@ -30,7 +30,6 @@ struct PerfStatsResults {
class PerfStats {
public :
explicit PerfStats ( u64 title_id ) ;
~ PerfStats ( ) ;
using Clock = std : : chrono : : high_resolution_clock ;
@ -42,18 +41,18 @@ public:
PerfStatsResults GetAndResetStats ( std : : chrono : : microseconds current_system_time_us ) ;
/**
* Returns the Arthimetic M ean of all frametime values stored in the performance history .
* Returns the arithmetic m ean of all frametime values stored in the performance history .
*/
double GetMeanFrametime ( ) ;
double GetMeanFrametime ( ) const ;
/**
* Gets the ratio between walltime and the emulated time of the previous system frame . This is
* useful for scaling inputs or outputs moving between the two time domains .
*/
double GetLastFrameTimeScale ( ) ;
double GetLastFrameTimeScale ( ) const ;
private :
std : : mutex object_mutex { } ;
mutable std : : mutex object_mutex ;
/// Title ID for the game that is running. 0 if there is no game running yet
u64 title_id { 0 } ;
@ -61,7 +60,7 @@ private:
std : : size_t current_index { 0 } ;
/// Stores an hour of historical frametime data useful for processing and tracking performance
/// regressions with code changes.
std : : array < double , 216000 > perf_history = { } ;
std : : array < double , 216000 > perf_history { } ;
/// Point when the cumulative counters were reset
Clock : : time_point reset_point = Clock : : now ( ) ;