service: Eliminate cases of member shadowing

Resolves a few localized instances of member variable shadowing. Brings
us a little closer to turning shadowing warnings into errors.
master
Lioncash 2021-04-26 09:11:33 +07:00
parent 7412f314e4
commit dcb91ca4a4
15 changed files with 81 additions and 76 deletions

@ -158,11 +158,11 @@ void Error::Execute() {
break;
case ErrorAppletMode::ShowSystemError:
case ErrorAppletMode::ShowApplicationError: {
const auto system = mode == ErrorAppletMode::ShowSystemError;
const auto is_system = mode == ErrorAppletMode::ShowSystemError;
const auto& main_text =
system ? args->system_error.main_text : args->application_error.main_text;
is_system ? args->system_error.main_text : args->application_error.main_text;
const auto& detail_text =
system ? args->system_error.detail_text : args->application_error.detail_text;
is_system ? args->system_error.detail_text : args->application_error.detail_text;
const auto main_text_string =
Common::StringFromFixedZeroTerminatedBuffer(main_text.data(), main_text.size());

@ -96,7 +96,7 @@ void Auth::Execute() {
switch (type) {
case AuthAppletType::ShowParentalAuthentication: {
const auto callback = [this](bool successful) { AuthFinished(successful); };
const auto callback = [this](bool is_successful) { AuthFinished(is_successful); };
if (arg0 == 1 && arg1 == 0 && arg2 == 1) {
// ShowAuthenticatorForConfiguration

@ -415,9 +415,9 @@ std::optional<std::vector<u8>> Boxcat::GetLaunchParameter(TitleIDVersion title)
if (Settings::values.bcat_boxcat_local) {
LOG_INFO(Service_BCAT, "Boxcat using local data by override, skipping download.");
} else {
Boxcat::Client client{path, title.title_id, title.build_id};
Client launch_client{path, title.title_id, title.build_id};
const auto res = client.DownloadLaunchParam();
const auto res = launch_client.DownloadLaunchParam();
if (res != DownloadResult::Success) {
LOG_ERROR(Service_BCAT, "Boxcat synchronization failed with error '{}'!", res);

@ -174,9 +174,9 @@ private:
};
std::shared_ptr<IDeliveryCacheProgressService> CreateProgressService(SyncType type) {
auto& backend{progress.at(static_cast<std::size_t>(type))};
return std::make_shared<IDeliveryCacheProgressService>(system, backend.GetEvent(),
backend.GetImpl());
auto& progress_backend{GetProgressBackend(type)};
return std::make_shared<IDeliveryCacheProgressService>(system, progress_backend.GetEvent(),
progress_backend.GetImpl());
}
void RequestSyncDeliveryCache(Kernel::HLERequestContext& ctx) {
@ -184,7 +184,7 @@ private:
backend.Synchronize({system.CurrentProcess()->GetTitleID(),
GetCurrentBuildID(system.GetCurrentProcessBuildID())},
progress.at(static_cast<std::size_t>(SyncType::Normal)));
GetProgressBackend(SyncType::Normal));
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
@ -201,8 +201,7 @@ private:
backend.SynchronizeDirectory({system.CurrentProcess()->GetTitleID(),
GetCurrentBuildID(system.GetCurrentProcessBuildID())},
name,
progress.at(static_cast<std::size_t>(SyncType::Directory)));
name, GetProgressBackend(SyncType::Directory));
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
@ -265,9 +264,16 @@ private:
rb.Push(RESULT_SUCCESS);
}
Backend& backend;
ProgressServiceBackend& GetProgressBackend(SyncType type) {
return progress.at(static_cast<size_t>(type));
}
std::array<ProgressServiceBackend, static_cast<std::size_t>(SyncType::Count)> progress;
const ProgressServiceBackend& GetProgressBackend(SyncType type) const {
return progress.at(static_cast<size_t>(type));
}
Backend& backend;
std::array<ProgressServiceBackend, static_cast<size_t>(SyncType::Count)> progress;
};
void Module::Interface::CreateBcatService(Kernel::HLERequestContext& ctx) {

