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@ -52,15 +52,15 @@ public:
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constexpr Vec2(const T& x_, const T& y_) : x(x_), y(y_) {}
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template <typename T2>
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constexpr Vec2<T2> Cast() const {
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[[nodiscard]] constexpr Vec2<T2> Cast() const {
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return Vec2<T2>(static_cast<T2>(x), static_cast<T2>(y));
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}
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static constexpr Vec2 AssignToAll(const T& f) {
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[[nodiscard]] static constexpr Vec2 AssignToAll(const T& f) {
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return Vec2{f, f};
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}
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constexpr Vec2<decltype(T{} + T{})> operator+(const Vec2& other) const {
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[[nodiscard]] constexpr Vec2<decltype(T{} + T{})> operator+(const Vec2& other) const {
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return {x + other.x, y + other.y};
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}
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constexpr Vec2& operator+=(const Vec2& other) {
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@ -68,7 +68,7 @@ public:
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y += other.y;
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return *this;
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}
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constexpr Vec2<decltype(T{} - T{})> operator-(const Vec2& other) const {
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[[nodiscard]] constexpr Vec2<decltype(T{} - T{})> operator-(const Vec2& other) const {
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return {x - other.x, y - other.y};
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}
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constexpr Vec2& operator-=(const Vec2& other) {
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@ -78,15 +78,15 @@ public:
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}
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template <typename U = T>
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constexpr Vec2<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
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[[nodiscard]] constexpr Vec2<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
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return {-x, -y};
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}
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constexpr Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const {
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[[nodiscard]] constexpr Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const {
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return {x * other.x, y * other.y};
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}
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template <typename V>
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constexpr Vec2<decltype(T{} * V{})> operator*(const V& f) const {
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[[nodiscard]] constexpr Vec2<decltype(T{} * V{})> operator*(const V& f) const {
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return {x * f, y * f};
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}
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@ -97,7 +97,7 @@ public:
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}
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template <typename V>
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constexpr Vec2<decltype(T{} / V{})> operator/(const V& f) const {
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[[nodiscard]] constexpr Vec2<decltype(T{} / V{})> operator/(const V& f) const {
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return {x / f, y / f};
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}
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@ -107,18 +107,18 @@ public:
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return *this;
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}
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constexpr T Length2() const {
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[[nodiscard]] constexpr T Length2() const {
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return x * x + y * y;
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}
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// Only implemented for T=float
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float Length() const;
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float Normalize(); // returns the previous length, which is often useful
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[[nodiscard]] float Length() const;
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[[nodiscard]] float Normalize(); // returns the previous length, which is often useful
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constexpr T& operator[](std::size_t i) {
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[[nodiscard]] constexpr T& operator[](std::size_t i) {
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return *((&x) + i);
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}
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constexpr const T& operator[](std::size_t i) const {
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[[nodiscard]] constexpr const T& operator[](std::size_t i) const {
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return *((&x) + i);
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}
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@ -128,46 +128,46 @@ public:
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}
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// Common aliases: UV (texel coordinates), ST (texture coordinates)
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constexpr T& u() {
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[[nodiscard]] constexpr T& u() {
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return x;
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}
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constexpr T& v() {
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[[nodiscard]] constexpr T& v() {
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return y;
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}
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constexpr T& s() {
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[[nodiscard]] constexpr T& s() {
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return x;
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}
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constexpr T& t() {
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[[nodiscard]] constexpr T& t() {
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return y;
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}
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constexpr const T& u() const {
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[[nodiscard]] constexpr const T& u() const {
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return x;
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}
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constexpr const T& v() const {
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[[nodiscard]] constexpr const T& v() const {
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return y;
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}
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constexpr const T& s() const {
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[[nodiscard]] constexpr const T& s() const {
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return x;
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}
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constexpr const T& t() const {
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[[nodiscard]] constexpr const T& t() const {
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return y;
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}
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// swizzlers - create a subvector of specific components
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constexpr Vec2 yx() const {
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[[nodiscard]] constexpr Vec2 yx() const {
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return Vec2(y, x);
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}
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constexpr Vec2 vu() const {
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[[nodiscard]] constexpr Vec2 vu() const {
