tex.array);
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const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string sampler = GetSampler(instr.sampler);
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const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
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// Add an extra scope and declare the texture coords inside to prevent
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// overwriting them in case they are used as outputs of the texs instruction.
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shader.AddLine("{");
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@ -1610,72 +1580,20 @@ private:
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break;
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}
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case OpCode::Id::TEXS: {
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std::string coord{};
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switch (instr.texs.GetTextureType()) {
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case Tegra::Shader::TextureType::Texture2D: {
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if (instr.texs.IsArrayTexture()) {
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std::string index = regs.GetRegisterAsInteger(instr.gpr8);
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std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
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} else {
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std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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}
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break;
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}
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case Tegra::Shader::TextureType::Texture3D: {
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std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
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break;
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}
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case Tegra::Shader::TextureType::TextureCube: {
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std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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std::string z = regs.GetRegisterAsFloat(instr.gpr20);
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
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break;
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}
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
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static_cast<u32>(instr.texs.GetTextureType()));
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UNREACHABLE();
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}
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const std::string sampler = GetSampler(instr.sampler, instr.texs.GetTextureType(),
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instr.texs.IsArrayTexture());
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const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
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const std::string sampler = GetSampler(instr.sampler);
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const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
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const std::string texture = "texture(" + sampler + ", coords)";
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WriteTexsInstruction(instr, coord, texture);
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break;
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}
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case OpCode::Id::TLDS: {
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ASSERT(instr.tlds.GetTextureType() == Tegra::Shader::TextureType::Texture2D);
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ASSERT(instr.tlds.IsArrayTexture() == false);
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std::string coord{};
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switch (instr.tlds.GetTextureType()) {
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case Tegra::Shader::TextureType::Texture2D: {
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if (instr.tlds.IsArrayTexture()) {
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LOG_CRITICAL(HW_GPU, "Unhandled 2d array texture");
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UNREACHABLE();
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} else {
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std::string x = regs.GetRegisterAsInteger(instr.gpr8);
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std::string y = regs.GetRegisterAsInteger(instr.gpr20);
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coord = "ivec2 coords = ivec2(" + x + ", " + y + ");";
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}
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break;
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}
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default:
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LOG_CRITICAL(HW_GPU, "Unhandled texture type {}",
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static_cast<u32>(instr.tlds.GetTextureType()));
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UNREACHABLE();
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}
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const std::string sampler = GetSampler(instr.sampler, instr.tlds.GetTextureType(),
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instr.tlds.IsArrayTexture());
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const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
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const std::string op_b = regs.GetRegisterAsInteger(instr.gpr20);
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const std::string sampler = GetSampler(instr.sampler);
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const std::string coord = "ivec2 coords = ivec2(" + op_a + ", " + op_b + ");";
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const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
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WriteTexsInstruction(instr, coord, texture);
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break;
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@ -1698,8 +1616,7 @@ private:
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UNREACHABLE();
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}
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const std::string sampler =
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GetSampler(instr.sampler, instr.tld4.texture_type, instr.tld4.array);
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const std::string sampler = GetSampler(instr.sampler);
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// Add an extra scope and declare the texture coords inside to prevent
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// overwriting them in case they are used as outputs of the texs instruction.
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shader.AddLine("{");
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@ -1725,8 +1642,7 @@ private:
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const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
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// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
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const std::string sampler =
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GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false);
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const std::string sampler = GetSampler(instr.sampler);
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const std::string coord = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
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const std::string texture = "textureGather(" + sampler + ", coords, " +
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std::to_string(instr.tld4s.component) + ')';
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