@ -337,13 +337,14 @@ public:
const auto file_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(file_buffer);
const u64 mode = rp.Pop<u64>();
const u32 size = rp.Pop<u32>();
const u64 file_mode = rp.Pop<u64>();
const u32 file_size = rp.Pop<u32>();
LOG_DEBUG(Service_FS, "called. file={}, mode=0x{:X}, size=0x{:08X}", name, mode, size);
LOG_DEBUG(Service_FS, "called. file={}, mode=0x{:X}, size=0x{:08X}", name, file_mode,
file_size);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(backend.CreateFile(name, size));
rb.Push(backend.CreateFile(name, file_size));
}
void DeleteFile(Kernel::HLERequestContext& ctx) {
@ -935,8 +936,8 @@ void FSP_SRV::ReadSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute(
void FSP_SRV::OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_FS, "called");
auto romfs = fsc.OpenRomFSCurrentProcess();
if (romfs.Failed()) {
auto current_romfs = fsc.OpenRomFSCurrentProcess();
if (current_romfs.Failed()) {
// TODO (bunnei): Find the right error code to use here
LOG_CRITICAL(Service_FS, "no file system interface available!");
IPC::ResponseBuilder rb{ctx, 2};
@ -944,7 +945,7 @@ void FSP_SRV::OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx) {
return;
}
auto storage = std::make_shared<IStorage>(system, std::move(romfs.Unwrap()));
auto storage = std::make_shared<IStorage>(system, std::move(current_romfs.Unwrap()));
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
@ -1010,10 +1011,10 @@ void FSP_SRV::OpenDataStorageWithProgramIndex(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_FS, "called, program_index={}", program_index);
auto romfs = fsc.OpenPatchedRomFSWithProgramIndex(
auto patched_romfs = fsc.OpenPatchedRomFSWithProgramIndex(
system.CurrentProcess()->GetTitleID(), program_index, FileSys::ContentRecordType::Program);
if (romfs.Failed()) {
if (patched_romfs.Failed()) {
// TODO: Find the right error code to use here
LOG_ERROR(Service_FS, "could not open storage with program_index={}", program_index);
@ -1022,7 +1023,7 @@ void FSP_SRV::OpenDataStorageWithProgramIndex(Kernel::HLERequestContext& ctx) {
return;
}
auto storage = std::make_shared<IStorage>(system, std::move(romfs.Unwrap()));
auto storage = std::make_shared<IStorage>(system, std::move(patched_romfs.Unwrap()));
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);

@ -72,7 +72,7 @@ NVFlinger::NVFlinger(Core::System& system) : system(system) {
// Schedule the screen composition events
composition_event = Core::Timing::CreateEvent(
"ScreenComposition", [this](std::uintptr_t, std::chrono::nanoseconds ns_late) {
const auto guard = Lock();
const auto lock_guard = Lock();
Compose();
const auto ticks = std::chrono::nanoseconds{GetNextTicks()};
@ -112,7 +112,7 @@ void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
}
std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
const auto guard = Lock();
const auto lock_guard = Lock();
LOG_DEBUG(Service, "Opening \"{}\" display", name);
@ -131,7 +131,7 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
}
std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
const auto guard = Lock();
const auto lock_guard = Lock();
auto* const display = FindDisplay(display_id);
if (display == nullptr) {
@ -147,7 +147,7 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
}
void NVFlinger::CloseLayer(u64 layer_id) {
const auto guard = Lock();
const auto lock_guard = Lock();
for (auto& display : displays) {
display.CloseLayer(layer_id);
@ -155,7 +155,7 @@ void NVFlinger::CloseLayer(u64 layer_id) {
}
std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) const {
const auto guard = Lock();
const auto lock_guard = Lock();
const auto* const layer = FindLayer(display_id, layer_id);
if (layer == nullptr) {
@ -166,7 +166,7 @@ std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) co
}
std::shared_ptr<Kernel::KReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id) const {
const auto guard = Lock();
const auto lock_guard = Lock();
auto* const display = FindDisplay(display_id);
if (display == nullptr) {
@ -177,7 +177,7 @@ std::shared_ptr<Kernel::KReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id
}
BufferQueue* NVFlinger::FindBufferQueue(u32 id) {
const auto guard = Lock();
const auto lock_guard = Lock();
const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
[id](const auto& queue) { return queue->GetId() == id; });

@ -45,12 +45,12 @@ ResultCode StandardUserSystemClockCore::GetClockContext(Core::System& system,
return local_system_clock_core.GetClockContext(system, context);
}
ResultCode StandardUserSystemClockCore::Flush(const SystemClockContext& context) {
ResultCode StandardUserSystemClockCore::Flush(const SystemClockContext&) {
UNREACHABLE();
return ERROR_NOT_IMPLEMENTED;
}
ResultCode StandardUserSystemClockCore::SetClockContext(const SystemClockContext& context) {
ResultCode StandardUserSystemClockCore::SetClockContext(const SystemClockContext&) {
UNREACHABLE();
return ERROR_NOT_IMPLEMENTED;
}

@ -39,7 +39,7 @@ public:
}
protected:
ResultCode Flush(const SystemClockContext& context) override;
ResultCode Flush(const SystemClockContext&) override;
ResultCode SetClockContext(const SystemClockContext&) override;