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return Vec2(y, x);
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}
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constexpr Vec2 ts() const {
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[[nodiscard]] constexpr Vec2 ts() const {
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return Vec2(y, x);
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}
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};
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template <typename T, typename V>
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constexpr Vec2<T> operator*(const V& f, const Vec2<T>& vec) {
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[[nodiscard]] constexpr Vec2<T> operator*(const V& f, const Vec2<T>& vec) {
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return Vec2<T>(f * vec.x, f * vec.y);
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}
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@ -196,15 +196,15 @@ public:
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constexpr Vec3(const T& x_, const T& y_, const T& z_) : x(x_), y(y_), z(z_) {}
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template <typename T2>
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constexpr Vec3<T2> Cast() const {
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[[nodiscard]] constexpr Vec3<T2> Cast() const {
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return Vec3<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z));
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}
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static constexpr Vec3 AssignToAll(const T& f) {
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[[nodiscard]] static constexpr Vec3 AssignToAll(const T& f) {
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return Vec3(f, f, f);
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}
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constexpr Vec3<decltype(T{} + T{})> operator+(const Vec3& other) const {
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[[nodiscard]] constexpr Vec3<decltype(T{} + T{})> operator+(const Vec3& other) const {
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return {x + other.x, y + other.y, z + other.z};
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}
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@ -215,7 +215,7 @@ public:
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return *this;
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}
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constexpr Vec3<decltype(T{} - T{})> operator-(const Vec3& other) const {
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[[nodiscard]] constexpr Vec3<decltype(T{} - T{})> operator-(const Vec3& other) const {
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return {x - other.x, y - other.y, z - other.z};
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}
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@ -227,16 +227,16 @@ public:
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}
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template <typename U = T>
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constexpr Vec3<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
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[[nodiscard]] constexpr Vec3<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
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return {-x, -y, -z};
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}
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constexpr Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const {
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[[nodiscard]] constexpr Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const {
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return {x * other.x, y * other.y, z * other.z};
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}
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template <typename V>
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constexpr Vec3<decltype(T{} * V{})> operator*(const V& f) const {
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[[nodiscard]] constexpr Vec3<decltype(T{} * V{})> operator*(const V& f) const {
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return {x * f, y * f, z * f};
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}
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@ -246,7 +246,7 @@ public:
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return *this;
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}
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template <typename V>
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constexpr Vec3<decltype(T{} / V{})> operator/(const V& f) const {
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[[nodiscard]] constexpr Vec3<decltype(T{} / V{})> operator/(const V& f) const {
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return {x / f, y / f, z / f};
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}
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@ -256,20 +256,20 @@ public:
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return *this;
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}
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constexpr T Length2() const {
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[[nodiscard]] constexpr T Length2() const {
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return x * x + y * y + z * z;
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}
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// Only implemented for T=float
|
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|
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float Length() const;
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|
Vec3 Normalized() const;
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|
|
float Normalize(); // returns the previous length, which is often useful
|
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|
[[nodiscard]] float Length() const;
|
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|
[[nodiscard]] Vec3 Normalized() const;
|
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|
|
|
[[nodiscard]] float Normalize(); // returns the previous length, which is often useful
|
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|
|
|
|
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constexpr T& operator[](std::size_t i) {
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[[nodiscard]] constexpr T& operator[](std::size_t i) {
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return *((&x) + i);
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}
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constexpr const T& operator[](std::size_t i) const {
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[[nodiscard]] constexpr const T& operator[](std::size_t i) const {
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return *((&x) + i);
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}
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@ -280,63 +280,63 @@ public:
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}
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// Common aliases: UVW (texel coordinates), RGB (colors), STQ (texture coordinates)
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constexpr T& u() {
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[[nodiscard]] constexpr T& u() {
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return x;
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}
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constexpr T& v() {
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[[nodiscard]] constexpr T& v() {
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return y;
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}
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constexpr T& w() {
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[[nodiscard]] constexpr T& w() {
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return z;
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}
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constexpr T& r() {
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[[nodiscard]] constexpr T& r() {
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return x;
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}
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constexpr T& g() {
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[[nodiscard]] constexpr T& g() {
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return y;
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}
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constexpr T& b() {
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[[nodiscard]] constexpr T& b() {
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return z;
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}
