|
|
|
@ -15,9 +15,9 @@ namespace OpenGL::GLShader {
|
|
|
|
|
using Tegra::Engines::Maxwell3D;
|
|
|
|
|
|
|
|
|
|
/// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
|
|
|
|
|
// NOTE: Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
|
|
|
|
|
// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
|
|
|
|
// Not following that rule will cause problems on some AMD drivers.
|
|
|
|
|
/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
|
|
|
|
|
/// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
|
|
|
|
/// Not following that rule will cause problems on some AMD drivers.
|
|
|
|
|
struct MaxwellUniformData {
|
|
|
|
|
void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage);
|
|
|
|
|
alignas(16) GLvec4 viewport_flip;
|
|
|
|
|