@ -45,18 +45,18 @@ ResultCode SystemClockCore::SetCurrentTime(Core::System& system, s64 posix_time)
return Flush(clock_context);
}
ResultCode SystemClockCore::Flush(const SystemClockContext& context) {
ResultCode SystemClockCore::Flush(const SystemClockContext& clock_context) {
if (!system_clock_context_update_callback) {
return RESULT_SUCCESS;
}
return system_clock_context_update_callback->Update(context);
return system_clock_context_update_callback->Update(clock_context);
}
ResultCode SystemClockCore::SetSystemClockContext(const SystemClockContext& context) {
if (const ResultCode result{SetClockContext(context)}; result != RESULT_SUCCESS) {
ResultCode SystemClockCore::SetSystemClockContext(const SystemClockContext& clock_context) {
if (const ResultCode result{SetClockContext(clock_context)}; result != RESULT_SUCCESS) {
return result;
}
return Flush(context);
return Flush(clock_context);
}
bool SystemClockCore::IsClockSetup(Core::System& system) const {

@ -43,7 +43,7 @@ public:
return RESULT_SUCCESS;
}
virtual ResultCode Flush(const SystemClockContext& context);
virtual ResultCode Flush(const SystemClockContext& clock_context);
void SetUpdateCallbackInstance(std::shared_ptr<SystemClockContextUpdateCallback> callback) {
system_clock_context_update_callback = std::move(callback);

@ -129,7 +129,7 @@ struct TimeManager::Impl final {
return 0;
}
void SetupStandardSteadyClock(Core::System& system, Common::UUID clock_source_id,
void SetupStandardSteadyClock(Core::System& system_, Common::UUID clock_source_id,
Clock::TimeSpanType setup_value,
Clock::TimeSpanType internal_offset, bool is_rtc_reset_detected) {
standard_steady_clock_core.SetClockSourceId(clock_source_id);
@ -137,21 +137,21 @@ struct TimeManager::Impl final {
standard_steady_clock_core.SetInternalOffset(internal_offset);
standard_steady_clock_core.MarkAsInitialized();
const auto current_time_point{standard_steady_clock_core.GetCurrentRawTimePoint(system)};
shared_memory.SetupStandardSteadyClock(system, clock_source_id, current_time_point);
const auto current_time_point{standard_steady_clock_core.GetCurrentRawTimePoint(system_)};
shared_memory.SetupStandardSteadyClock(clock_source_id, current_time_point);
}
void SetupStandardLocalSystemClock(Core::System& system,
void SetupStandardLocalSystemClock(Core::System& system_,
Clock::SystemClockContext clock_context, s64 posix_time) {
standard_local_system_clock_core.SetUpdateCallbackInstance(
local_system_clock_context_writer);
const auto current_time_point{
standard_local_system_clock_core.GetSteadyClockCore().GetCurrentTimePoint(system)};
standard_local_system_clock_core.GetSteadyClockCore().GetCurrentTimePoint(system_)};
if (current_time_point.clock_source_id == clock_context.steady_time_point.clock_source_id) {
standard_local_system_clock_core.SetSystemClockContext(clock_context);
} else {
if (standard_local_system_clock_core.SetCurrentTime(system, posix_time) !=
if (standard_local_system_clock_core.SetCurrentTime(system_, posix_time) !=
RESULT_SUCCESS) {
UNREACHABLE();
return;
@ -177,10 +177,10 @@ struct TimeManager::Impl final {
standard_network_system_clock_core.MarkAsInitialized();
}
void SetupStandardUserSystemClock(Core::System& system, bool is_automatic_correction_enabled,
void SetupStandardUserSystemClock(Core::System& system_, bool is_automatic_correction_enabled,
Clock::SteadyClockTimePoint steady_clock_time_point) {
if (standard_user_system_clock_core.SetAutomaticCorrectionEnabled(
system, is_automatic_correction_enabled) != RESULT_SUCCESS) {
system_, is_automatic_correction_enabled) != RESULT_SUCCESS) {
UNREACHABLE();
return;
}
@ -196,10 +196,10 @@ struct TimeManager::Impl final {
ephemeral_network_system_clock_core.MarkAsInitialized();
}
void UpdateLocalSystemClockTime(Core::System& system, s64 posix_time) {
const auto timespan{Service::Time::Clock::TimeSpanType::FromSeconds(posix_time)};
void UpdateLocalSystemClockTime(Core::System& system_, s64 posix_time) {
const auto timespan{Clock::TimeSpanType::FromSeconds(posix_time)};
if (GetStandardLocalSystemClockCore()
.SetCurrentTime(system, timespan.ToSeconds())
.SetCurrentTime(system_, timespan.ToSeconds())
.IsError()) {
UNREACHABLE();
return;