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constexpr T& s() {
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[[nodiscard]] constexpr T& s() {
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return x;
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}
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constexpr T& t() {
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[[nodiscard]] constexpr T& t() {
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return y;
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}
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constexpr T& q() {
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|
[[nodiscard]] constexpr T& q() {
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|
return z;
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}
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constexpr const T& u() const {
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[[nodiscard]] constexpr const T& u() const {
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|
return x;
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}
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constexpr const T& v() const {
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|
[[nodiscard]] constexpr const T& v() const {
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|
return y;
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}
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|
constexpr const T& w() const {
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|
|
|
[[nodiscard]] constexpr const T& w() const {
|
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|
return z;
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}
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|
|
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|
constexpr const T& r() const {
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|
[[nodiscard]] constexpr const T& r() const {
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|
|
return x;
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|
}
|
|
|
|
|
constexpr const T& g() const {
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|
|
|
[[nodiscard]] constexpr const T& g() const {
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|
|
return y;
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|
|
}
|
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|
|
|
constexpr const T& b() const {
|
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|
|
|
[[nodiscard]] constexpr const T& b() const {
|
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|
|
return z;
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|
}
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|
|
|
|
|
|
|
|
constexpr const T& s() const {
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|
|
|
[[nodiscard]] constexpr const T& s() const {
|
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|
|
|
return x;
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|
|
}
|
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|
|
|
constexpr const T& t() const {
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|
|
|
[[nodiscard]] constexpr const T& t() const {
|
|
|
|
|
return y;
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|
|
|
}
|
|
|
|
|
constexpr const T& q() const {
|
|
|
|
|
[[nodiscard]] constexpr const T& q() const {
|
|
|
|
|
return z;
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|
|
}
|
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|
|
|
|
|
|
|
@ -345,7 +345,7 @@ public:
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|
|
// _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all
|
|
|
|
|
// component names (x<->r) and permutations (xy<->yx)
|
|
|
|
|
#define _DEFINE_SWIZZLER2(a, b, name) \
|
|
|
|
|
constexpr Vec2<T> name() const { \
|
|
|
|
|
[[nodiscard]] constexpr Vec2<T> name() const { \
|
|
|
|
|
return Vec2<T>(a, b); \
|
|
|
|
|
}
|
|
|
|
|
#define DEFINE_SWIZZLER2(a, b, a2, b2, a3, b3, a4, b4) \
|
|
|
|
@ -366,7 +366,7 @@ public:
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|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
template <typename T, typename V>
|
|
|
|
|
constexpr Vec3<T> operator*(const V& f, const Vec3<T>& vec) {
|
|
|
|
|
[[nodiscard]] constexpr Vec3<T> operator*(const V& f, const Vec3<T>& vec) {
|
|
|
|
|
return Vec3<T>(f * vec.x, f * vec.y, f * vec.z);
|
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|
|
}
|
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@ -402,16 +402,16 @@ public:
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: x(x_), y(y_), z(z_), w(w_) {}
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template <typename T2>
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constexpr Vec4<T2> Cast() const {
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[[nodiscard]] constexpr Vec4<T2> Cast() const {
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return Vec4<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z),
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static_cast<T2>(w));
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}
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static constexpr Vec4 AssignToAll(const T& f) {
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[[nodiscard]] static constexpr Vec4 AssignToAll(const T& f) {
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return Vec4(f, f, f, f);
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}
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constexpr Vec4<decltype(T{} + T{})> operator+(const Vec4& other) const {
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[[nodiscard]] constexpr Vec4<decltype(T{} + T{})> operator+(const Vec4& other) const {
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return {x + other.x, y + other.y, z + other.z, w + other.w};
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}
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@ -423,7 +423,7 @@ public:
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return *this;
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}
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constexpr Vec4<decltype(T{} - T{})> operator-(const Vec4& other) const {
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[[nodiscard]] constexpr Vec4<decltype(T{} - T{})> operator-(const Vec4& other) const {
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return {x - other.x, y - other.y, z - other.z, w - other.w};
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}
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@ -436,16 +436,16 @@ public:
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}
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template <typename U = T>
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constexpr Vec4<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
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[[nodiscard]] constexpr Vec4<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
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return {-x, -y, -z, -w};
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}
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constexpr Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const {
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[[nodiscard]] constexpr Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const {
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return {x * other.x, y * other.y, z * other.z, w * other.w};
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}
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template <typename V>
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constexpr Vec4<decltype(T{} * V{})> operator*(const V& f) const {
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[[nodiscard]] constexpr Vec4<decltype(T{} * V{})> operator*(const V& f) const {
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return {x * f, y * f, z * f, w * f};
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}
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@ -456,7 +456,7 @@ public:
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}
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template <typename V>
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constexpr Vec4<decltype(T{} / V{})> operator/(const V& f) const {
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[[nodiscard]] constexpr Vec4<decltype(T{} / V{})> operator/(const V& f) const {
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return {x / f, y / f, z / f, w / f};
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}
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@ -466,15 +466,15 @@ public:
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return *this;
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}
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constexpr T Length2() const {
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[[nodiscard]] constexpr T Length2() const {
