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@ -315,25 +315,33 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
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return pc + 1;
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}
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void ShaderIR::PostDecode() {
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// Deduce texture handler size if needed
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auto* gpu_driver = locker.AccessGuestDriverProfile();
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if (gpu_driver) {
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if (!gpu_driver->TextureHandlerSizeKnown() && used_samplers.size() > 1) {
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u32 count{};
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std::vector<u32> bound_offsets;
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for (const auto& sampler : used_samplers) {
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if (sampler.IsBindless()) {
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continue;
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}
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count++;
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bound_offsets.emplace_back(sampler.GetOffset());
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}
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if (count > 1) {
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gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
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}
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void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile* gpu_driver,
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std::list<Sampler>& used_samplers) {
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if (gpu_driver == nullptr) {
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LOG_CRITICAL(HW_GPU, "GPU Driver profile has not been created yet");
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return;
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}
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if (gpu_driver->TextureHandlerSizeKnown() || used_samplers.size() <= 1) {
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return;
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}
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u32 count{};
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std::vector<u32> bound_offsets;
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for (const auto& sampler : used_samplers) {
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if (sampler.IsBindless()) {
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continue;
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}
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count++;
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bound_offsets.emplace_back(sampler.GetOffset());
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}
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if (count > 1) {
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gpu_driver->DeduceTextureHandlerSize(std::move(bound_offsets));
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}
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}
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void ShaderIR::PostDecode() {
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// Deduce texture handler size if needed
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auto* gpu_driver = locker.AccessGuestDriverProfile();
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DeduceTextureHandlerSize(gpu_driver, used_samplers);
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}
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} // namespace VideoCommon::Shader
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