@ -26,8 +26,7 @@ std::shared_ptr<Kernel::KSharedMemory> SharedMemory::GetSharedMemoryHolder() con
return shared_memory_holder;
}
void SharedMemory::SetupStandardSteadyClock(Core::System& system,
const Common::UUID& clock_source_id,
void SharedMemory::SetupStandardSteadyClock(const Common::UUID& clock_source_id,
Clock::TimeSpanType current_time_point) {
const Clock::TimeSpanType ticks_time_span{Clock::TimeSpanType::FromTicks(
system.CoreTiming().GetClockTicks(), Core::Hardware::CNTFREQ)};

@ -56,8 +56,8 @@ public:
};
static_assert(sizeof(Format) == 0xd8, "Format is an invalid size");
void SetupStandardSteadyClock(Core::System& system, const Common::UUID& clock_source_id,
Clock::TimeSpanType currentTimePoint);
void SetupStandardSteadyClock(const Common::UUID& clock_source_id,
Clock::TimeSpanType current_time_point);
void UpdateLocalSystemClockContext(const Clock::SystemClockContext& context);
void UpdateNetworkSystemClockContext(const Clock::SystemClockContext& context);
void SetAutomaticCorrectionEnabled(bool is_enabled);

@ -41,24 +41,22 @@ void Display::SignalVSyncEvent() {
vsync_event->GetWritableEvent()->Signal();
}
void Display::CreateLayer(u64 id, NVFlinger::BufferQueue& buffer_queue) {
void Display::CreateLayer(u64 layer_id, NVFlinger::BufferQueue& buffer_queue) {
// TODO(Subv): Support more than 1 layer.
ASSERT_MSG(layers.empty(), "Only one layer is supported per display at the moment");
layers.emplace_back(std::make_shared<Layer>(id, buffer_queue));
layers.emplace_back(std::make_shared<Layer>(layer_id, buffer_queue));
}
void Display::CloseLayer(u64 id) {
layers.erase(
std::remove_if(layers.begin(), layers.end(),
[id](const std::shared_ptr<Layer>& layer) { return layer->GetID() == id; }),
layers.end());
void Display::CloseLayer(u64 layer_id) {
std::erase_if(layers, [layer_id](const auto& layer) { return layer->GetID() == layer_id; });
}
Layer* Display::FindLayer(u64 id) {
Layer* Display::FindLayer(u64 layer_id) {
const auto itr =
std::find_if(layers.begin(), layers.end(),
[id](const std::shared_ptr<Layer>& layer) { return layer->GetID() == id; });
std::find_if(layers.begin(), layers.end(), [layer_id](const std::shared_ptr<Layer>& layer) {
return layer->GetID() == layer_id;
});
if (itr == layers.end()) {
return nullptr;
@ -67,10 +65,11 @@ Layer* Display::FindLayer(u64 id) {
return itr->get();
}
const Layer* Display::FindLayer(u64 id) const {
const Layer* Display::FindLayer(u64 layer_id) const {
const auto itr =
std::find_if(layers.begin(), layers.end(),
[id](const std::shared_ptr<Layer>& layer) { return layer->GetID() == id; });
std::find_if(layers.begin(), layers.end(), [layer_id](const std::shared_ptr<Layer>& layer) {
return layer->GetID() == layer_id;
});
if (itr == layers.end()) {
return nullptr;

@ -68,34 +68,34 @@ public:
/// Creates and adds a layer to this display with the given ID.
///
/// @param id The ID to assign to the created layer.
/// @param layer_id The ID to assign to the created layer.
/// @param buffer_queue The buffer queue for the layer instance to use.
///
void CreateLayer(u64 id, NVFlinger::BufferQueue& buffer_queue);
void CreateLayer(u64 layer_id, NVFlinger::BufferQueue& buffer_queue);
/// Closes and removes a layer from this display with the given ID.
///
/// @param id The ID assigned to the layer to close.
/// @param layer_id The ID assigned to the layer to close.
///
void CloseLayer(u64 id);
void CloseLayer(u64 layer_id);
/// Attempts to find a layer with the given ID.
///
/// @param id The layer ID.
/// @param layer_id The layer ID.
///
/// @returns If found, the Layer instance with the given ID.
/// If not found, then nullptr is returned.
///
Layer* FindLayer(u64 id);
Layer* FindLayer(u64 layer_id);
/// Attempts to find a layer with the given ID.
///
/// @param id The layer ID.
/// @param layer_id The layer ID.
///
/// @returns If found, the Layer instance with the given ID.
/// If not found, then nullptr is returned.
///
const Layer* FindLayer(u64 id) const;
const Layer* FindLayer(u64 layer_id) const;
private:
u64 id;