cheat_engine: Make use of designated initializers

Same behavior, but makes the member being assigned obvious.
master
Lioncash 2020-08-06 02:48:11 +07:00
parent 1cc0e4b4d8
commit df96a214ae
1 changed files with 18 additions and 6 deletions

@ -199,17 +199,29 @@ void CheatEngine::Initialize() {
metadata.title_id = system.CurrentProcess()->GetTitleID();
const auto& page_table = system.CurrentProcess()->PageTable();
metadata.heap_extents = {page_table.GetHeapRegionStart(), page_table.GetHeapRegionSize()};
metadata.address_space_extents = {page_table.GetAddressSpaceStart(),
page_table.GetAddressSpaceSize()};
metadata.alias_extents = {page_table.GetAliasCodeRegionStart(),
page_table.GetAliasCodeRegionSize()};
metadata.heap_extents = {
.base = page_table.GetHeapRegionStart(),
.size = page_table.GetHeapRegionSize(),
};
metadata.address_space_extents = {
.base = page_table.GetAddressSpaceStart(),
.size = page_table.GetAddressSpaceSize(),
};
metadata.alias_extents = {
.base = page_table.GetAliasCodeRegionStart(),
.size = page_table.GetAliasCodeRegionSize(),
};
is_pending_reload.exchange(true);
}
void CheatEngine::SetMainMemoryParameters(VAddr main_region_begin, u64 main_region_size) {
metadata.main_nso_extents = {main_region_begin, main_region_size};
metadata.main_nso_extents = {
.base = main_region_begin,
.size = main_region_size,
};
}
void CheatEngine::Reload(std::vector<CheatEntry> cheats) {