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@ -2995,12 +2995,10 @@ bool GMainWindow::CreateShortcutLink(const std::filesystem::path& shortcut_path,
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// Messages in pre-defined message boxes for less code spaghetti
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bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QString& game_title) {
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QMessageBox::StandardButtons buttons;
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std::string_view game_title_sv = game_title.toStdString();
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int result = 0;
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switch (imsg) {
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_FULLSCREEN_YES:
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buttons = QMessageBox::Yes | QMessageBox::No;
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@ -3009,12 +3007,11 @@ bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QSt
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tr("Do you want to launch the game in fullscreen?"), buttons);
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LOG_INFO(Frontend, "Shortcut will launch in fullscreen");
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return (result == QMessageBox::No) ? false : true;
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return result == QMessageBox::Yes;
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_SUCCESS:
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QMessageBox::information(parent, tr("Create Shortcut"),
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tr("Successfully created a shortcut to %1").arg(game_title));
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LOG_INFO(Frontend, "Successfully created a shortcut to {}", game_title_sv);
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return true;
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_APPVOLATILE_WARNING:
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@ -3024,7 +3021,7 @@ bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QSt
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tr("This will create a shortcut to the current AppImage. This may "
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"not work well if you update. Continue?"),
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buttons);
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return (result == QMessageBox::StandardButton::Cancel) ? true : false;
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return result == QMessageBox::StandardButton::Ok;
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case GMainWindow::CREATE_SHORTCUT_MSGBOX_ADMIN:
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buttons = QMessageBox::Ok;
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QMessageBox::critical(parent, tr("Create Shortcut"),
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@ -3036,7 +3033,6 @@ bool GMainWindow::CreateShortcutMessagesGUI(QWidget* parent, int imsg, const QSt
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buttons = QMessageBox::Ok;
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QMessageBox::critical(parent, tr("Create Shortcut"),
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tr("Failed to create a shortcut to %1").arg(game_title), buttons);
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LOG_ERROR(Frontend, "Failed to create a shortcut to {}", game_title_sv);
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return true;
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}
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