Merge pull request #7648 from bunnei/thread-pinning
core: hle: kernel: Implement thread pinning.master
commit
da8e0f6571
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/kernel/k_interrupt_manager.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/kernel.h"
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namespace Kernel::KInterruptManager {
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void HandleInterrupt(KernelCore& kernel, s32 core_id) {
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auto* process = kernel.CurrentProcess();
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if (!process) {
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return;
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}
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auto& scheduler = kernel.Scheduler(core_id);
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auto& current_thread = *scheduler.GetCurrentThread();
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// If the user disable count is set, we may need to pin the current thread.
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if (current_thread.GetUserDisableCount() && !process->GetPinnedThread(core_id)) {
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KScopedSchedulerLock sl{kernel};
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// Pin the current thread.
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process->PinCurrentThread(core_id);
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// Set the interrupt flag for the thread.
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scheduler.GetCurrentThread()->SetInterruptFlag();
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}
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}
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} // namespace Kernel::KInterruptManager
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace Kernel {
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class KernelCore;
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namespace KInterruptManager {
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void HandleInterrupt(KernelCore& kernel, s32 core_id);
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}
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} // namespace Kernel
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