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return x * x + y * y + z * z + w * w;
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}
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constexpr T& operator[](std::size_t i) {
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[[nodiscard]] constexpr T& operator[](std::size_t i) {
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return *((&x) + i);
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}
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constexpr const T& operator[](std::size_t i) const {
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[[nodiscard]] constexpr const T& operator[](std::size_t i) const {
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return *((&x) + i);
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}
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@ -486,29 +486,29 @@ public:
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}
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// Common alias: RGBA (colors)
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constexpr T& r() {
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[[nodiscard]] constexpr T& r() {
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return x;
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}
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constexpr T& g() {
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[[nodiscard]] constexpr T& g() {
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return y;
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}
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constexpr T& b() {
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[[nodiscard]] constexpr T& b() {
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return z;
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}
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constexpr T& a() {
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[[nodiscard]] constexpr T& a() {
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return w;
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}
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constexpr const T& r() const {
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[[nodiscard]] constexpr const T& r() const {
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return x;
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}
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constexpr const T& g() const {
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[[nodiscard]] constexpr const T& g() const {
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return y;
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}
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constexpr const T& b() const {
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[[nodiscard]] constexpr const T& b() const {
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return z;
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}
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constexpr const T& a() const {
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[[nodiscard]] constexpr const T& a() const {
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return w;
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}
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@ -520,7 +520,7 @@ public:
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// DEFINE_SWIZZLER2_COMP2 defines two component functions for all component names (x<->r) and
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// permutations (xy<->yx)
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#define _DEFINE_SWIZZLER2(a, b, name) \
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constexpr Vec2<T> name() const { \
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[[nodiscard]] constexpr Vec2<T> name() const { \
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return Vec2<T>(a, b); \
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}
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#define DEFINE_SWIZZLER2_COMP1(a, a2) \
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@ -547,7 +547,7 @@ public:
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#undef _DEFINE_SWIZZLER2
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#define _DEFINE_SWIZZLER3(a, b, c, name) \
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constexpr Vec3<T> name() const { \
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[[nodiscard]] constexpr Vec3<T> name() const { \
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return Vec3<T>(a, b, c); \
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}
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#define DEFINE_SWIZZLER3_COMP1(a, a2) \
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@ -581,7 +581,7 @@ public:
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};
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template <typename T, typename V>
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constexpr Vec4<decltype(V{} * T{})> operator*(const V& f, const Vec4<T>& vec) {
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[[nodiscard]] constexpr Vec4<decltype(V{} * T{})> operator*(const V& f, const Vec4<T>& vec) {
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return {f * vec.x, f * vec.y, f * vec.z, f * vec.w};
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}
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@ -593,39 +593,41 @@ constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b
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}
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template <typename T>
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constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec3<T>& a, const Vec3<T>& b) {
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[[nodiscard]] constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec3<T>& a, const Vec3<T>& b) {
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return a.x * b.x + a.y * b.y + a.z * b.z;
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}
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template <typename T>
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constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec4<T>& a, const Vec4<T>& b) {
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[[nodiscard]] constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec4<T>& a, const Vec4<T>& b) {
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return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
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}
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template <typename T>
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constexpr Vec3<decltype(T{} * T{} - T{} * T{})> Cross(const Vec3<T>& a, const Vec3<T>& b) {
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[[nodiscard]] constexpr Vec3<decltype(T{} * T{} - T{} * T{})> Cross(const Vec3<T>& a,
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const Vec3<T>& b) {
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return {a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x};
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}
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// linear interpolation via float: 0.0=begin, 1.0=end
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template <typename X>
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constexpr decltype(X{} * float{} + X{} * float{}) Lerp(const X& begin, const X& end,
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const float t) {
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[[nodiscard]] constexpr decltype(X{} * float{} + X{} * float{}) Lerp(const X& begin, const X& end,
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const float t) {
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return begin * (1.f - t) + end * t;
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}
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// linear interpolation via int: 0=begin, base=end
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template <typename X, int base>
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constexpr decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begin, const X& end,
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const int t) {
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[[nodiscard]] constexpr decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begin,
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const X& end,
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const int t) {
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return (begin * (base - t) + end * t) / base;
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}
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// bilinear interpolation. s is for interpolating x00-x01 and x10-x11, and t is for the second
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// interpolation.
