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@ -136,6 +136,9 @@ static void SocketLoop(Socket* socket) {
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Client::Client() {
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LOG_INFO(Input, "Udp Initialization started");
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for (size_t id = 0; id < MAX_TOUCH_FINGERS; id++) {
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finger_id[id] = MAX_UDP_CLIENTS * 2;
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}
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ReloadSockets();
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}
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@ -176,7 +179,7 @@ void Client::ReloadSockets() {
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std::string server_token;
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std::size_t client = 0;
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while (std::getline(servers_ss, server_token, ',')) {
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if (client == max_udp_clients) {
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if (client == MAX_UDP_CLIENTS) {
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break;
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}
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std::stringstream server_ss(server_token);
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@ -194,7 +197,7 @@ void Client::ReloadSockets() {
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for (std::size_t pad = 0; pad < 4; ++pad) {
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const std::size_t client_number =
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GetClientNumber(udp_input_address, udp_input_port, pad);
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if (client_number != max_udp_clients) {
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if (client_number != MAX_UDP_CLIENTS) {
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LOG_ERROR(Input, "Duplicated UDP servers found");
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continue;
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}
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@ -213,7 +216,7 @@ std::size_t Client::GetClientNumber(std::string_view host, u16 port, std::size_t
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return client;
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}
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}
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return max_udp_clients;
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return MAX_UDP_CLIENTS;
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}
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void Client::OnVersion([[maybe_unused]] Response::Version data) {
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@ -259,33 +262,14 @@ void Client::OnPadData(Response::PadData data, std::size_t client) {
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std::lock_guard guard(clients[client].status.update_mutex);
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clients[client].status.motion_status = clients[client].motion.GetMotion();
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// TODO: add a setting for "click" touch. Click touch refers to a device that differentiates
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// between a simple "tap" and a hard press that causes the touch screen to click.
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const bool is_active = data.touch_1.is_active != 0;
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float x = 0;
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float y = 0;
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if (is_active && clients[client].status.touch_calibration) {
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const u16 min_x = clients[client].status.touch_calibration->min_x;
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const u16 max_x = clients[client].status.touch_calibration->max_x;
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const u16 min_y = clients[client].status.touch_calibration->min_y;
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const u16 max_y = clients[client].status.touch_calibration->max_y;
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x = static_cast<float>(std::clamp(static_cast<u16>(data.touch_1.x), min_x, max_x) -
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min_x) /
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static_cast<float>(max_x - min_x);
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y = static_cast<float>(std::clamp(static_cast<u16>(data.touch_1.y), min_y, max_y) -
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min_y) /
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static_cast<float>(max_y - min_y);
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for (size_t id = 0; id < data.touch.size(); id++) {
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UpdateTouchInput(data.touch[id], client, id);
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}
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clients[client].status.touch_status = {x, y, is_active};
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if (configuring) {
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const Common::Vec3f gyroscope = clients[client].motion.GetGyroscope();
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const Common::Vec3f accelerometer = clients[client].motion.GetAcceleration();
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UpdateYuzuSettings(client, accelerometer, gyroscope, is_active);
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UpdateYuzuSettings(client, accelerometer, gyroscope);
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}
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}
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}
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@ -320,20 +304,16 @@ void Client::Reset() {
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}
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void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
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const Common::Vec3<float>& gyro, bool touch) {
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const Common::Vec3<float>& gyro) {
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if (gyro.Length() > 0.2f) {
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LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {}), touch={}",
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client, gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2], touch);
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LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {})", client,
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gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2]);
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}
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UDPPadStatus pad{
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.host = clients[client].host,
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.port = clients[client].port,
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.pad_index = clients[client].pad_index,
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};
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if (touch) {
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pad.touch = PadTouch::Click;
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pad_queue.Push(pad);
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}
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for (size_t i = 0; i < 3; ++i) {
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if (gyro[i] > 5.0f || gyro[i] < -5.0f) {
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pad.motion = static_cast<PadMotion>(i);
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@ -348,6 +328,53 @@ void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& a
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}
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}
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std::optional<size_t> Client::GetUnusedFingerID() const {
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size_t first_free_id = 0;
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while (first_free_id < MAX_TOUCH_FINGERS) {
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if (!std::get<2>(touch_status[first_free_id])) {
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return first_free_id;
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} else {
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first_free_id++;
