|
|
|
@ -2,15 +2,15 @@
|
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
|
|
#include "core/core.h"
|
|
|
|
|
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
|
|
|
|
|
|
|
|
|
namespace OpenGL::GLShader {
|
|
|
|
|
|
|
|
|
|
void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) {
|
|
|
|
|
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
|
|
|
|
|
const auto& regs = gpu.regs;
|
|
|
|
|
const auto& state = gpu.state;
|
|
|
|
|
using Tegra::Engines::Maxwell3D;
|
|
|
|
|
|
|
|
|
|
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) {
|
|
|
|
|
const auto& regs = maxwell.regs;
|
|
|
|
|
const auto& state = maxwell.state;
|
|
|
|
|
|
|
|
|
|
// TODO(bunnei): Support more than one viewport
|
|
|
|
|
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
|
|
|
|
@ -18,7 +18,7 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
|
|
|
|
|
|
|
|
|
|
u32 func = static_cast<u32>(regs.alpha_test_func);
|
|
|
|
|
// Normalize the gl variants of opCompare to be the same as the normal variants
|
|
|
|
|
u32 op_gl_variant_base = static_cast<u32>(Tegra::Engines::Maxwell3D::Regs::ComparisonOp::Never);
|
|
|
|
|
const u32 op_gl_variant_base = static_cast<u32>(Maxwell3D::Regs::ComparisonOp::Never);
|
|
|
|
|
if (func >= op_gl_variant_base) {
|
|
|
|
|
func = func - op_gl_variant_base + 1U;
|
|
|
|
|
}
|
|
|
|
@ -31,8 +31,9 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
|
|
|
|
|
|
|
|
|
|
// Assign in which stage the position has to be flipped
|
|
|
|
|
// (the last stage before the fragment shader).
|
|
|
|
|
if (gpu.regs.shader_config[static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry)].enable) {
|
|
|
|
|
flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
|
|
|
|
|
constexpr u32 geometry_index = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
|
|
|
|
|
if (maxwell.regs.shader_config[geometry_index].enable) {
|
|
|
|
|
flip_stage = geometry_index;
|
|
|
|
|
} else {
|
|
|
|
|
flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
|
|
|
|
|
}
|
|
|
|
|