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template <typename X>
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constexpr auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& x11, const float s,
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const float t) {
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[[nodiscard]] constexpr auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& x11,
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const float s, const float t) {
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auto y0 = Lerp(x00, x01, s);
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auto y1 = Lerp(x10, x11, s);
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return Lerp(y0, y1, t);
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@ -633,42 +635,42 @@ constexpr auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X&
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// Utility vector factories
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template <typename T>
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constexpr Vec2<T> MakeVec(const T& x, const T& y) {
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[[nodiscard]] constexpr Vec2<T> MakeVec(const T& x, const T& y) {
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return Vec2<T>{x, y};
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}
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template <typename T>
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constexpr Vec3<T> MakeVec(const T& x, const T& y, const T& z) {
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[[nodiscard]] constexpr Vec3<T> MakeVec(const T& x, const T& y, const T& z) {
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return Vec3<T>{x, y, z};
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}
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template <typename T>
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constexpr Vec4<T> MakeVec(const T& x, const T& y, const Vec2<T>& zw) {
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[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const T& y, const Vec2<T>& zw) {
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return MakeVec(x, y, zw[0], zw[1]);
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}
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template <typename T>
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constexpr Vec3<T> MakeVec(const Vec2<T>& xy, const T& z) {
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[[nodiscard]] constexpr Vec3<T> MakeVec(const Vec2<T>& xy, const T& z) {
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return MakeVec(xy[0], xy[1], z);
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}
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template <typename T>
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constexpr Vec3<T> MakeVec(const T& x, const Vec2<T>& yz) {
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[[nodiscard]] constexpr Vec3<T> MakeVec(const T& x, const Vec2<T>& yz) {
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return MakeVec(x, yz[0], yz[1]);
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}
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template <typename T>
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constexpr Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w) {
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[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w) {
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return Vec4<T>{x, y, z, w};
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}
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template <typename T>
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constexpr Vec4<T> MakeVec(const Vec2<T>& xy, const T& z, const T& w) {
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[[nodiscard]] constexpr Vec4<T> MakeVec(const Vec2<T>& xy, const T& z, const T& w) {
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return MakeVec(xy[0], xy[1], z, w);
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}
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template <typename T>
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constexpr Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w) {
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[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w) {
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return MakeVec(x, yz[0], yz[1], w);
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}
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@ -676,17 +678,17 @@ constexpr Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w) {
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// Even if someone wanted to use an odd object like Vec2<Vec2<T>>, the compiler would error
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// out soon enough due to misuse of the returned structure.
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template <typename T>
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constexpr Vec4<T> MakeVec(const Vec2<T>& xy, const Vec2<T>& zw) {
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[[nodiscard]] constexpr Vec4<T> MakeVec(const Vec2<T>& xy, const Vec2<T>& zw) {
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return MakeVec(xy[0], xy[1], zw[0], zw[1]);
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}
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template <typename T>
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constexpr Vec4<T> MakeVec(const Vec3<T>& xyz, const T& w) {
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[[nodiscard]] constexpr Vec4<T> MakeVec(const Vec3<T>& xyz, const T& w) {
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return MakeVec(xyz[0], xyz[1], xyz[2], w);
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}
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template <typename T>
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constexpr Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) {
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[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) {
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return MakeVec(x, yzw[0], yzw[1], yzw[2]);
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}
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