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}
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}
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return std::nullopt;
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}
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void Client::UpdateTouchInput(Response::TouchPad& touch_pad, size_t client, size_t id) {
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// TODO: Use custom calibration per device
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const Common::ParamPackage touch_param(Settings::values.touch_device);
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const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100));
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const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50));
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const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800));
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const u16 max_y = static_cast<u16>(touch_param.Get("max_y", 850));
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if (touch_pad.is_active) {
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if (finger_id[client * 2 + id] == MAX_TOUCH_FINGERS) {
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const auto first_free_id = GetUnusedFingerID();
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if (!first_free_id) {
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// Invalid finger id skip to next input
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return;
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}
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finger_id[client * 2 + id] = first_free_id.value();
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}
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auto& [x, y, pressed] = touch_status[finger_id[client * 2 + id]];
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x = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.x), min_x, max_x) - min_x) /
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static_cast<float>(max_x - min_x);
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y = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.y), min_y, max_y) - min_y) /
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static_cast<float>(max_y - min_y);
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pressed = true;
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return;
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}
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if (finger_id[client * 2 + id] != MAX_TOUCH_FINGERS) {
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auto& [x, y, pressed] = touch_status[finger_id[client * 2 + id]];
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x = 0;
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y = 0;
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pressed = false;
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finger_id[client * 2 + id] = MAX_TOUCH_FINGERS;
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}
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}
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void Client::BeginConfiguration() {
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pad_queue.Clear();
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configuring = true;
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@ -360,7 +387,7 @@ void Client::EndConfiguration() {
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DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) {
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const std::size_t client_number = GetClientNumber(host, port, pad);
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if (client_number == max_udp_clients) {
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if (client_number == MAX_UDP_CLIENTS) {
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return clients[0].status;
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}
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return clients[client_number].status;
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@ -368,12 +395,20 @@ DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t
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const DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) const {
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const std::size_t client_number = GetClientNumber(host, port, pad);
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if (client_number == max_udp_clients) {
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if (client_number == MAX_UDP_CLIENTS) {
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return clients[0].status;
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}
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return clients[client_number].status;
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}
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Input::TouchStatus& Client::GetTouchState() {
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return touch_status;
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}
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const Input::TouchStatus& Client::GetTouchState() const {
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return touch_status;
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}
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Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() {
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return pad_queue;
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}
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@ -426,24 +461,24 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
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current_status = Status::Ready;
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status_callback(current_status);
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}
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if (data.touch_1.is_active == 0) {
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if (data.touch[0].is_active == 0) {
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return;
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}
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LOG_DEBUG(Input, "Current touch: {} {}", data.touch_1.x,
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data.touch_1.y);
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min_x = std::min(min_x, static_cast<u16>(data.touch_1.x));
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min_y = std::min(min_y, static_cast<u16>(data.touch_1.y));
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LOG_DEBUG(Input, "Current touch: {} {}", data.touch[0].x,
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data.touch[0].y);
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min_x = std::min(min_x, static_cast<u16>(data.touch[0].x));
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min_y = std::min(min_y, static_cast<u16>(data.touch[0].y));
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if (current_status == Status::Ready) {
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// First touch - min data (min_x/min_y)
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current_status = Status::Stage1Completed;
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status_callback(current_status);
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}
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if (data.touch_1.x - min_x > CALIBRATION_THRESHOLD &&
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data.touch_1.y - min_y > CALIBRATION_THRESHOLD) {
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if (data.touch[0].x - min_x > CALIBRATION_THRESHOLD &&
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data.touch[0].y - min_y > CALIBRATION_THRESHOLD) {
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// Set the current position as max value and finishes
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// configuration
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max_x = data.touch_1.x;
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max_y = data.touch_1.y;
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max_x = data.touch[0].x;
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max_y = data.touch[0].y;
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current_status = Status::Completed;
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data_callback(min_x, min_y, max_x, max_y);
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status_callback(current_status);
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